Player Matchup

Chernobog
Chernobog
BaalSupermacy
Chernobog
Level 17
God Stats
3W - 9L
1,409 SR
Queue Stats
73W - 81L
1,333 Elo+
Party 1
Sobek
Sobek
ChordKingII
Sobek
Level 6
God Stats
3W - 2L
1,537 SR
Queue Stats
74W - 62L
1,287 Elo+
Solo
Awilix
Awilix
CibeffuwuQueen
Awilix
Level 16
God Stats
17W - 19L
1,345 SR
Queue Stats
86W - 86L
1,325 Elo+
Party 1
Pele
Pele
Daniel23ghf
Pele
Level 25
God Stats
18W - 12L
1,642 SR
Queue Stats
178W - 278L
1,292 Elo+
Solo
Ares
Ares
Shawn910
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,487 SR
1,348 Elo+

VS

Team Averages
Level 23
1,443 SR
1,514 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Csyfres
Raijin
Level 22
God Stats
1W - 1L
1,214 SR
Queue Stats
25W - 20L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BaalSupermacy
Chernobog
8
0 / 1 / 1
5,311
483
2,622
4,876
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 0
5,555
505
3,207
5,484
4,512
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 1 / 1
5,128
466
3,393
6,347
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
5,301
482
1,890
7,189
2,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
6
0 / 6 / 1
4,479
407
899
7,601
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
4 / 0 / 2
6,592
599
4,581
4,700
1,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
 
Ymir
9
2 / 0 / 8
6,209
564
4,553
5,061
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
 
Arachne
10
3 / 1 / 2
5,956
541
3,322
5,645
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
 
Horus
10
0 / 2 / 0
5,726
521
2,870
5,559
2,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Csyfres
Raijin
11
2 / 1 / 2
6,447
586
4,467
3,277
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
11
11
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
2
5
W
Ymir
 
Ymir
2
0
8
6
W
Arachne
 
Arachne
3
1
2
4
W
Horus
 
Horus
0
2
0
0
L
Chernobog
BaalSupermacy
Chernobog
0
1
1
0.5
L
2
0
0
2
L
2
1
1
2.5
W
Raijin
Csyfres
Raijin
2
1
2
3
L
0
3
2
0.33
L
Ares
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,011
Damage
19,793
31,497
Taken
24,242
14,247
Mitigated
9,632
8,059
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,581
2,789
0
2,453
4,700
1,427
0
603
4,097
0
34,900
W
Ymir
 
Ymir
4,553
1,312
0
1,193
5,061
3,290
135
232
4,829
19,557
0
W
Arachne
 
Arachne
3,322
2,953
0
1,214
5,645
1,747
160
173
5,472
0
24,031
W
Horus
 
Horus
2,870
1,531
0
1,501
5,559
2,250
0
3,034
2,525
0
29,074
L
Chernobog
BaalSupermacy
Chernobog
2,622
1,656
0
1,250
4,876
1,328
272
1,170
3,706
0
30,126
L
3,207
426
0
3,850
5,484
4,512
0
0
5,484
23,825
0
L
3,393
1,327
0
1,350
6,347
1,887
0
1,005
5,308
0
19,395
W
Raijin
Csyfres
Raijin
4,467
441
0
1,395
3,277
918
280
64
3,213
39,582
0
L
1,890
148
0
1,141
7,189
2,157
0
3,863
3,064
0
27,895
L
Ares
899
75
0
468
7,601
4,363
131
2,640
4,915
5,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
30,930
232
Minions Killed
308
0
Camps Cleared
0
993,798
Distance Traveled
1,098,409
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,592
599
81
7
0
205,533
3
W
Ymir
6,209
564
22
2
0
202,919
3
W
Arachne
5,956
541
56
5
0
265,224
3
W
Horus
5,726
521
60
5
0
225,137
0
L
Chernobog
5,311
483
77
7
0
176,336
3
L
Sobek
5,555
505
47
4
0
200,906
0
L
Awilix
5,128
466
38
3
0
212,096
2
W
Raijin
6,447
586
89
8
0
199,596
2
L
Pele
5,301
482
61
6
0
200,559
1
L
Ares
4,479
407
9
1
0
203,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role