Player Matchup

Vamana
Vamana
 
Vamana
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Aegishjalmr
Kuzenbo
Level 114
God Stats
8W - 11L
1,490 SR
Queue Stats
1,460W - 1,989L
1,416 Elo+
Party 1
Sol
Sol
NyxTheG
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
Venovibes
Ullr
Level 61
God Stats
1W - 3L
1,253 SR
Queue Stats
600W - 701L
1,379 Elo+
Party 1
Freya
Freya
bossshooter12320
Freya
Level 31
God Stats
4W - 4L
1,520 SR
Queue Stats
186W - 171L
1,465 Elo+
Party 1
Team Averages
Level 57
1,453 SR
1,452 Elo+

VS

Team Averages
Level 80
1,659 SR
1,568 Elo+
Artemis
Artemis
JVZ03
Artemis
Level 11
God Stats
22W - 13L
1,627 SR
Queue Stats
26W - 17L
1,587 Elo+
Party 2
Chang'e
Chang'e
Rangermeme
Chang'e
Level 103
God Stats
2W - 0L
1,611 SR
Queue Stats
18W - 15L
1,540 Elo+
Party 2
Erlang Shen
Erlang Shen
RoadToBronze0
Erlang Shen
Level 24
God Stats
1W - 0L
1,733 SR
Queue Stats
7W - 6L
1,441 Elo+
Party 2
Nemesis
Nemesis
VlladamirPutin
Nemesis
Level 140
God Stats
106W - 90L
1,707 SR
Queue Stats
179W - 184L
1,637 Elo+
Solo
Fafnir
Fafnir
gerberbaby3
Fafnir
Level 124
God Stats
4W - 3L
1,616 SR
Queue Stats
15W - 11L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 11 / 2
6,806
972
6,337
20,039
10,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Aegishjalmr
Kuzenbo
12
2 / 8 / 0
7,222
1,032
5,829
17,806
18,906
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
12
0 / 6 / 2
6,449
921
4,205
8,125
2,562
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
12
1 / 14 / 1
6,895
985
8,332
17,133
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 7 / 3
7,098
1,014
6,834
17,146
6,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

411

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JVZ03
Artemis
16
12 / 0 / 22
10,003
1,429
16,242
4,699
2,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Rangermeme
Chang'e
16
14 / 1 / 21
10,072
1,439
21,230
9,467
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
RoadToBronze0
Erlang Shen
15
4 / 2 / 26
8,617
1,231
11,800
8,609
7,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
15 / 0 / 19
10,557
1,508
18,312
7,364
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
15
1 / 0 / 30
9,358
1,337
6,393
9,719
15,071
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
164
3
Kills
46
46
Deaths
3
8
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
11
2
0.09
L
Kuzenbo
Aegishjalmr
Kuzenbo
2
8
0
0.25
W
Artemis
JVZ03
Artemis
12
0
22
23
L
Sol
0
6
2
0.17
W
Chang'e
Rangermeme
Chang'e
14
1
21
24.5
W
Erlang Shen
RoadToBronze0
Erlang Shen
4
2
26
8.5
L
Ullr
1
14
1
0.11
W
15
0
19
24.5
L
0
7
3
0.21
W
Fafnir
1
0
30
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,537
Damage
73,977
80,249
Taken
39,858
45,339
Mitigated
33,639
4,755
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,337
2,723
370
1,454
20,039
10,204
0
7,071
12,780
0
14,592
L
Kuzenbo
Aegishjalmr
Kuzenbo
5,829
884
0
230
17,806
18,906
0
5,083
12,568
11,637
0
W
Artemis
JVZ03
Artemis
16,242
10,206
0
1,538
4,699
2,266
0
2,114
2,585
0
28,140
L
Sol
4,205
1,599
0
549
8,125
2,562
0
3,532
4,593
12,840
0
W
Chang'e
Rangermeme
Chang'e
21,230
2,787
3,114
4,580
9,467
4,014
0
4,085
5,382
45,654
0
W
Erlang Shen
RoadToBronze0
Erlang Shen
11,800
6,547
0
1,743
8,609
7,929
0
3,046
5,369
0
19,233
L
Ullr
8,332
5,299
0
372
17,133
7,137
0
6,414
10,392
0
16,214
W
18,312
9,196
0
1,602
7,364
4,359
0
3,782
3,399
0
30,966
L
6,834
2,955
0
1,780
17,146
6,530
0
5,523
11,327
16,999
0
W
Fafnir
6,393
2,941
1,089
1,816
9,719
15,071
0
3,555
6,072
8,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
48,607
60
Minions Killed
142
3
Camps Cleared
7
574,136
Distance Traveled
759,366
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,806
972
6
1
1
146,829
0
L
Kuzenbo
7,222
1,032
14
2
0
123,655
0
W
Artemis
10,003
1,429
40
6
2
152,801
3
L
Sol
6,449
921
11
2
0
86,298
1
W
Chang'e
10,072
1,439
48
7
2
160,670
0
W
Erlang Shen
8,617
1,231
18
3
1
126,632
0
L
Ullr
6,895
985
8
1
2
97,805
0
W
Nemesis
10,557
1,508
32
5
2
174,324
1
L
Freya
7,098
1,014
21
3
0
119,549
1
W
Fafnir
9,358
1,337
4
1
0
144,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role