Player Matchup

Chaac
Chaac
FlorJuy
Chaac
Level 28
God Stats
11W - 7L
1,736 SR
Queue Stats
104W - 110L
1,468 Elo+
Solo
Izanami
Izanami
Lennethh
Izanami
Level 28
God Stats
8W - 6L
1,475 SR
Queue Stats
21W - 12L
1,581 Elo+
Party 1
Freya
Freya
QueroSaguadim
Freya
Level 28
God Stats
1W - 0L
1,470 SR
Queue Stats
20W - 14L
1,547 Elo+
Party 1
Susano
Susano
YajinRaiga
Susano
Level 29
God Stats
1W - 0L
1,731 SR
Queue Stats
125W - 133L
1,490 Elo+
Solo
Horus
Horus
y Red Star
Horus
Level 26
God Stats
1W - 5L
1,464 SR
Queue Stats
3W - 7L
1,379 Elo+
Solo
Team Averages
Level 28
1,575 SR
1,493 Elo+

VS

Team Averages
Level 15
1,500 SR
1,541 Elo+
Chang'e
Chang'e
 
Chang'e
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
NiiStock
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Solo
Nox
Nox
jovifg
Nox
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
21W - 13L
1,642 Elo+
Solo
Yemoja
Yemoja
linteoezio
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,462 Elo+
Party 2
Medusa
Medusa
nehuencococcia11
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FlorJuy
Chaac
18
6 / 2 / 2
11,117
585
13,544
21,232
20,350
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Lennethh
Izanami
14
1 / 1 / 6
8,619
454
5,688
9,864
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 3
10,735
565
6,645
13,440
6,198
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
YajinRaiga
Susano
15
3 / 3 / 3
9,603
505
9,458
15,965
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
13
1 / 2 / 6
8,470
446
3,635
17,018
12,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 4 / 4
8,826
465
11,081
17,764
7,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
NiiStock
Nemesis
6
0 / 7 / 1
6,167
325
492
11,582
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nox
jovifg
Nox
16
4 / 3 / 1
9,379
494
11,351
10,631
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Yemoja
linteoezio
Yemoja
12
0 / 2 / 5
8,302
437
7,348
8,512
7,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 1
8,479
446
11,830
13,138
4,571
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
15
Kills
8
8
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
4
0.5
W
Chaac
FlorJuy
Chaac
6
2
2
3.5
W
Izanami
Lennethh
Izanami
1
1
6
4
L
Nemesis
NiiStock
Nemesis
0
7
1
0.07
W
4
0
3
5.5
W
Susano
YajinRaiga
Susano
3
3
3
1.5
L
Nox
jovifg
Nox
4
3
1
1.5
L
Yemoja
linteoezio
Yemoja
0
2
5
1.25
L
4
2
1
2.25
W
Horus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,970
Damage
42,102
77,519
Taken
61,627
48,457
Mitigated
26,242
35,419
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,081
1,496
1,683
7,498
17,764
7,100
1,459
1,103
16,661
58,012
0
W
Chaac
FlorJuy
Chaac
13,544
1,268
0
8,590
21,232
20,350
135
12,952
8,280
0
75,983
W
Izanami
Lennethh
Izanami
5,688
3,038
0
1,411
9,864
3,324
1,661
3,958
5,906
0
59,733
L
Nemesis
NiiStock
Nemesis
492
199
0
2,641
11,582
2,572
470
648
10,934
0
13,548
W
6,645
2,344
0
9,327
13,440
6,198
1,420
2,684
10,756
80,236
0
W
Susano
YajinRaiga
Susano
9,458
1,560
0
4,288
15,965
5,764
0
3,728
12,237
0
76,698
L
Nox
jovifg
Nox
11,351
962
0
1,376
10,631
4,047
1,566
2,583
8,048
49,114
0
L
Yemoja
linteoezio
Yemoja
7,348
1,050
2,548
2,183
8,512
7,952
0
753
7,759
24,295
0
L
11,830
5,867
0
3,034
13,138
4,571
259
1,631
11,507
0
65,901
W
Horus
3,635
2,108
5,916
5,887
17,018
12,821
385
6,458
10,560
0
19,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,544
Gold Earned
41,153
540
Minions Killed
371
0
Camps Cleared
0
1,859,554
Distance Traveled
1,628,745
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,826
465
123
6
0
302,129
1
W
Chaac
11,117
585
150
8
0
334,531
4
W
Izanami
8,619
454
112
6
0
358,379
3
L
Nemesis
6,167
325
20
1
0
283,768
1
W
Freya
10,735
565
134
7
0
380,585
5
W
Susano
9,603
505
115
6
0
381,480
4
L
Nox
9,379
494
96
5
0
366,973
1
L
Yemoja
8,302
437
26
1
0
321,134
2
L
Medusa
8,479
446
106
6
0
354,741
3
W
Horus
8,470
446
29
2
0
404,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role