Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BoloLax
Danzaburou
Level 106
God Stats
3W - 4L
1,533 SR
Queue Stats
169W - 213L
1,477 Elo+
Solo
Bakasura
Bakasura
Hreivax925
Bakasura
Level 46
God Stats
9W - 11L
1,305 SR
Queue Stats
407W - 480L
1,387 Elo+
Solo
Nike
Nike
MarkSyn
Nike
Level 124
God Stats
13W - 9L
1,584 SR
Queue Stats
100W - 112L
1,418 Elo+
Solo
Sol
Sol
Xyph1r
Sol
Level 158
God Stats
32W - 20L
1,587 SR
Queue Stats
245W - 233L
1,515 Elo+
Solo
Team Averages
Level 112
1,502 SR
1,459 Elo+

VS

Team Averages
Level 103
1,447 SR
1,450 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Axech
Awilix
Level 108
God Stats
1W - 1L
1,095 SR
Queue Stats
120W - 107L
1,510 Elo+
Solo
Anhur
Anhur
Mfaulk97
Anhur
Level 58
God Stats
3W - 2L
1,305 SR
Queue Stats
42W - 63L
1,359 Elo+
Solo
Ymir
Ymir
Scorpiot30
Ymir
Level 76
God Stats
12W - 6L
1,538 SR
Queue Stats
182W - 216L
1,400 Elo+
Solo
Freya
Freya
SixteenSwishers
Freya
Level 124
God Stats
4W - 0L
1,795 SR
Queue Stats
50W - 43L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 3 / 6
6,659
476
5,283
8,876
9,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
BoloLax
Danzaburou
12
2 / 2 / 1
7,351
525
4,190
6,250
1,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Hreivax925
Bakasura
12
3 / 6 / 1
7,539
539
5,447
12,239
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
MarkSyn
Nike
10
1 / 5 / 1
6,656
475
4,335
8,383
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Xyph1r
Sol
13
2 / 2 / 1
7,765
555
6,168
5,375
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
8 / 3 / 1
8,657
618
8,672
9,725
9,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Axech
Awilix
12
2 / 1 / 5
7,230
516
4,130
9,865
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Mfaulk97
Anhur
12
3 / 2 / 2
7,538
538
5,625
7,695
2,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 2 / 5
6,661
476
2,115
8,656
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 1 / 3
7,764
555
6,486
7,983
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
18
18
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
6
1
W
Gilgamesh
 
Gilgamesh
8
3
1
2.83
W
Awilix
Axech
Awilix
2
1
5
4.5
L
Danzaburou
BoloLax
Danzaburou
2
2
1
1.25
L
Bakasura
Hreivax925
Bakasura
3
6
1
0.58
L
Nike
MarkSyn
Nike
1
5
1
0.3
W
Anhur
Mfaulk97
Anhur
3
2
2
2
W
0
2
5
1.25
W
5
1
3
6.5
L
Sol
Xyph1r
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,423
Damage
27,028
41,123
Taken
43,924
22,333
Mitigated
21,995
11,743
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,283
1,632
0
2,366
8,876
9,266
12
2,519
6,357
27,304
0
W
Gilgamesh
 
Gilgamesh
8,672
1,739
0
1,650
9,725
9,225
69
1,183
8,277
11,181
36,961
W
Awilix
Axech
Awilix
4,130
1,399
0
3,032
9,865
3,343
359
3,181
6,400
0
33,108
L
Danzaburou
BoloLax
Danzaburou
4,190
1,014
91
1,645
6,250
1,734
0
662
5,588
0
36,930
L
Bakasura
Hreivax925
Bakasura
5,447
4,231
0
3,167
12,239
4,158
0
4,172
8,067
0
27,772
L
Nike
MarkSyn
Nike
4,335
1,124
0
2,187
8,383
5,488
0
953
7,430
0
28,852
W
Anhur
Mfaulk97
Anhur
5,625
3,747
0
2,164
7,695
2,389
51
1,540
6,113
0
49,384
W
2,115
579
6
2,617
8,656
4,491
15
1,277
7,363
25,318
0
W
6,486
2,364
164
3,854
7,983
2,547
833
3,690
3,770
34,450
0
L
Sol
Xyph1r
Sol
6,168
1,082
0
2,287
5,375
1,687
392
2,170
3,205
50,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
37,850
357
Minions Killed
384
0
Camps Cleared
0
1,365,264
Distance Traveled
1,291,861
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,659
476
44
3
0
294,864
4
W
Gilgamesh
8,657
618
95
7
0
257,760
3
W
Awilix
7,230
516
59
4
0
313,742
5
L
Danzaburou
7,351
525
85
6
0
276,998
4
L
Bakasura
7,539
539
75
5
0
288,726
0
L
Nike
6,656
475
63
5
0
219,911
10
W
Anhur
7,538
538
103
7
0
229,493
1
W
Ymir
6,661
476
40
3
0
205,330
3
W
Freya
7,764
555
87
6
0
285,536
4
L
Sol
7,765
555
90
6
0
284,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role