Player Matchup

Yemoja
Yemoja
Bigmonsterkillla
Yemoja
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Janus
Janus
DeusEstMagnus
Janus
Level 10
God Stats
1W - 1L
1,589 SR
Queue Stats
5W - 3L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
Er1ck16
Sun Wukong
Level 29
God Stats
2W - 1L
1,762 SR
Queue Stats
137W - 131L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
eZ Melon
Gilgamesh
Level 22
God Stats
30W - 28L
1,522 SR
Queue Stats
37W - 30L
1,447 Elo+
Solo
Danzaburou
Danzaburou
k1000osilva
Danzaburou
Level 28
God Stats
3W - 3L
1,507 SR
Queue Stats
310W - 325L
1,431 Elo+
Solo
Team Averages
Level 21
1,576 SR
1,496 Elo+

VS

Team Averages
Level 26
1,548 SR
1,459 Elo+
Nike
Nike
 
Nike
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Baccara69
Ravana
Level 25
God Stats
2W - 0L
1,742 SR
Queue Stats
38W - 37L
1,513 Elo+
Solo
Nu Wa
Nu Wa
GodxSlapperx420
Nu Wa
Level 24
God Stats
1W - 0L
1,400 SR
Queue Stats
12W - 11L
1,368 Elo+
Solo
Artemis
Artemis
Msagro17
Artemis
Level 30
God Stats
12W - 13L
1,557 SR
Queue Stats
116W - 135L
1,530 Elo+
Solo
Yemoja
Yemoja
iamshawngregory
Yemoja
Level 21
God Stats
9W - 9L
1,541 SR
Queue Stats
252W - 286L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 5
6,449
430
1,641
7,732
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 7 / 2
6,679
445
3,869
8,178
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
Er1ck16
Sun Wukong
10
1 / 3 / 2
6,229
415
3,481
10,498
5,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
eZ Melon
Gilgamesh
12
4 / 8 / 2
7,343
490
7,848
14,161
8,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
k1000osilva
Danzaburou
11
4 / 5 / 1
7,240
483
6,335
10,187
2,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
4 / 3 / 3
8,949
597
9,013
9,452
7,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
Baccara69
Ravana
14
11 / 2 / 2
9,164
611
9,283
7,898
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 13
8,746
583
6,209
4,773
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Msagro17
Artemis
14
7 / 3 / 4
8,967
598
8,762
9,772
3,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 8
7,509
501
5,261
7,096
2,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
10
Kills
26
26
Deaths
11
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
3
3
1.83
W
Ravana
Baccara69
Ravana
11
2
2
6
L
0
3
5
0.83
L
1
7
2
0.29
L
Sun Wukong
Er1ck16
Sun Wukong
1
3
2
0.67
W
2
1
13
8.5
W
Artemis
Msagro17
Artemis
7
3
4
3
L
Gilgamesh
eZ Melon
Gilgamesh
4
8
2
0.63
W
2
2
8
3
L
Danzaburou
k1000osilva
Danzaburou
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
38,528
50,756
Taken
38,991
24,604
Mitigated
18,478
8,775
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,013
1,364
0
1,899
9,452
7,352
1,903
500
8,335
10,284
43,070
W
Ravana
Baccara69
Ravana
9,283
2,035
0
2,688
7,898
3,769
190
493
7,264
0
47,918
L
1,641
354
694
1,104
7,732
5,977
0
2,491
5,241
8,661
0
L
3,869
289
0
63
8,178
1,894
0
2,075
6,103
28,443
0
L
Sun Wukong
Er1ck16
Sun Wukong
3,481
752
0
2,547
10,498
5,311
0
1,513
8,985
0
24,703
W
6,209
1,618
0
446
4,773
1,284
3,159
2,092
2,321
42,760
0
W
Artemis
Msagro17
Artemis
8,762
3,903
0
3,326
9,772
3,138
66
750
9,022
0
57,673
L
Gilgamesh
eZ Melon
Gilgamesh
7,848
2,256
0
805
14,161
8,607
0
3,537
10,624
0
50,538
W
5,261
1,138
477
3,385
7,096
2,935
26
1,201
5,825
21,989
0
L
Danzaburou
k1000osilva
Danzaburou
6,335
3,085
547
3,015
10,187
2,815
0
3,350
6,837
0
38,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,940
Gold Earned
43,335
269
Minions Killed
396
0
Camps Cleared
0
1,410,820
Distance Traveled
1,460,013
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,949
597
105
7
0
284,938
4
W
Ravana
9,164
611
72
5
0
338,254
3
L
Yemoja
6,449
430
16
1
0
280,644
2
L
Janus
6,679
445
55
4
0
275,150
0
L
Sun Wukong
6,229
415
53
4
0
302,522
3
W
Nu Wa
8,746
583
104
7
0
286,892
3
W
Artemis
8,967
598
85
6
0
250,813
3
L
Gilgamesh
7,343
490
81
5
0
298,132
0
W
Yemoja
7,509
501
30
2
0
299,116
9
L
Danzaburou
7,240
483
64
4
0
254,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role