Player Matchup

Bakasura
Bakasura
II Eclypse
Bakasura
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 147L
1,409 Elo+
Party 2
Nox
Nox
Jitolan1
Nox
Level 26
God Stats
12W - 7L
1,623 SR
Queue Stats
28W - 24L
1,435 Elo+
Party 2
Ares
Ares
mojojomo13
Ares
Level 104
God Stats
3W - 2L
1,689 SR
Queue Stats
122W - 151L
1,414 Elo+
Party 2
Team Averages
Level 63
1,604 SR
1,419 Elo+

VS

Team Averages
Level 75
1,425 SR
1,635 Elo+
Mercury
Mercury
Jahiir_4D1
Mercury
Level 25
God Stats
9W - 4L
1,295 SR
Queue Stats
231W - 88L
1,756 Elo+
Party 1
Sobek
Sobek
JocaG117
Sobek
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 135L
1,736 Elo+
Party 1
Nu Wa
Nu Wa
darkshaodw645
Nu Wa
Level 52
God Stats
3W - 3L
1,480 SR
Queue Stats
231W - 264L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
II Eclypse
Bakasura
12
3 / 6 / 4
7,839
713
7,153
13,101
5,601
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 7 / 3
8,215
747
7,507
10,196
4,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 6
6,910
628
5,371
15,140
15,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jahiir_4D1
Mercury
13
6 / 3 / 8
9,286
844
9,353
8,179
2,913
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
JocaG117
Sobek
14
6 / 2 / 9
9,569
870
10,069
13,587
14,564
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 3 / 11
8,929
812
12,808
7,214
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
16
16
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
II Eclypse
Bakasura
3
6
4
0.83
W
Mercury
Jahiir_4D1
Mercury
6
3
8
3.33
L
5
7
3
0.93
W
Sobek
JocaG117
Sobek
6
2
9
5.25
W
4
3
11
3.17
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
32,230
38,437
Taken
28,980
25,973
Mitigated
19,639
5,111
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
II Eclypse
Bakasura
7,153
4,897
59
2,036
13,101
5,601
0
8,565
4,201
0
26,187
W
Mercury
Jahiir_4D1
Mercury
9,353
7,148
0
1,395
8,179
2,913
952
3,755
4,020
0
39,881
L
7,507
144
0
0
10,196
4,969
0
4,685
5,132
20,230
0
W
Sobek
JocaG117
Sobek
10,069
1,412
0
3,810
13,587
14,564
365
5,219
7,902
28,611
0
W
12,808
2,996
0
1,126
7,214
2,162
1,232
3,730
3,249
26,337
0
L
5,371
651
202
2,814
15,140
15,403
0
9,132
5,554
10,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,964
Gold Earned
27,784
99
Minions Killed
133
2
Camps Cleared
8
598,611
Distance Traveled
663,377
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,839
713
57
5
2
204,613
1
W
Mercury
9,286
844
53
5
7
247,476
2
L
Nox
8,215
747
29
3
0
179,627
2
W
Sobek
9,569
870
51
5
1
206,892
0
W
Nu Wa
8,929
812
29
3
0
209,009
2
L
Ares
6,910
628
13
1
0
214,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role