Player Matchup

Anubis
Anubis
II Eclypse
Anubis
Level 60
God Stats
15W - 8L
1,556 SR
Queue Stats
116W - 147L
1,400 Elo+
Party 1
Horus
Horus
Jitolan1
Horus
Level 26
God Stats
6W - 1L
1,539 SR
Queue Stats
28W - 24L
1,424 Elo+
Party 1
Bastet
Bastet
mojojomo13
Bastet
Level 104
God Stats
5W - 4L
1,636 SR
Queue Stats
122W - 151L
1,405 Elo+
Party 1
Team Averages
Level 63
1,577 SR
1,410 Elo+

VS

Team Averages
Level 75
1,451 SR
1,397 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
JakesBig
Artemis
Level 28
God Stats
1W - 5L
1,526 SR
Queue Stats
10W - 14L
1,342 Elo+
Solo
Sol
Sol
QalebFloor
Sol
Level 94
God Stats
22W - 34L
1,327 SR
Queue Stats
358W - 477L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
II Eclypse
Anubis
11
1 / 0 / 6
6,524
816
5,190
4,826
2,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Jitolan1
Horus
8
0 / 0 / 4
5,638
705
1,334
3,359
2,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
mojojomo13
Bastet
11
6 / 1 / 1
7,163
895
8,104
6,363
2,344
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
6,149
769
5,898
9,123
3,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
JakesBig
Artemis
4
0 / 1 / 0
4,857
607
419
1,199
222
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 1
5,838
730
3,063
6,293
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Anubis
II Eclypse
Anubis
1
0
6
4
L
Artemis
JakesBig
Artemis
0
1
0
0
W
Horus
Jitolan1
Horus
0
0
4
2
L
0
3
1
0.17
W
Bastet
mojojomo13
Bastet
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,628
Damage
9,380
14,548
Taken
16,615
7,059
Mitigated
4,793
5,509
Healing
1,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,898
176
59
948
9,123
3,149
0
3,642
5,481
18,254
0
W
Anubis
II Eclypse
Anubis
5,190
347
305
2,848
4,826
2,340
627
3,286
1,540
26,171
0
L
Artemis
JakesBig
Artemis
419
52
0
238
1,199
222
0
276
923
0
1,592
W
Horus
Jitolan1
Horus
1,334
642
563
733
3,359
2,375
286
2,004
1,355
0
4,415
L
3,063
412
0
735
6,293
1,422
327
1,682
4,611
15,188
991
W
Bastet
mojojomo13
Bastet
8,104
1,696
0
1,060
6,363
2,344
470
4,094
2,269
0
23,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,325
Gold Earned
16,844
98
Minions Killed
78
5
Camps Cleared
3
453,750
Distance Traveled
346,249
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,149
769
36
5
2
157,321
4
W
Anubis
6,524
816
62
8
2
135,561
1
L
Artemis
4,857
607
2
0
0
35,897
0
W
Horus
5,638
705
7
1
0
154,841
0
L
Sol
5,838
730
40
5
1
153,031
2
W
Bastet
7,163
895
29
4
3
163,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role