Player Matchup

Loki
Loki
 
Loki
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ELCANCERITA
Izanami
Level 25
God Stats
6W - 1L
1,729 SR
Queue Stats
176W - 138L
1,632 Elo+
Party 1
Baron Samedi
Baron Samedi
SangPitiee
Baron Samedi
Level 18
God Stats
7W - 4L
1,648 SR
Queue Stats
106W - 117L
1,530 Elo+
Solo
Raijin
Raijin
ThePerkMaster
Raijin
Level 29
God Stats
2W - 0L
1,447 SR
Queue Stats
96W - 66L
1,608 Elo+
Solo
Horus
Horus
icedragon112
Horus
Level 24
God Stats
10W - 6L
1,500 SR
Queue Stats
42W - 37L
1,528 Elo+
Solo
Team Averages
Level 25
1,565 SR
1,560 Elo+

VS

Team Averages
Level 19
1,703 SR
1,540 Elo+
Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bam25Th
Tsukuyomi
Level 29
God Stats
1W - 1L
1,701 SR
Queue Stats
14W - 14L
1,468 Elo+
Solo
Charybdis
Charybdis
MrMarmyGee
Charybdis
Level 16
God Stats
9W - 9L
1,558 SR
Queue Stats
40W - 26L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
SteffkoTTV
Erlang Shen
Level 5
God Stats
3W - 1L
1,918 SR
Queue Stats
31W - 26L
1,671 Elo+
Solo
Kumbhakarna
Kumbhakarna
amd174
Kumbhakarna
Level 29
God Stats
5W - 1L
1,839 SR
Queue Stats
146W - 141L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 1 / 2
8,296
638
4,338
6,696
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ELCANCERITA
Izanami
13
5 / 0 / 0
8,208
631
10,204
7,755
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SangPitiee
Baron Samedi
14
1 / 1 / 4
8,483
653
6,642
8,506
3,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 2 / 1
8,251
635
5,831
8,375
3,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 4
7,006
539
3,974
13,281
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 1
7,937
611
8,213
5,776
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Bam25Th
Tsukuyomi
11
2 / 4 / 2
6,836
526
5,818
9,628
2,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
MrMarmyGee
Charybdis
11
1 / 2 / 0
6,105
470
3,964
8,948
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
SteffkoTTV
Erlang Shen
9
1 / 3 / 0
6,115
470
4,882
9,566
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
amd174
Kumbhakarna
8
0 / 2 / 2
5,398
415
2,400
10,836
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
6
6
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
1
2
6
L
Merlin
 
Merlin
2
1
1
2.5
L
Tsukuyomi
Bam25Th
Tsukuyomi
2
4
2
0.75
W
Izanami
ELCANCERITA
Izanami
5
0
0
5
L
Charybdis
MrMarmyGee
Charybdis
1
2
0
0.5
W
Baron Samedi
SangPitiee
Baron Samedi
1
1
4
3
L
Erlang Shen
SteffkoTTV
Erlang Shen
1
3
0
0.33
W
1
2
1
0.75
L
Kumbhakarna
amd174
Kumbhakarna
0
2
2
0.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,989
Damage
25,277
44,613
Taken
44,754
23,115
Mitigated
18,665
19,121
Healing
13,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,338
1,020
0
1,599
6,696
2,743
963
650
5,960
0
43,955
L
Merlin
 
Merlin
8,213
787
0
670
5,776
2,002
0
3,667
2,109
59,946
0
L
Tsukuyomi
Bam25Th
Tsukuyomi
5,818
1,124
0
2,744
9,628
2,577
0
1,278
8,350
0
34,087
W
Izanami
ELCANCERITA
Izanami
10,204
6,246
0
2,795
7,755
2,651
2,082
1,878
5,823
0
71,277
L
Charybdis
MrMarmyGee
Charybdis
3,964
2,536
0
4,298
8,948
1,860
0
0
8,948
0
40,952
W
Baron Samedi
SangPitiee
Baron Samedi
6,642
420
263
4,941
8,506
3,913
142
0
8,506
47,205
0
L
Erlang Shen
SteffkoTTV
Erlang Shen
4,882
1,790
0
3,320
9,566
6,591
0
5,141
4,425
0
26,276
W
5,831
624
0
2,476
8,375
3,214
945
4,376
3,663
63,392
0
L
Kumbhakarna
amd174
Kumbhakarna
2,400
517
0
2,079
10,836
5,635
0
2,387
8,449
9,475
0
W
3,974
2,362
1,025
6,022
13,281
10,594
240
3,335
9,870
0
10,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,244
Gold Earned
32,391
436
Minions Killed
333
0
Camps Cleared
0
1,259,987
Distance Traveled
1,278,905
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,296
638
82
6
0
305,913
1
L
Merlin
7,937
611
133
10
0
242,155
3
L
Tsukuyomi
6,836
526
67
5
0
273,889
0
W
Izanami
8,208
631
123
9
0
233,261
2
L
Charybdis
6,105
470
76
6
0
243,539
5
W
Baron Samedi
8,483
653
99
8
0
228,347
3
L
Erlang Shen
6,115
470
52
4
0
248,711
3
W
Raijin
8,251
635
131
10
0
230,451
6
L
Kumbhakarna
5,398
415
5
0
0
270,611
4
W
Horus
7,006
539
1
0
0
262,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role