Player Matchup

Hachiman
Hachiman
Platinum II
Crazyßoy
Hachiman
Platinum II
Level 156
God Stats
1W - 1L
1,199 SR
Queue Stats
343W - 335L
1,652 MMR
Solo
Agni
Agni
Gold V
David_JLD
Agni
Gold V
Level 149
God Stats
1W - 4L
1,623 SR
Queue Stats
57W - 60L
1,513 MMR
Solo
Odin
Odin
Gold III
SupportWitch
Odin
Gold III
Level 40
God Stats
2W - 0L
1,807 SR
Queue Stats
18W - 21L
1,715 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,543 SR
1,627 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,457 SR
1,502 MMR
Anhur
Anhur
Silver III
Hawk111
Anhur
Silver III
Level 120
God Stats
8W - 27L
1,107 SR
Queue Stats
290W - 509L
968 MMR
Solo
Osiris
Osiris
Platinum II
NickShadow12
Osiris
Platinum II
Level 120
God Stats
0W - 3L
1,442 SR
Queue Stats
59W - 79L
1,761 MMR
Solo
Merlin
Merlin
Platinum IV
RisenFromHeII
Merlin
Platinum IV
Level 156
God Stats
1W - 2L
1,823 SR
Queue Stats
127W - 172L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Crazyßoy
Hachiman
14
7 / 5 / 7
11,206
747
14,544
15,053
5,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
14
4 / 2 / 5
10,141
676
11,581
9,893
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 0 / 8
11,135
742
11,662
19,120
18,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GilgameshPersephoneMorgan Le FayTiamatSobek

VS

Bans
ThothChaacScyllaChironSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hawk111
Anhur
11
0 / 5 / 4
8,540
569
4,709
14,017
4,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
13
3 / 7 / 3
9,903
660
9,724
17,156
14,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 3 / 1
10,606
707
15,876
11,173
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
15
Kills
7
7
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Crazyßoy
Hachiman
7
5
7
2.1
W
Agni
4
2
5
3.25
L
Anhur
Hawk111
Anhur
0
5
4
0.4
L
Osiris
3
7
3
0.64
L
4
3
1
1.5
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,787
Damage
30,309
44,066
Taken
42,346
27,420
Mitigated
23,579
14,984
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Crazyßoy
Hachiman
14,544
6,938
0
4,453
15,053
5,428
2,924
3,924
10,741
0
56,907
W
Agni
11,581
1,301
0
3,564
9,893
3,277
150
4,684
4,857
42,240
0
L
Anhur
Hawk111
Anhur
4,709
1,366
0
3,270
14,017
4,588
0
2,942
11,075
0
18,532
L
Osiris
9,724
3,190
0
1,026
17,156
14,648
0
4,812
12,344
0
27,259
L
15,876
2,020
0
1,975
11,173
4,343
0
4,293
6,880
58,083
0
W
11,662
2,199
577
6,390
19,120
18,715
255
7,811
10,961
1,077
24,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,482
Gold Earned
29,049
182
Minions Killed
168
9
Camps Cleared
5
806,826
Distance Traveled
795,636
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,206
747
74
5
4
254,376
3
W
Agni
10,141
676
69
5
5
252,469
4
L
Anhur
8,540
569
32
2
1
268,101
3
L
Osiris
9,903
660
30
2
4
266,824
0
L
Merlin
10,606
707
106
7
0
260,711
3
W
Odin
11,135
742
39
3
0
299,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role