Player Matchup

Merlin
Merlin
CarlTheCarl
Merlin
Level 17
God Stats
9W - 5L
1,589 SR
Queue Stats
14W - 13L
1,470 Elo+
Party 1
Ares
Ares
Ign3lisLTU
Ares
Level 16
God Stats
12W - 5L
1,719 SR
Queue Stats
16W - 11L
1,595 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LeDudeIBangWoman
Morgan Le Fay
Level 21
God Stats
5W - 7L
1,473 SR
Queue Stats
18W - 20L
1,427 Elo+
Party 1
Ravana
Ravana
MakakaKing
Ravana
Level 47
God Stats
0W - 3L
1,276 SR
Queue Stats
20W - 20L
1,436 Elo+
Party 1
Anhur
Anhur
TautvydasLT
Anhur
Level 22
God Stats
2W - 1L
1,813 SR
Queue Stats
4W - 4L
1,800 Elo+
Party 1
Team Averages
Level 25
1,574 SR
1,546 Elo+

VS

Team Averages
Level 23
1,698 SR
1,629 Elo+
Skadi
Skadi
DOLKO22
Skadi
Level 29
God Stats
6W - 2L
1,733 SR
Queue Stats
77W - 73L
1,518 Elo+
Solo
Osiris
Osiris
Dehaker
Osiris
Level 24
God Stats
1W - 0L
1,807 SR
Queue Stats
35W - 19L
1,630 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
InMyRage
Morgan Le Fay
Level 28
God Stats
8W - 1L
1,863 SR
Queue Stats
97W - 57L
1,715 Elo+
Solo
Yemoja
Yemoja
RJJJijynn
Yemoja
Level 18
God Stats
7W - 4L
1,586 SR
Queue Stats
151W - 149L
1,609 Elo+
Solo
Cernunnos
Cernunnos
TheChristelClear
Cernunnos
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 5 / 1
6,040
465
3,993
6,198
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 0
5,156
397
2,533
8,564
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
LeDudeIBangWoman
Morgan Le Fay
12
4 / 8 / 2
7,267
559
7,204
11,207
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
MakakaKing
Ravana
11
3 / 3 / 4
6,886
530
7,314
8,692
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 7 / 1
5,378
414
3,661
8,061
1,817
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DOLKO22
Skadi
13
6 / 3 / 1
7,828
602
6,338
7,253
2,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Dehaker
Osiris
12
4 / 2 / 0
7,185
553
2,918
7,141
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
InMyRage
Morgan Le Fay
15
8 / 1 / 0
8,650
665
8,823
8,334
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
RJJJijynn
Yemoja
12
3 / 1 / 12
7,715
593
5,756
8,817
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
14
4 / 2 / 7
8,004
616
6,740
9,938
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
9
Kills
25
26
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
1
0.3
W
Skadi
DOLKO22
Skadi
6
3
1
2.17
W
Osiris
Dehaker
Osiris
4
2
0
2
L
0
3
0
0
W
Morgan Le Fay
InMyRage
Morgan Le Fay
8
1
0
8
L
Morgan Le Fay
LeDudeIBangWoman
Morgan Le Fay
4
8
2
0.63
L
Ravana
MakakaKing
Ravana
3
3
4
1.67
W
Yemoja
RJJJijynn
Yemoja
3
1
12
9
L
1
7
1
0.21
W
Cernunnos
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,705
Damage
30,575
42,722
Taken
41,483
17,448
Mitigated
21,110
6,040
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,993
368
0
916
6,198
1,783
1,390
827
5,351
27,145
0
W
Skadi
DOLKO22
Skadi
6,338
3,156
0
2,092
7,253
2,083
2,776
1,984
5,269
0
46,382
W
Osiris
Dehaker
Osiris
2,918
420
0
1,327
7,141
4,048
664
2,442
4,699
0
26,130
L
2,533
187
0
1,098
8,564
5,860
0
3,245
5,281
11,800
0
W
Morgan Le Fay
InMyRage
Morgan Le Fay
8,823
666
79
1,857
8,334
3,137
100
4,025
4,309
52,192
0
L
Morgan Le Fay
LeDudeIBangWoman
Morgan Le Fay
7,204
1,005
0
1,885
11,207
4,025
0
6,363
4,640
33,814
0
L
Ravana
MakakaKing
Ravana
7,314
2,149
0
1,286
8,692
3,963
0
1,888
6,732
0
30,325
W
Yemoja
RJJJijynn
Yemoja
5,756
1,285
333
1,582
8,817
8,252
316
2,932
5,885
20,288
0
L
3,661
1,664
0
855
8,061
1,817
179
1,894
6,139
0
19,619
W
Cernunnos
6,740
3,740
0
5,148
9,938
3,590
515
2,554
7,384
0
54,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,727
Gold Earned
39,382
220
Minions Killed
371
0
Camps Cleared
0
1,189,357
Distance Traveled
1,187,901
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,040
465
61
5
0
212,324
1
W
Skadi
7,828
602
88
7
0
211,227
0
W
Osiris
7,185
553
55
4
0
251,480
3
L
Ares
5,156
397
12
1
0
255,039
0
W
Morgan Le Fay
8,650
665
105
8
0
265,715
4
L
Morgan Le Fay
7,267
559
53
4
0
224,272
1
L
Ravana
6,886
530
57
4
0
272,345
5
W
Yemoja
7,715
593
25
2
0
240,313
1
L
Anhur
5,378
414
37
3
0
225,377
2
W
Cernunnos
8,004
616
98
8
0
219,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role