Player Matchup

Mulan
Mulan
AceBLOODNINJA
Mulan
Level 74
God Stats
4W - 8L
1,500 SR
Queue Stats
392W - 431L
1,407 Elo+
Solo
Medusa
Medusa
W3_AR3_WOLV3Z_0
Medusa
Level 114
God Stats
3W - 2L
1,891 SR
Queue Stats
33W - 46L
1,368 Elo+
Party 1
Ravana
Ravana
Z0MBIE ELIT3
Ravana
Level 123
God Stats
13W - 10L
1,491 SR
Queue Stats
422W - 409L
1,487 Elo+
Solo
Cerberus
Cerberus
dee-moe89
Cerberus
Level 123
God Stats
15W - 12L
1,615 SR
Queue Stats
280W - 234L
1,528 Elo+
Party 1
Ah Puch
Ah Puch
its-REALLY-G
Ah Puch
Level 97
God Stats
13W - 8L
1,636 SR
Queue Stats
79W - 68L
1,504 Elo+
Party 1
Team Averages
Level 106
1,627 SR
1,459 Elo+

VS

Team Averages
Level 98
1,492 SR
1,391 Elo+
Da Ji
Da Ji
ESTEFANO-ELPRO97
Da Ji
Level 107
God Stats
6W - 3L
1,565 SR
Queue Stats
218W - 241L
1,360 Elo+
Solo
Anubis
Anubis
KREDD82
Anubis
Level 63
God Stats
36W - 34L
1,532 SR
Queue Stats
356W - 348L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
gladwinbbse
Baron Samedi
Level 113
God Stats
3W - 5L
1,384 SR
Queue Stats
167W - 188L
1,418 Elo+
Solo
Geb
Geb
juli787
Geb
Level 104
God Stats
12W - 18L
1,293 SR
Queue Stats
64W - 85L
1,313 Elo+
Solo
Skadi
Skadi
rwby266
Skadi
Level 105
God Stats
9W - 4L
1,685 SR
Queue Stats
33W - 40L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
8,294
395
7,118
16,582
12,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 3 / 6
10,229
487
10,893
14,345
4,293
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
17
4 / 5 / 2
11,018
525
7,386
14,340
6,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
dee-moe89
Cerberus
13
5 / 8 / 4
9,065
432
11,955
24,673
10,113
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
its-REALLY-G
Ah Puch
15
2 / 5 / 4
9,973
475
10,415
10,640
3,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 7
11,734
559
17,202
15,684
7,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
KREDD82
Anubis
16
6 / 2 / 6
10,533
502
10,065
12,342
5,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
gladwinbbse
Baron Samedi
18
6 / 3 / 8
11,556
550
12,119
15,875
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
17
5 / 1 / 12
11,049
526
9,537
13,044
12,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
rwby266
Skadi
16
2 / 8 / 6
9,588
457
8,643
13,573
4,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
69
17
Kills
30
30
Deaths
17
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
W
11
3
7
4.83
W
Anubis
KREDD82
Anubis
6
2
6
4.5
L
4
3
6
2.33
L
Ravana
4
5
2
1
L
Cerberus
dee-moe89
Cerberus
5
8
4
0.88
W
Baron Samedi
gladwinbbse
Baron Samedi
6
3
8
3.33
L
Ah Puch
its-REALLY-G
Ah Puch
2
5
4
0.8
W
Geb
5
1
12
11
W
Skadi
rwby266
Skadi
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,767
Damage
57,566
80,580
Taken
70,518
36,681
Mitigated
38,645
24,461
Healing
26,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,118
1,072
0
2,657
16,582
12,426
44
8,884
7,698
186
34,120
W
17,202
4,144
0
5,978
15,684
7,406
0
3,142
12,456
0
98,440
W
Anubis
KREDD82
Anubis
10,065
589
700
6,479
12,342
5,995
174
4,197
7,811
63,130
0
L
10,893
5,293
578
5,163
14,345
4,293
1,132
5,825
8,520
0
55,513
L
Ravana
7,386
1,022
175
3,877
14,340
6,032
747
3,698
10,642
0
69,038
L
Cerberus
dee-moe89
Cerberus
11,955
631
445
8,271
24,673
10,113
0
10,743
13,930
41,924
0
W
Baron Samedi
gladwinbbse
Baron Samedi
12,119
133
672
8,137
15,875
7,753
0
6,239
9,540
84,680
0
L
Ah Puch
its-REALLY-G
Ah Puch
10,415
471
272
3,023
10,640
3,817
0
2,571
8,069
58,666
0
W
Geb
9,537
1,566
0
2,881
13,044
12,916
162
3,773
9,094
28,626
0
W
Skadi
rwby266
Skadi
8,643
2,697
0
1,564
13,573
4,575
1,050
5,363
8,210
0
65,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,579
Gold Earned
54,460
453
Minions Killed
538
0
Camps Cleared
0
1,850,173
Distance Traveled
1,979,288
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,294
395
58
3
0
350,449
3
W
Da Ji
11,734
559
124
6
0
436,254
2
W
Anubis
10,533
502
117
6
0
365,095
4
L
Medusa
10,229
487
103
5
0
389,093
4
L
Ravana
11,018
525
114
5
0
420,909
4
L
Cerberus
9,065
432
60
3
0
334,202
7
W
Baron Samedi
11,556
550
145
7
0
370,900
3
L
Ah Puch
9,973
475
118
6
0
355,520
5
W
Geb
11,049
526
37
2
0
456,994
2
W
Skadi
9,588
457
115
5
0
350,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role