Player Matchup

Achilles
Achilles
JuliaTDC
Achilles
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,366 Elo+
Party 1
Baron Samedi
Baron Samedi
Medaljan
Baron Samedi
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 9L
1,188 Elo+
Solo
Khepri
Khepri
Retrebutor
Khepri
Level 42
God Stats
1W - 1L
1,927 SR
Queue Stats
15W - 23L
1,319 Elo+
Party 1
Team Averages
Level 30
1,642 SR
1,291 Elo+

VS

Team Averages
Level 14
1,374 SR
1,266 Elo+
Ymir
Ymir
CaneliX
Ymir
Level 4
God Stats
1W - 3L
1,422 SR
Queue Stats
2W - 13L
1,291 Elo+
Party 2
Tiamat
Tiamat
Canelix
Tiamat
Level 15
God Stats
16W - 33L
1,364 SR
Queue Stats
26W - 61L
1,243 Elo+
Party 2
Fenrir
Fenrir
Valenciann
Fenrir
Level 23
God Stats
19W - 31L
1,336 SR
Queue Stats
34W - 63L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JuliaTDC
Achilles
17
12 / 0 / 11
13,300
700
17,894
20,267
22,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Medaljan
Baron Samedi
17
8 / 1 / 13
13,059
687
22,179
12,059
6,125
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
Retrebutor
Khepri
15
5 / 1 / 19
12,321
648
15,176
15,733
15,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CaneliX
Ymir
13
1 / 9 / 1
10,569
556
5,043
26,849
24,743
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Canelix
Tiamat
13
1 / 10 / 0
10,753
566
13,997
17,911
8,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Valenciann
Fenrir
13
0 / 6 / 2
10,238
539
8,665
20,310
8,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
5
25
Kills
2
2
Deaths
25
43
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
CaneliX
Ymir
1
9
1
0.17
L
Tiamat
Canelix
Tiamat
1
10
0
0.1
W
Achilles
JuliaTDC
Achilles
12
0
11
17.5
W
Baron Samedi
Medaljan
Baron Samedi
8
1
13
14.5
W
Khepri
Retrebutor
Khepri
5
1
19
14.5
L
Fenrir
Valenciann
Fenrir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,249
Damage
27,705
48,059
Taken
65,070
44,452
Mitigated
41,322
20,384
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CaneliX
Ymir
5,043
321
0
302
26,849
24,743
360
17,514
8,642
12,987
0
L
Tiamat
Canelix
Tiamat
13,997
1,374
0
2,419
17,911
8,148
1,170
8,000
9,510
53,726
0
W
Achilles
JuliaTDC
Achilles
17,894
6,307
881
4,227
20,267
22,728
1,192
6,069
13,847
0
37,335
W
Baron Samedi
Medaljan
Baron Samedi
22,179
3,228
3,485
7,964
12,059
6,125
686
7,446
4,253
75,485
0
W
Khepri
Retrebutor
Khepri
15,176
2,430
1,303
2,524
15,733
15,599
807
5,447
9,877
40,194
0
L
Fenrir
Valenciann
Fenrir
8,665
2,958
0
3,125
20,310
8,431
1,208
12,581
7,309
0
23,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,680
Gold Earned
31,560
173
Minions Killed
141
6
Camps Cleared
5
886,531
Distance Traveled
824,776
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,569
556
23
1
0
253,678
2
L
Tiamat
10,753
566
87
5
2
268,594
0
W
Achilles
13,300
700
38
2
0
344,403
1
W
Baron Samedi
13,059
687
90
5
4
242,181
4
W
Khepri
12,321
648
45
2
2
299,947
0
L
Fenrir
10,238
539
31
2
3
302,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role