Player Matchup

Arachne
Arachne
E2ecTRo_
Arachne
Level 61
God Stats
47W - 36L
1,541 SR
Queue Stats
287W - 263L
1,374 Elo+
Solo
Nike
Nike
Kiragemu
Nike
Level 88
God Stats
0W - 3L
1,191 SR
Queue Stats
94W - 96L
1,450 Elo+
Party 1
Janus
Janus
Rlmv
Janus
Level 52
God Stats
2W - 8L
1,330 SR
Queue Stats
95W - 109L
1,455 Elo+
Solo
Neith
Neith
dannysgameur
Neith
Level 64
God Stats
171W - 214L
1,401 SR
Queue Stats
172W - 224L
1,327 Elo+
Solo
Sylvanus
Sylvanus
siqqju
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,510 Elo+
Party 1
Team Averages
Level 70
1,393 SR
1,423 Elo+

VS

Team Averages
Level 93
1,448 SR
1,429 Elo+
Kuzenbo
Kuzenbo
FiZZeSchteven
Kuzenbo
Level 89
God Stats
12W - 16L
1,481 SR
Queue Stats
561W - 671L
1,426 Elo+
Solo
Neith
Neith
FlowerPotHat
Neith
Level 100
God Stats
19W - 20L
1,469 SR
Queue Stats
236W - 222L
1,435 Elo+
Solo
Vulcan
Vulcan
Infernea
Vulcan
Level 85
God Stats
5W - 7L
1,309 SR
Queue Stats
815W - 874L
1,385 Elo+
Party 2
Da Ji
Da Ji
Infernietta
Da Ji
Level 84
God Stats
23W - 36L
1,402 SR
Queue Stats
532W - 607L
1,423 Elo+
Party 2
Kukulkan
Kukulkan
SmiteBAD MAN
Kukulkan
Level 105
God Stats
8W - 4L
1,577 SR
Queue Stats
527W - 516L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
E2ecTRo_
Arachne
10
2 / 2 / 0
5,862
586
3,041
7,424
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
9
2 / 4 / 0
5,421
542
4,351
9,196
4,357
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Rlmv
Janus
11
0 / 0 / 3
5,977
598
2,153
3,372
874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 0 / 0
3,649
365
133
380
59
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
siqqju
Sylvanus
10
0 / 1 / 0
4,902
490
1,251
4,036
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
8
0 / 0 / 0
4,934
493
1,359
4,542
3,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 0 / 0
5,799
580
3,519
2,841
1,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Infernea
Vulcan
10
2 / 2 / 2
5,679
568
5,702
5,669
2,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

9
2 / 2 / 2
5,546
555
3,342
5,767
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SmiteBAD MAN
Kukulkan
9
1 / 0 / 2
5,328
533
2,282
1,660
485
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
E2ecTRo_
Arachne
2
2
0
1
W
Kuzenbo
0
0
0
0
W
2
0
0
2
W
Vulcan
Infernea
Vulcan
2
2
2
1.5
W
2
2
2
1.5
L
Nike
2
4
0
0.5
L
Janus
Rlmv
Janus
0
0
3
1.5
W
Kukulkan
SmiteBAD MAN
Kukulkan
1
0
2
2
L
0
0
0
0
L
Sylvanus
siqqju
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,929
Damage
16,204
24,408
Taken
20,479
10,678
Mitigated
8,774
5,251
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
E2ecTRo_
Arachne
3,041
2,269
0
1,033
7,424
2,321
510
2,279
4,899
0
37,837
W
Kuzenbo
1,359
794
0
1,792
4,542
3,226
0
1,168
3,307
16,844
0
W
3,519
1,488
0
1,472
2,841
1,072
0
699
2,142
0
31,304
W
Vulcan
Infernea
Vulcan
5,702
1,806
0
1,685
5,669
2,150
195
648
4,939
26,731
0
W
3,342
699
70
741
5,767
1,841
229
502
5,191
0
24,220
L
Nike
4,351
144
0
2,435
9,196
4,357
0
4,449
4,339
0
24,890
L
Janus
Rlmv
Janus
2,153
88
0
673
3,372
874
0
1,179
2,109
32,991
0
W
Kukulkan
SmiteBAD MAN
Kukulkan
2,282
129
0
250
1,660
485
0
0
1,660
22,648
0
L
133
0
62
8
380
59
0
0
380
0
3,855
L
Sylvanus
siqqju
Sylvanus
1,251
525
0
1,040
4,036
3,067
0
698
3,338
17,894
4,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
27,286
261
Minions Killed
265
0
Camps Cleared
0
847,714
Distance Traveled
945,967
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,862
586
79
8
0
234,705
2
W
Kuzenbo
4,934
493
37
4
0
198,534
3
W
Neith
5,799
580
67
7
0
168,868
2
W
Vulcan
5,679
568
47
5
0
171,177
2
W
Da Ji
5,546
555
55
6
0
222,593
2
L
Nike
5,421
542
49
5
0
199,269
3
L
Janus
5,977
598
75
8
0
207,773
3
W
Kukulkan
5,328
533
59
6
0
184,795
2
L
Neith
3,649
365
4
0
0
48,019
0
L
Sylvanus
4,902
490
54
5
0
157,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role