Player Matchup

Mercury
Mercury
Avenxtyy
Mercury
Level 21
God Stats
1W - 1L
1,268 SR
Queue Stats
135W - 138L
1,514 Elo+
Solo
Awilix
Awilix
Clouded_Hell
Awilix
Level 30
God Stats
2W - 3L
1,603 SR
Queue Stats
29W - 21L
1,531 Elo+
Solo
Charybdis
Charybdis
Toshyyyb
Charybdis
Level 27
God Stats
33W - 49L
1,362 SR
Queue Stats
71W - 86L
1,303 Elo+
Solo
Chronos
Chronos
yDashGoD_
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 330L
1,352 Elo+
Solo
Artemis
Artemis
yPaag
Artemis
Level 12
God Stats
3W - 3L
1,427 SR
Queue Stats
73W - 80L
1,287 Elo+
Solo
Team Averages
Level 24
1,432 SR
1,397 Elo+

VS

Team Averages
Level 16
1,500 SR
1,408 Elo+
Ra
Ra
EDUUZUDT
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
GhoulCthulhu
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,248 Elo+
Solo
Rama
Rama
STCommander
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,357 Elo+
Party 1
Fafnir
Fafnir
SchiiZo
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 199L
1,565 Elo+
Solo
Chang'e
Chang'e
rafinhasacana8
Chang'e
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Avenxtyy
Mercury
19
10 / 4 / 5
11,832
592
11,024
16,823
7,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
19
10 / 4 / 2
12,306
615
12,515
12,301
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Toshyyyb
Charybdis
17
4 / 4 / 1
11,026
551
8,078
12,998
5,046
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
yDashGoD_
Chronos
16
4 / 5 / 7
10,576
529
8,927
11,658
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
yPaag
Artemis
15
2 / 7 / 5
9,303
465
8,279
12,086
5,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 14 / 0
6,850
343
1,645
12,324
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
GhoulCthulhu
Nemesis
15
5 / 8 / 3
9,592
480
5,066
16,235
7,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
9 / 5 / 5
11,174
559
13,913
13,034
4,932
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
SchiiZo
Fafnir
19
6 / 2 / 3
12,392
620
11,825
18,253
20,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 3 / 8
9,962
498
9,480
13,281
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
43
30
Kills
24
24
Deaths
32
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
Avenxtyy
Mercury
10
4
5
3.13
W
Awilix
10
4
2
2.75
L
0
14
0
0
L
Nemesis
GhoulCthulhu
Nemesis
5
8
3
0.81
L
9
5
5
2.3
L
Fafnir
SchiiZo
Fafnir
6
2
3
3.75
W
Charybdis
Toshyyyb
Charybdis
4
4
1
1.13
L
4
3
8
2.67
W
Chronos
yDashGoD_
Chronos
4
5
7
1.5
W
Artemis
yPaag
Artemis
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,823
Damage
41,929
65,866
Taken
73,127
29,390
Mitigated
41,472
15,544
Healing
19,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Avenxtyy
Mercury
11,024
6,867
0
4,972
16,823
7,821
0
6,662
10,161
0
98,573
W
Awilix
12,515
4,625
0
1,363
12,301
7,057
1,119
5,956
6,345
0
64,984
L
1,645
669
129
781
12,324
3,916
243
2,173
10,151
15,072
0
L
Nemesis
GhoulCthulhu
Nemesis
5,066
1,956
0
2,657
16,235
7,450
0
3,074
13,161
0
48,018
L
13,913
8,160
0
750
13,034
4,932
888
400
12,634
0
53,785
L
Fafnir
SchiiZo
Fafnir
11,825
3,246
0
10,562
18,253
20,652
189
2,228
16,025
74,077
0
W
Charybdis
Toshyyyb
Charybdis
8,078
5,113
291
4,500
12,998
5,046
2,038
3,172
9,826
0
59,975
L
9,480
959
645
4,139
13,281
4,522
1,051
1,052
12,229
40,324
0
W
Chronos
yDashGoD_
Chronos
8,927
1,788
0
2,993
11,658
4,205
1,097
5,020
6,586
61,244
0
W
Artemis
yPaag
Artemis
8,279
3,786
0
1,425
12,086
5,261
703
2,048
9,998
0
54,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,043
Gold Earned
49,970
563
Minions Killed
388
0
Camps Cleared
0
1,823,725
Distance Traveled
1,635,425
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,832
592
138
7
0
468,491
0
W
Awilix
12,306
615
130
7
0
377,952
3
L
Ra
6,850
343
24
1
0
280,594
2
L
Nemesis
9,592
480
54
3
0
367,281
0
L
Rama
11,174
559
93
5
0
303,065
0
L
Fafnir
12,392
620
152
8
0
356,424
4
W
Charybdis
11,026
551
114
6
0
329,246
3
L
Chang'e
9,962
498
65
3
0
328,061
1
W
Chronos
10,576
529
104
5
0
325,284
1
W
Artemis
9,303
465
77
4
0
322,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role