Player Matchup

Khepri
Khepri
Bronze III
Bondzio007
Khepri
Bronze III
Level 45
God Stats
0W - 1L
1,147 SR
Queue Stats
0W - 4L
1,300 MMR
Party 1
Medusa
Medusa
Bronze IV
MysticFoxS
Medusa
Bronze IV
Level 101
God Stats
0W - 1L
1,529 SR
Queue Stats
0W - 13L
948 MMR
Party 1
Nox
Nox
Bronze III
RomanOx
Nox
Bronze III
Level 89
God Stats
0W - 1L
1,440 SR
Queue Stats
0W - 5L
1,283 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,372 SR
1,177 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,518 SR
1,333 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
DanielFrench
Hercules
Silver I
Level 85
God Stats
75W - 79L
1,553 SR
Queue Stats
189W - 242L
1,322 MMR
Solo
Sol
Sol
Silver IV
guguloiul
Sol
Silver IV
Level 121
God Stats
3W - 5L
1,500 SR
Queue Stats
49W - 61L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bondzio007
Khepri
9
0 / 5 / 1
6,391
639
3,881
12,190
12,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
MysticFoxS
Medusa
9
2 / 7 / 0
6,727
673
5,918
9,958
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nox
9
0 / 6 / 2
6,205
621
4,411
7,879
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeMorgan Le FayAnubisAthenaKumbhakarna

VS

Bans
TiamatNu WaAnhurScyllaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 10
8,004
800
6,422
9,456
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
DanielFrench
Hercules
13
7 / 0 / 10
9,301
930
8,595
11,747
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 0 / 9
8,281
828
11,800
5,821
2,160
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
18
18
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
10
5
L
Khepri
Bondzio007
Khepri
0
5
1
0.1
W
Hercules
DanielFrench
Hercules
7
0
10
12
L
Medusa
MysticFoxS
Medusa
2
7
0
0.29
L
Nox
0
6
2
0.17
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,210
Damage
26,817
30,027
Taken
27,024
20,817
Mitigated
17,586
2,969
Healing
10,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,422
1,267
0
2,433
9,456
6,043
363
3,005
6,451
0
17,755
L
Khepri
Bondzio007
Khepri
3,881
637
287
2,200
12,190
12,358
0
5,916
6,061
14,795
0
W
Hercules
DanielFrench
Hercules
8,595
3,990
0
5,412
11,747
9,383
162
3,636
8,111
0
17,985
L
Medusa
MysticFoxS
Medusa
5,918
2,440
0
482
9,958
4,880
0
2,635
7,151
0
17,585
L
Nox
4,411
747
0
0
7,879
3,579
0
3,617
4,100
12,481
0
W
11,800
5,661
0
2,305
5,821
2,160
1,903
2,268
3,553
35,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,323
Gold Earned
25,586
66
Minions Killed
106
2
Camps Cleared
7
477,765
Distance Traveled
606,135
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,004
800
27
3
2
211,630
2
L
Khepri
6,391
639
29
3
0
160,439
1
W
Hercules
9,301
930
24
2
0
203,699
5
L
Medusa
6,727
673
21
2
1
168,172
2
L
Nox
6,205
621
16
2
1
149,154
6
W
Sol
8,281
828
55
6
5
190,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role