Player Matchup

Ares
Ares
Ailfiss
Ares
Level 29
God Stats
9W - 10L
1,605 SR
Queue Stats
85W - 97L
1,577 Elo+
Solo
Jing Wei
Jing Wei
BurningPains
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,541 Elo+
Party 1
Thor
Thor
DarhanKV
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,764 Elo+
Solo
Tiamat
Tiamat
Ingvildr
Tiamat
Level 8
God Stats
4W - 4L
1,427 SR
Queue Stats
4W - 6L
1,654 Elo+
Party 1
Chaac
Chaac
Kunuleengus
Chaac
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,611 Elo+
Solo
Team Averages
Level 16
1,506 SR
1,630 Elo+

VS

Team Averages
Level 18
1,542 SR
1,706 Elo+
Kali
Kali
Acetylkoala
Kali
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 91L
1,566 Elo+
Solo
Baba Yaga
Baba Yaga
FkAllah1
Baba Yaga
Level 5
God Stats
5W - 0L
1,737 SR
Queue Stats
6W - 4L
1,787 Elo+
Party 2
Gilgamesh
Gilgamesh
SashaDrel
Gilgamesh
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 7L
1,787 Elo+
Party 2
Tsukuyomi
Tsukuyomi
njkhhh
Tsukuyomi
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,787 Elo+
Party 2
Janus
Janus
zero1i
Janus
Level 29
God Stats
6W - 5L
1,473 SR
Queue Stats
118W - 100L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ailfiss
Ares
10
0 / 3 / 2
6,867
429
3,891
10,688
7,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
BurningPains
Jing Wei
12
1 / 7 / 2
7,720
483
5,756
11,920
3,904
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
12
4 / 9 / 1
8,161
510
4,066
11,358
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Ingvildr
Tiamat
13
2 / 7 / 1
8,169
511
4,463
11,861
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 3
8,723
545
10,100
14,618
8,184
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 13
9,316
582
10,377
11,887
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
FkAllah1
Baba Yaga
12
2 / 1 / 6
7,355
460
4,817
6,612
2,813
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SashaDrel
Gilgamesh
13
7 / 4 / 2
8,170
511
8,537
11,978
9,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
njkhhh
Tsukuyomi
12
3 / 3 / 4
7,335
458
4,977
9,772
3,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
zero1i
Janus
18
17 / 1 / 3
11,452
716
15,780
7,710
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
9
Kills
33
33
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
L
Ares
Ailfiss
Ares
0
3
2
0.33
L
Jing Wei
BurningPains
Jing Wei
1
7
2
0.29
L
Thor
4
9
1
0.5
W
Baba Yaga
FkAllah1
Baba Yaga
2
1
6
5
L
Tiamat
Ingvildr
Tiamat
2
7
1
0.36
L
2
7
3
0.5
W
Gilgamesh
SashaDrel
Gilgamesh
7
4
2
2
W
Tsukuyomi
njkhhh
Tsukuyomi
3
3
4
1.67
W
Janus
zero1i
Janus
17
1
3
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,276
Damage
44,488
60,445
Taken
47,959
29,550
Mitigated
22,952
12,113
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,377
5,353
0
6,125
11,887
5,070
0
2,559
9,083
0
72,008
L
Ares
Ailfiss
Ares
3,891
218
0
2,379
10,688
7,303
0
2,636
7,988
17,067
0
L
Jing Wei
BurningPains
Jing Wei
5,756
4,301
0
2,610
11,920
3,904
1,185
5,882
5,890
0
48,781
L
Thor
4,066
1,024
0
547
11,358
4,394
352
4,487
6,823
0
31,836
W
Baba Yaga
FkAllah1
Baba Yaga
4,817
425
51
1,668
6,612
2,813
1,116
1,259
5,221
20,796
0
L
Tiamat
Ingvildr
Tiamat
4,463
635
76
2,732
11,861
5,765
0
3,784
7,876
39,582
0
L
10,100
1,689
0
3,769
14,618
8,184
508
3,730
10,856
2,984
43,549
W
Gilgamesh
SashaDrel
Gilgamesh
8,537
3,512
0
3,087
11,978
9,149
572
1,479
10,063
0
29,506
W
Tsukuyomi
njkhhh
Tsukuyomi
4,977
1,282
0
2,270
9,772
3,217
0
1,553
8,160
0
28,569
W
Janus
zero1i
Janus
15,780
2,122
0
2,412
7,710
2,703
0
2,550
4,934
88,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,640
Gold Earned
43,628
371
Minions Killed
421
0
Camps Cleared
0
1,351,015
Distance Traveled
1,598,507
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,316
582
99
6
0
376,704
1
L
Ares
6,867
429
22
1
0
298,266
2
L
Jing Wei
7,720
483
96
6
0
258,384
0
L
Thor
8,161
510
56
4
0
247,010
0
W
Baba Yaga
7,355
460
35
2
0
282,129
3
L
Tiamat
8,169
511
87
5
0
272,221
0
L
Chaac
8,723
545
110
7
0
275,134
0
W
Gilgamesh
8,170
511
53
3
0
301,794
1
W
Tsukuyomi
7,335
458
55
3
0
290,866
0
W
Janus
11,452
716
179
11
0
347,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role