Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ulimar
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,686 Elo+
Party 1
Horus
Horus
Zedus112
Horus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 143L
1,543 Elo+
Party 1
Chronos
Chronos
bashometer
Chronos
Level 155
God Stats
1W - 3L
1,429 SR
Queue Stats
292W - 296L
1,512 Elo+
Solo
Tiamat
Tiamat
teomancure05
Tiamat
Level 106
God Stats
8W - 4L
1,546 SR
Queue Stats
331W - 307L
1,504 Elo+
Solo
Team Averages
Level 117
1,495 SR
1,549 Elo+

VS

Team Averages
Level 121
1,595 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
TheSunBro93
Neith
Level 149
God Stats
2W - 2L
1,356 SR
Queue Stats
103W - 107L
1,456 Elo+
Solo
Danzaburou
Danzaburou
kerschke187
Danzaburou
Level 157
God Stats
15W - 6L
1,718 SR
Queue Stats
657W - 646L
1,544 Elo+
Solo
Ra
Ra
socforlife
Ra
Level 106
God Stats
6W - 1L
1,899 SR
Queue Stats
584W - 578L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
4 / 7 / 2
7,771
971
7,362
9,842
4,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Ulimar
Danzaburou
13
1 / 6 / 2
6,748
844
6,693
10,346
4,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Zedus112
Horus
11
0 / 6 / 6
6,270
784
4,453
13,179
12,312
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
bashometer
Chronos
11
0 / 6 / 5
6,366
796
6,784
13,737
6,754
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
13
3 / 6 / 4
7,741
968
7,940
10,160
8,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 2 / 15
8,694
1,087
7,577
13,533
10,216
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
 
Hera
13
2 / 2 / 16
7,806
976
8,938
6,479
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 1 / 14
9,441
1,180
17,702
8,125
3,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
kerschke187
Danzaburou
14
12 / 2 / 14
9,187
1,148
13,071
8,308
3,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 21
8,275
1,034
5,435
8,579
3,807
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
8
Kills
31
31
Deaths
8
19
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
7
2
0.71
W
Cthulhu
 
Cthulhu
5
2
15
6.25
W
Hera
 
Hera
2
2
16
5
W
10
1
14
17
L
Danzaburou
Ulimar
Danzaburou
1
6
2
0.33
L
Horus
Zedus112
Horus
0
6
6
0.5
L
Chronos
bashometer
Chronos
0
6
5
0.42
W
Danzaburou
kerschke187
Danzaburou
12
2
14
9.5
W
2
1
21
12.5
L
Tiamat
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
52,723
57,264
Taken
45,024
37,034
Mitigated
24,013
16,090
Healing
25,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,362
3,336
265
625
9,842
4,146
0
3,483
6,281
0
16,020
W
Cthulhu
 
Cthulhu
7,577
358
1,992
2,507
13,533
10,216
23
2,743
10,790
13,791
0
W
Hera
 
Hera
8,938
1,907
743
368
6,479
2,403
288
2,759
3,720
16,568
0
W
17,702
7,306
15
2,740
8,125
3,602
1,869
3,055
5,070
0
26,813
L
Danzaburou
Ulimar
Danzaburou
6,693
1,310
214
1,434
10,346
4,908
0
4,780
5,436
0
17,305
L
Horus
Zedus112
Horus
4,453
1,922
4,045
3,635
13,179
12,312
0
4,448
8,511
0
6,646
L
Chronos
bashometer
Chronos
6,784
1,721
156
2,981
13,737
6,754
0
4,846
8,757
12,857
0
W
Danzaburou
kerschke187
Danzaburou
13,071
5,104
1,992
3,197
8,308
3,985
1,860
2,452
5,856
0
21,346
W
5,435
1,034
6,964
5,255
8,579
3,807
1,010
3,715
4,864
21,392
0
L
Tiamat
7,940
475
822
1,913
10,160
8,914
0
3,762
6,329
16,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,896
Gold Earned
43,403
63
Minions Killed
100
0
Camps Cleared
0
643,652
Distance Traveled
790,272
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,771
971
18
2
0
125,116
0
W
Cthulhu
8,694
1,087
21
3
0
180,951
3
W
Hera
7,806
976
29
4
0
147,707
3
W
Neith
9,441
1,180
13
2
0
147,662
0
L
Danzaburou
6,748
844
18
2
0
135,576
0
L
Horus
6,270
784
3
0
0
130,796
2
L
Chronos
6,366
796
5
1
0
137,353
0
W
Danzaburou
9,187
1,148
9
1
0
165,847
1
W
Ra
8,275
1,034
28
4
0
148,105
0
L
Tiamat
7,741
968
19
2
0
114,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role