Player Matchup

Bastet
Bastet
Bardock1588
Bastet
Level 8
God Stats
4W - 4L
1,789 SR
Queue Stats
37W - 33L
1,603 Elo+
Solo
Kukulkan
Kukulkan
Haaall
Kukulkan
Level 22
God Stats
14W - 8L
1,612 SR
Queue Stats
47W - 25L
1,490 Elo+
Solo
Charybdis
Charybdis
Tehee_I_killed_u
Charybdis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Solo
Loki
Loki
Yeetboii98
Loki
Level 28
God Stats
12W - 12L
1,365 SR
Queue Stats
32W - 32L
1,389 Elo+
Solo
Thoth
Thoth
anim3_titttys69
Thoth
Level 5
God Stats
2W - 1L
1,749 SR
Queue Stats
40W - 59L
1,661 Elo+
Solo
Team Averages
Level 13
1,603 SR
1,557 Elo+

VS

Team Averages
Level 14
1,427 SR
1,541 Elo+
Zeus
Zeus
ItsLOJ
Zeus
Level 25
God Stats
0W - 3L
1,260 SR
Queue Stats
51W - 54L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Simattix
Cthulhu
Level 10
God Stats
3W - 2L
1,465 SR
Queue Stats
3W - 2L
1,642 Elo+
Solo
Izanami
Izanami
Wrld 999 LLJ
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Solo
Thor
Thor
snakeofdanorth
Thor
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,641 Elo+
Solo
Gilgamesh
Gilgamesh
x6lal-0
Gilgamesh
Level 27
God Stats
3W - 4L
1,410 SR
Queue Stats
147W - 166L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
7 / 0 / 2
6,039
755
4,291
5,055
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Haaall
Kukulkan
10
1 / 1 / 2
5,705
713
1,889
2,859
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
9
5 / 1 / 2
5,899
737
4,264
6,354
1,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
4 / 1 / 5
5,419
677
3,626
3,173
1,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 3 / 2
4,972
622
2,410
3,315
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ItsLOJ
Zeus
7
0 / 5 / 3
4,480
560
2,692
3,607
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Simattix
Cthulhu
6
0 / 3 / 1
4,238
530
1,165
5,727
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Wrld 999 LLJ
Izanami
3
0 / 4 / 0
3,361
420
1,133
2,439
333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
3 / 4 / 0
5,045
631
3,679
7,379
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
x6lal-0
Gilgamesh
8
3 / 3 / 0
4,696
587
1,967
6,285
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
19
Kills
6
6
Deaths
19
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
0
2
8
W
Kukulkan
Haaall
Kukulkan
1
1
2
2
L
Zeus
ItsLOJ
Zeus
0
5
3
0.3
L
Cthulhu
Simattix
Cthulhu
0
3
1
0.17
W
Charybdis
5
1
2
6
L
Izanami
Wrld 999 LLJ
Izanami
0
4
0
0
W
4
1
5
6.5
W
2
3
2
1
L
3
4
0
0.75
L
Gilgamesh
x6lal-0
Gilgamesh
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,480
Damage
10,636
20,756
Taken
25,437
5,668
Mitigated
10,624
5,315
Healing
4,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
4,291
1,683
0
1,902
5,055
1,363
0
492
4,493
0
22,772
W
Kukulkan
Haaall
Kukulkan
1,889
275
0
388
2,859
854
714
917
1,860
31,262
0
L
Zeus
ItsLOJ
Zeus
2,692
389
0
0
3,607
787
0
1,193
2,238
14,006
0
L
Cthulhu
Simattix
Cthulhu
1,165
262
0
700
5,727
2,270
0
0
5,727
9,055
0
W
Charybdis
4,264
2,796
0
2,851
6,354
1,606
571
730
5,624
0
32,655
L
Izanami
Wrld 999 LLJ
Izanami
1,133
695
0
0
2,439
333
0
0
2,439
0
7,530
W
3,626
759
0
174
3,173
1,078
0
578
2,595
0
16,772
W
2,410
255
0
0
3,315
767
319
971
2,184
14,774
0
L
3,679
1,549
0
2,582
7,379
2,840
0
290
7,039
0
20,577
L
Gilgamesh
x6lal-0
Gilgamesh
1,967
195
0
944
6,285
4,394
0
2,516
3,695
0
14,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,034
Gold Earned
21,820
238
Minions Killed
133
0
Camps Cleared
0
803,044
Distance Traveled
680,462
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,039
755
44
6
0
187,185
0
W
Kukulkan
5,705
713
69
9
0
154,564
0
L
Zeus
4,480
560
31
4
0
135,401
2
L
Cthulhu
4,238
530
21
3
0
152,692
0
W
Charybdis
5,899
737
61
8
0
140,898
0
L
Izanami
3,361
420
10
1
0
69,733
1
W
Loki
5,419
677
31
4
0
171,807
0
W
Thoth
4,972
622
33
4
0
148,590
0
L
Thor
5,045
631
46
6
0
156,533
2
L
Gilgamesh
4,696
587
25
3
0
166,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role