Player Matchup

Ymir
Ymir
Ardat_Yakshi0
Ymir
Level 145
God Stats
5W - 2L
1,758 SR
Queue Stats
73W - 83L
1,489 Elo+
Party 2
Tiamat
Tiamat
Fabri_Chav
Tiamat
Level 106
God Stats
23W - 20L
1,597 SR
Queue Stats
637W - 600L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
Wechuge09
Zhong Kui
Level 66
God Stats
7W - 7L
1,545 SR
Queue Stats
56W - 59L
1,484 Elo+
Party 2
Chaac
Chaac
Young__Gun_1995
Chaac
Level 134
God Stats
39W - 22L
1,712 SR
Queue Stats
431W - 425L
1,516 Elo+
Solo
Izanami
Izanami
xindykrownx
Izanami
Level 139
God Stats
16W - 3L
1,824 SR
Queue Stats
327W - 308L
1,499 Elo+
Solo
Team Averages
Level 118
1,687 SR
1,499 Elo+

VS

Team Averages
Level 90
1,447 SR
1,424 Elo+
Jormungandr
Jormungandr
Contempt_x
Jormungandr
Level 52
God Stats
13W - 14L
1,396 SR
Queue Stats
64W - 71L
1,411 Elo+
Party 1
Ullr
Ullr
GenghisKhan4597
Ullr
Level 89
God Stats
2W - 8L
1,500 SR
Queue Stats
185W - 175L
1,454 Elo+
Party 1
Chang'e
Chang'e
bucko_rules
Chang'e
Level 125
God Stats
1W - 1L
1,636 SR
Queue Stats
279W - 280L
1,466 Elo+
Party 1
Serqet
Serqet
ealleyea71
Serqet
Level 68
God Stats
6W - 7L
1,433 SR
Queue Stats
83W - 110L
1,431 Elo+
Party 1
Camazotz
Camazotz
xEnvious
Camazotz
Level 116
God Stats
1W - 2L
1,268 SR
Queue Stats
21W - 21L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 11
11,119
529
7,603
16,024
8,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
Fabri_Chav
Tiamat
15
3 / 4 / 10
10,446
497
13,102
13,739
7,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Wechuge09
Zhong Kui
16
5 / 2 / 2
11,407
543
15,480
13,327
9,726
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 2 / 8
11,490
547
10,810
17,097
12,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xindykrownx
Izanami
20
7 / 2 / 4
13,905
662
14,506
17,750
6,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Contempt_x
Jormungandr
13
2 / 3 / 7
9,123
434
7,761
15,074
17,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 6
8,629
411
7,926
13,887
4,581
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
bucko_rules
Chang'e
16
4 / 8 / 4
10,369
494
9,268
19,023
6,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
ealleyea71
Serqet
14
4 / 7 / 5
9,384
447
6,088
15,325
5,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
xEnvious
Camazotz
17
2 / 5 / 6
10,196
486
11,536
18,738
10,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
27
Kills
13
13
Deaths
27
35
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
L
Jormungandr
Contempt_x
Jormungandr
2
3
7
1.83
W
Tiamat
Fabri_Chav
Tiamat
3
4
10
2
L
1
4
6
1
W
Zhong Kui
Wechuge09
Zhong Kui
5
2
2
3
W
8
2
8
6
L
Chang'e
bucko_rules
Chang'e
4
8
4
0.75
L
Serqet
ealleyea71
Serqet
4
7
5
0.93
L
Camazotz
xEnvious
Camazotz
2
5
6
1
W
Izanami
xindykrownx
Izanami
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,501
Damage
42,579
77,937
Taken
82,047
45,060
Mitigated
45,153
30,490
Healing
15,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,603
2,729
0
1,787
16,024
8,653
249
3,895
11,773
64,261
0
L
Jormungandr
Contempt_x
Jormungandr
7,761
1,289
0
1,252
15,074
17,037
0
6,621
8,263
37,193
0
W
Tiamat
Fabri_Chav
Tiamat
13,102
655
63
3,108
13,739
7,518
288
2,921
10,188
45,890
0
L
7,926
1,853
0
397
13,887
4,581
102
3,222
10,509
0
53,644
W
Zhong Kui
Wechuge09
Zhong Kui
15,480
2,263
0
5,181
13,327
9,726
927
2,486
10,737
58,888
0
W
10,810
2,224
954
9,203
17,097
12,246
66
2,488
14,447
0
54,488
L
Chang'e
bucko_rules
Chang'e
9,268
226
699
5,640
19,023
6,748
648
9,547
9,104
60,756
0
L
Serqet
ealleyea71
Serqet
6,088
340
0
2,262
15,325
5,923
0
5,580
9,515
0
36,796
L
Camazotz
xEnvious
Camazotz
11,536
2,718
0
5,572
18,738
10,864
774
10,203
8,471
0
67,079
W
Izanami
xindykrownx
Izanami
14,506
8,687
0
10,194
17,750
6,917
7,671
4,676
12,940
0
139,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,367
Gold Earned
47,701
594
Minions Killed
452
0
Camps Cleared
0
1,895,539
Distance Traveled
1,883,459
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,119
529
101
5
0
398,671
2
L
Jormungandr
9,123
434
50
2
0
375,569
2
W
Tiamat
10,446
497
73
3
0
399,884
2
L
Ullr
8,629
411
88
4
0
373,167
0
W
Zhong Kui
11,407
543
115
5
0
388,179
0
W
Chaac
11,490
547
80
4
0
371,408
1
L
Chang'e
10,369
494
123
6
0
387,090
4
L
Serqet
9,384
447
74
4
0
372,822
0
L
Camazotz
10,196
486
117
6
0
374,811
4
W
Izanami
13,905
662
225
11
0
337,397
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role