Player Matchup

Sylvanus
Sylvanus
Alisaselmy
Sylvanus
Level 19
God Stats
14W - 11L
1,608 SR
Queue Stats
43W - 32L
1,668 Elo+
Solo
Fenrir
Fenrir
FoodForCerberus
Fenrir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,470 Elo+
Solo
Fafnir
Fafnir
STABILITEIT
Fafnir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
fackofff111
Apollo
Level 28
God Stats
9W - 12L
1,492 SR
Queue Stats
64W - 59L
1,583 Elo+
Solo
Sol
Sol
ianloz10
Sol
Level 8
God Stats
7W - 11L
1,335 SR
Queue Stats
11W - 19L
1,234 Elo+
Solo
Team Averages
Level 13
1,487 SR
1,491 Elo+

VS

Team Averages
Level 22
1,465 SR
1,508 Elo+
Neith
Neith
Deleriousatmo
Neith
Level 22
God Stats
17W - 18L
1,457 SR
Queue Stats
34W - 35L
1,346 Elo+
Solo
Nemesis
Nemesis
GenJoel06
Nemesis
Level 28
God Stats
9W - 15L
1,389 SR
Queue Stats
73W - 94L
1,261 Elo+
Solo
Bellona
Bellona
GoodYear1997
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
The Morrigan
The Morrigan
NoTroll23
The Morrigan
Level 26
God Stats
5W - 4L
1,743 SR
Queue Stats
105W - 76L
1,712 Elo+
Solo
Arachne
Arachne
Диаспора
Arachne
Level 28
God Stats
0W - 1L
1,236 SR
Queue Stats
58W - 48L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alisaselmy
Sylvanus
17
6 / 3 / 7
11,729
559
11,469
16,736
14,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
6 / 3 / 4
11,924
568
12,954
17,738
8,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
15
1 / 2 / 7
10,824
515
4,448
10,042
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
18
12 / 2 / 3
11,463
546
15,490
19,391
9,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 5
10,041
478
8,239
11,757
4,444
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 2
8,855
422
11,413
15,594
3,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
GenJoel06
Nemesis
14
1 / 8 / 6
8,843
421
4,527
16,319
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
GoodYear1997
Bellona
13
0 / 7 / 3
7,861
374
5,100
12,876
10,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
NoTroll23
The Morrigan
5
0 / 1 / 1
6,106
291
1,279
1,693
495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 4 / 1
10,881
518
16,162
21,979
9,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
27
Kills
13
14
Deaths
27
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alisaselmy
Sylvanus
6
3
7
3.17
L
4
7
2
0.71
W
6
3
4
2.67
L
Nemesis
GenJoel06
Nemesis
1
8
6
0.5
L
Bellona
GoodYear1997
Bellona
0
7
3
0.21
L
The Morrigan
NoTroll23
The Morrigan
0
1
1
0.5
W
Fafnir
1
2
7
2.25
W
Apollo
12
2
3
6.75
W
2
4
5
1.13
L
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,600
Damage
38,481
75,664
Taken
68,461
47,939
Mitigated
28,461
27,261
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alisaselmy
Sylvanus
11,469
3,389
1,603
7,004
16,736
14,583
4,106
567
16,169
59,933
14,480
L
11,413
5,571
0
4,619
15,594
3,865
162
4,594
11,000
0
53,543
W
12,954
2,108
0
7,792
17,738
8,261
0
519
17,219
0
112,345
L
Nemesis
GenJoel06
Nemesis
4,527
1,835
0
4,092
16,319
4,104
206
6,699
9,620
0
36,188
L
Bellona
GoodYear1997
Bellona
5,100
986
0
817
12,876
10,718
384
4,258
8,618
10,876
23,091
L
The Morrigan
NoTroll23
The Morrigan
1,279
234
0
292
1,693
495
0
67
1,626
6,816
2,913
W
Fafnir
4,448
1,235
0
2,143
10,042
11,382
1,153
272
9,770
31,975
0
W
Apollo
15,490
9,639
0
5,272
19,391
9,269
3,053
423
18,968
0
77,761
W
8,239
1,429
0
3,447
11,757
4,444
949
109
11,648
47,764
0
L
16,162
9,762
0
7,165
21,979
9,279
0
7,497
14,482
0
66,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,981
Gold Earned
42,546
571
Minions Killed
325
0
Camps Cleared
0
1,889,356
Distance Traveled
1,502,155
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,729
559
142
7
0
334,403
5
L
Neith
8,855
422
91
4
0
301,632
3
W
Fenrir
11,924
568
148
7
0
383,066
1
L
Nemesis
8,843
421
63
3
0
357,506
0
L
Bellona
7,861
374
55
3
0
381,847
2
L
The Morrigan
6,106
291
19
1
0
53,776
0
W
Fafnir
10,824
515
48
2
0
421,135
1
W
Apollo
11,463
546
123
6
0
384,321
0
W
Sol
10,041
478
110
5
0
366,431
0
L
Arachne
10,881
518
97
5
0
407,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role