Player Matchup

Fenrir
Fenrir
Airel4077
Fenrir
Level 23
God Stats
10W - 7L
1,543 SR
Queue Stats
105W - 113L
1,476 Elo+
Solo
Hercules
Hercules
Jay_to_the_wood
Hercules
Level 28
God Stats
39W - 45L
1,477 SR
Queue Stats
126W - 152L
1,486 Elo+
Solo
Vulcan
Vulcan
OR10N187
Vulcan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,260 Elo+
Solo
Neith
Neith
Smokoum
Neith
Level 4
God Stats
8W - 2L
1,591 SR
Queue Stats
71W - 55L
1,565 Elo+
Solo
Kukulkan
Kukulkan
WillKincaid
Kukulkan
Level 4
God Stats
1W - 0L
1,183 SR
Queue Stats
2W - 0L
1,706 Elo+
Solo
Team Averages
Level 15
1,459 SR
1,499 Elo+

VS

Team Averages
Level 19
1,473 SR
1,406 Elo+
Loki
Loki
EugeneBush
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,293 Elo+
Solo
Ah Puch
Ah Puch
HBKImmortal9386
Ah Puch
Level 24
God Stats
8W - 5L
1,497 SR
Queue Stats
72W - 74L
1,372 Elo+
Solo
Ullr
Ullr
HuFFamaniac
Ullr
Level 29
God Stats
4W - 8L
1,390 SR
Queue Stats
90W - 132L
1,405 Elo+
Solo
Skadi
Skadi
gibbers21450
Skadi
Level 16
God Stats
33W - 33L
1,480 SR
Queue Stats
46W - 52L
1,506 Elo+
Solo
Yemoja
Yemoja
iR-Baboon25
Yemoja
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 40L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Airel4077
Fenrir
20
13 / 4 / 17
15,515
1,108
23,594
21,018
25,781
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
20
2 / 3 / 23
13,225
945
15,003
27,315
28,945
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
OR10N187
Vulcan
20
8 / 1 / 19
15,602
1,114
19,391
12,675
8,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Smokoum
Neith
20
14 / 0 / 18
16,607
1,186
32,096
17,315
8,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
WillKincaid
Kukulkan
19
0 / 7 / 10
11,532
824
3,298
15,612
7,381
Team 1 Tickets

138

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 10 / 6
12,373
884
5,881
21,120
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 4 / 7
13,641
974
21,725
17,566
6,090
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 7 / 4
14,181
1,013
24,880
19,252
6,924
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 11 / 7
13,213
944
31,654
25,109
9,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
19
1 / 5 / 8
12,445
889
4,970
14,333
11,852
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
47
37
Kills
15
15
Deaths
37
87
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Airel4077
Fenrir
13
4
17
5.38
L
0
10
6
0.3
L
2
4
7
1.38
L
6
7
4
1.14
W
Hercules
2
3
23
4.5
W
Vulcan
OR10N187
Vulcan
8
1
19
17.5
W
Neith
Smokoum
Neith
14
0
18
23
W
Kukulkan
WillKincaid
Kukulkan
0
7
10
0.71
L
6
11
7
0.86
L
Yemoja
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,382
Damage
89,110
93,935
Taken
97,380
80,000
Mitigated
42,395
15,337
Healing
10,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Airel4077
Fenrir
23,594
7,866
0
2,092
21,018
25,781
0
6,149
14,869
0
37,359
L
5,881
1,419
0
1,022
21,120
8,167
0
3,516
17,604
0
11,977
L
21,725
1,050
643
4,488
17,566
6,090
0
3,602
13,964
75,040
0
L
24,880
22,450
0
15
19,252
6,924
0
4,707
14,545
0
60,477
W
Hercules
15,003
6,035
61
7,049
27,315
28,945
0
4,504
22,811
0
17,710
W
Vulcan
OR10N187
Vulcan
19,391
4,836
0
140
12,675
8,895
0
5,787
6,888
56,786
0
W
Neith
Smokoum
Neith
32,096
18,675
0
5,995
17,315
8,998
0
5,233
12,082
0
79,873
W
Kukulkan
WillKincaid
Kukulkan
3,298
478
0
0
15,612
7,381
0
5,022
10,590
15,105
0
L
31,654
18,073
0
1,328
25,109
9,362
0
5,264
19,845
0
51,293
L
Yemoja
4,970
988
2,311
239
14,333
11,852
0
5,600
8,733
16,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,481
Gold Earned
65,853
310
Minions Killed
270
6
Camps Cleared
9
1,328,469
Distance Traveled
1,204,207
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,515
1,108
26
2
4
269,018
1
L
Loki
12,373
884
16
1
0
218,788
0
L
Ah Puch
13,641
974
131
9
6
274,445
1
L
Ullr
14,181
1,013
65
5
1
222,917
0
W
Hercules
13,225
945
12
1
1
292,479
0
W
Vulcan
15,602
1,114
108
8
1
309,416
0
W
Neith
16,607
1,186
140
10
0
246,645
0
W
Kukulkan
11,532
824
24
2
0
210,911
1
L
Skadi
13,213
944
43
3
1
250,679
0
L
Yemoja
12,445
889
15
1
1
237,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role