Player Matchup

Da Ji
Da Ji
Jamz117
Da Ji
Level 125
God Stats
3W - 3L
1,650 SR
Queue Stats
147W - 153L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
Nickolas-1908
Baron Samedi
Level 136
God Stats
12W - 17L
1,553 SR
Queue Stats
296W - 315L
1,456 Elo+
Solo
Tyr
Tyr
kolxplayz
Tyr
Level 68
God Stats
1W - 2L
1,347 SR
Queue Stats
43W - 50L
1,354 Elo+
Solo
Team Averages
Level 110
1,517 SR
1,441 Elo+

VS

Team Averages
Level 112
1,518 SR
1,534 Elo+
Ah Puch
Ah Puch
FORxMOTHAxRUSSIA
Ah Puch
Level 127
God Stats
6W - 1L
1,687 SR
Queue Stats
237W - 258L
1,494 Elo+
Solo
Xbalanque
Xbalanque
Pradeje
Xbalanque
Level 68
God Stats
3W - 1L
1,663 SR
Queue Stats
566W - 238L
1,742 Elo+
Solo
Kuzenbo
Kuzenbo
Soussiz
Kuzenbo
Level 142
God Stats
2W - 4L
1,205 SR
Queue Stats
279W - 323L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jamz117
Da Ji
12
4 / 8 / 2
9,850
616
9,946
14,140
4,951
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Nickolas-1908
Baron Samedi
13
2 / 3 / 3
9,506
594
12,299
11,832
7,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 6
9,464
592
5,498
25,720
19,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 6
11,074
692
16,731
11,150
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Pradeje
Xbalanque
15
7 / 3 / 7
11,176
699
19,896
11,486
5,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Soussiz
Kuzenbo
15
2 / 0 / 13
11,354
710
6,293
15,518
23,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
16
16
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
L
Da Ji
Jamz117
Da Ji
4
8
2
0.63
L
Baron Samedi
Nickolas-1908
Baron Samedi
2
3
3
1.17
W
Xbalanque
Pradeje
Xbalanque
7
3
7
3.5
W
Kuzenbo
Soussiz
Kuzenbo
2
0
13
8.5
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,743
Damage
42,920
51,692
Taken
38,154
32,245
Mitigated
32,878
13,924
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,731
540
0
2,359
11,150
4,111
244
2,930
8,220
44,197
0
L
Da Ji
Jamz117
Da Ji
9,946
2,320
0
3,062
14,140
4,951
0
6,218
7,922
0
26,535
L
Baron Samedi
Nickolas-1908
Baron Samedi
12,299
516
1,313
1,609
11,832
7,569
0
5,546
6,286
46,010
0
W
Xbalanque
Pradeje
Xbalanque
19,896
5,806
0
1,654
11,486
5,154
2,086
3,107
8,379
0
68,397
W
Kuzenbo
Soussiz
Kuzenbo
6,293
2,361
0
4,625
15,518
23,613
173
7,103
7,430
13,772
0
L
5,498
703
0
7,940
25,720
19,725
0
11,629
14,091
45
20,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
33,604
137
Minions Killed
171
5
Camps Cleared
9
766,140
Distance Traveled
847,654
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,074
692
63
4
4
268,215
1
L
Da Ji
9,850
616
40
3
3
240,559
3
L
Baron Samedi
9,506
594
71
4
0
248,147
4
W
Xbalanque
11,176
699
94
6
4
266,943
0
W
Kuzenbo
11,354
710
14
1
1
312,496
1
L
Tyr
9,464
592
26
2
2
277,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role