Player Matchup

Tiamat
Tiamat
AvengerSenju
Tiamat
Level 153
God Stats
11W - 8L
1,373 SR
Queue Stats
160W - 89L
1,604 Elo+
Party 1
Danzaburou
Danzaburou
Neiitab
Danzaburou
Level 144
God Stats
2W - 4L
1,399 SR
Queue Stats
103W - 67L
1,611 Elo+
Party 1
Sylvanus
Sylvanus
Rocket Mk 24867
Sylvanus
Level 148
God Stats
7W - 4L
1,591 SR
Queue Stats
158W - 104L
1,603 Elo+
Party 1
Team Averages
Level 148
1,455 SR
1,606 Elo+

VS

Team Averages
Level 79
1,459 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FuZIoN lll
Sun Wukong
Level 64
God Stats
2W - 2L
1,377 SR
Queue Stats
124W - 109L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 2 / 5
7,269
606
8,081
6,701
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Neiitab
Danzaburou
13
3 / 0 / 4
8,694
725
10,131
9,364
3,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
13
4 / 0 / 3
8,292
691
4,957
10,651
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 0
7,578
632
9,887
5,374
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
 
Danzaburou
9
1 / 3 / 1
6,944
579
4,738
9,092
3,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
FuZIoN lll
Sun Wukong
11
0 / 3 / 2
7,209
601
7,302
12,039
9,722
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
L
Danzaburou
 
Danzaburou
1
3
1
0.5
W
Tiamat
0
2
5
1.25
L
Sun Wukong
FuZIoN lll
Sun Wukong
0
3
2
0.33
W
Danzaburou
Neiitab
Danzaburou
3
0
4
5
W
Sylvanus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,169
Damage
21,927
26,716
Taken
26,505
15,105
Mitigated
15,290
14,989
Healing
1,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,887
36
0
0
5,374
2,203
0
2,502
2,770
41,707
0
L
Danzaburou
 
Danzaburou
4,738
641
0
672
9,092
3,365
0
4,797
3,985
0
10,644
W
Tiamat
8,081
740
0
1,041
6,701
4,577
8
1,522
5,179
25,808
0
L
Sun Wukong
FuZIoN lll
Sun Wukong
7,302
846
0
1,018
12,039
9,722
0
4,978
6,654
0
22,375
W
Danzaburou
Neiitab
Danzaburou
10,131
2,717
0
2,633
9,364
3,673
0
4,450
4,914
0
36,530
W
Sylvanus
4,957
1,610
5,065
6,250
10,651
6,855
0
4,183
6,468
14,879
3,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,255
Gold Earned
21,731
151
Minions Killed
152
6
Camps Cleared
6
655,848
Distance Traveled
696,878
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,578
632
89
7
5
226,735
2
L
Danzaburou
6,944
579
17
1
0
224,865
1
W
Tiamat
7,269
606
38
3
3
222,919
4
L
Sun Wukong
7,209
601
46
4
1
245,278
1
W
Danzaburou
8,694
725
76
6
2
218,656
1
W
Sylvanus
8,292
691
37
3
1
214,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role