Player Matchup

Fenrir
Fenrir
DrParker3484
Fenrir
Level 146
God Stats
10W - 2L
1,604 SR
Queue Stats
66W - 66L
1,488 Elo+
Party 2
Sylvanus
Sylvanus
NatsuDragneal97
Sylvanus
Level 157
God Stats
12W - 12L
1,628 SR
Queue Stats
435W - 409L
1,565 Elo+
Party 2
Cerberus
Cerberus
X12InchSoft
Cerberus
Level 32
God Stats
1W - 0L
1,271 SR
Queue Stats
34W - 19L
1,655 Elo+
Party 2
Skadi
Skadi
XVenomRushX
Skadi
Level 126
God Stats
19W - 9L
1,679 SR
Queue Stats
448W - 319L
1,659 Elo+
Party 2
Chang'e
Chang'e
lMeRkuleS
Chang'e
Level 112
God Stats
5W - 2L
1,692 SR
Queue Stats
21W - 10L
1,503 Elo+
Party 2
Team Averages
Level 115
1,575 SR
1,574 Elo+

VS

Team Averages
Level 59
1,638 SR
1,524 Elo+
Geb
Geb
Afriendly_D
Geb
Level 44
God Stats
7W - 6L
1,640 SR
Queue Stats
235W - 224L
1,503 Elo+
Solo
Arachne
Arachne
FuruteraTorikoh
Arachne
Level 69
God Stats
18W - 12L
1,565 SR
Queue Stats
161W - 130L
1,525 Elo+
Party 1
Horus
Horus
hidehide22
Horus
Level 87
God Stats
21W - 15L
1,608 SR
Queue Stats
158W - 129L
1,527 Elo+
Party 1
Neith
Neith
n7toitu
Neith
Level 15
God Stats
12W - 11L
1,557 SR
Queue Stats
103W - 48L
1,551 Elo+
Party 1
Hera
Hera
tankrabbitbff2
Hera
Level 80
God Stats
17W - 10L
1,821 SR
Queue Stats
233W - 222L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 3 / 3
12,862
612
6,907
13,909
6,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
18
9 / 2 / 4
13,205
629
16,758
15,481
15,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
X12InchSoft
Cerberus
16
2 / 3 / 11
11,369
541
8,262
16,125
18,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
1 / 1 / 3
12,707
605
8,001
9,991
3,773
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
lMeRkuleS
Chang'e
17
8 / 6 / 5
11,884
566
15,587
15,278
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 4
8,651
412
7,590
16,888
12,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 8 / 4
10,509
500
10,132
20,484
8,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Horus
16
4 / 2 / 6
10,847
517
8,642
20,407
15,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
n7toitu
Neith
15
0 / 4 / 4
9,395
447
3,311
7,807
2,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 10 / 5
9,213
439
8,323
11,997
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
30
Kills
13
15
Deaths
30
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Fenrir
10
3
3
3.83
L
7
8
4
1.13
W
Sylvanus
9
2
4
5.5
W
Cerberus
X12InchSoft
Cerberus
2
3
11
2.5
W
1
1
3
2.5
L
Horus
4
2
6
3.5
W
Chang'e
lMeRkuleS
Chang'e
8
6
5
1.75
L
Neith
n7toitu
Neith
0
4
4
0.5
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,515
Damage
37,998
70,784
Taken
77,583
48,573
Mitigated
41,865
25,178
Healing
20,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,590
1,574
0
2,016
16,888
12,682
0
8,502
8,386
53,728
0
W
Fenrir
6,907
1,167
0
4,058
13,909
6,236
1,134
999
12,850
0
85,784
L
10,132
6,914
0
6,221
20,484
8,346
0
9,053
11,431
0
68,173
W
Sylvanus
16,758
3,900
932
5,558
15,481
15,198
1,611
4,350
10,987
75,943
11,621
W
Cerberus
X12InchSoft
Cerberus
8,262
600
0
4,351
16,125
18,540
136
3,776
12,053
34,451
0
W
8,001
3,653
0
2,253
9,991
3,773
6,183
1,531
8,460
0
136,562
L
Horus
8,642
3,206
3,317
6,559
20,407
15,495
25
11,023
9,384
0
31,598
W
Chang'e
lMeRkuleS
Chang'e
15,587
445
2,622
5,404
15,278
4,826
2,295
4,779
10,397
63,783
0
L
Neith
n7toitu
Neith
3,311
1,066
0
1,715
7,807
2,622
0
3,168
4,639
0
69,564
L
8,323
2,045
0
665
11,997
2,720
0
7,447
4,550
50,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,027
Gold Earned
48,615
628
Minions Killed
456
0
Camps Cleared
0
1,905,708
Distance Traveled
2,039,574
13
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,651
412
82
4
0
399,942
2
W
Fenrir
12,862
612
128
6
0
393,747
0
L
Arachne
10,509
500
96
5
0
450,735
9
W
Sylvanus
13,205
629
139
7
0
315,451
1
W
Cerberus
11,369
541
83
4
0
420,305
6
W
Skadi
12,707
605
174
8
0
386,620
2
L
Horus
10,847
517
33
2
0
428,049
12
W
Chang'e
11,884
566
104
5
0
389,585
4
L
Neith
9,395
447
148
7
0
388,264
6
L
Hera
9,213
439
97
5
0
372,584
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role