Player Matchup

Guan Yu
Guan Yu
BaronVonBraum
Guan Yu
Level 28
God Stats
0W - 1L
1,299 SR
Queue Stats
19W - 23L
1,475 Elo+
Party 1
Rama
Rama
Hiju83
Rama
Level 94
God Stats
0W - 1L
1,607 SR
Queue Stats
37W - 46L
1,446 Elo+
Party 1
Bastet
Bastet
Spaiyer
Bastet
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,424 Elo+
Party 1
Team Averages
Level 74
1,469 SR
1,448 Elo+

VS

Team Averages
Level 17
1,493 SR
1,471 Elo+
Apollo
Apollo
CR3V41N
Apollo
Level 18
God Stats
1W - 0L
1,793 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CarrotLD
Bacchus
Level 28
God Stats
5W - 3L
1,186 SR
Queue Stats
23W - 18L
1,452 Elo+
Solo
Merlin
Merlin
saru5394
Merlin
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
46W - 27L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
10
1 / 8 / 3
7,289
729
4,972
13,520
5,288
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Hiju83
Rama
11
3 / 6 / 1
7,471
747
7,399
10,103
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Spaiyer
Bastet
10
1 / 4 / 2
6,840
684
2,686
9,717
3,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CR3V41N
Apollo
13
8 / 1 / 6
9,290
929
9,873
8,014
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
CarrotLD
Bacchus
12
6 / 0 / 10
8,707
871
9,589
7,291
8,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
saru5394
Merlin
11
4 / 4 / 10
8,270
827
6,831
7,781
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
18
18
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
1
8
3
0.31
W
Apollo
CR3V41N
Apollo
8
1
6
11
W
Bacchus
CarrotLD
Bacchus
6
0
10
11
L
Rama
Hiju83
Rama
3
6
1
0.58
L
Bastet
Spaiyer
Bastet
1
4
2
0.5
W
Merlin
saru5394
Merlin
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,057
Damage
26,293
33,340
Taken
23,086
12,129
Mitigated
16,456
2,753
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
4,972
1,533
326
1,314
13,520
5,288
0
4,968
8,120
0
13,627
W
Apollo
CR3V41N
Apollo
9,873
5,889
0
4,051
8,014
4,791
2,481
156
7,858
0
44,691
W
Bacchus
CarrotLD
Bacchus
9,589
1,716
0
1,188
7,291
8,632
313
0
7,291
11,762
0
L
Rama
Hiju83
Rama
7,399
4,487
0
270
10,103
3,725
0
6,338
3,173
0
30,537
L
Bastet
Spaiyer
Bastet
2,686
859
0
843
9,717
3,116
0
4,103
5,254
0
16,333
W
Merlin
saru5394
Merlin
6,831
77
131
1,588
7,781
3,033
446
115
7,666
22,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,600
Gold Earned
26,267
90
Minions Killed
108
2
Camps Cleared
7
539,708
Distance Traveled
570,664
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,289
729
11
1
0
167,501
0
W
Apollo
9,290
929
65
7
3
197,522
5
W
Bacchus
8,707
871
10
1
0
198,935
2
L
Rama
7,471
747
47
5
1
166,326
0
L
Bastet
6,840
684
32
3
1
205,881
1
W
Merlin
8,270
827
33
3
4
174,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role