Player Matchup

Chiron
Chiron
BigFatZingy
Chiron
Level 139
God Stats
1W - 1L
1,601 SR
Queue Stats
28W - 23L
1,527 Elo+
Party 1
Discordia
Discordia
DøømDønuts
Discordia
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
FARRAHFOWLER42O
Cthulhu
Level 85
God Stats
0W - 2L
1,291 SR
Queue Stats
122W - 136L
1,529 Elo+
Solo
Nike
Nike
JimmyGee
Nike
Level 148
God Stats
0W - 1L
1,292 SR
Queue Stats
11W - 15L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
thestrangemoose
Heimdallr
Level 21
God Stats
2W - 2L
1,553 SR
Queue Stats
2W - 2L
1,736 Elo+
Party 1
Team Averages
Level 99
1,447 SR
1,566 Elo+

VS

Team Averages
Level 130
1,447 SR
1,510 Elo+
Loki
Loki
AcEofSpades_IV
Loki
Level 145
God Stats
15W - 13L
1,568 SR
Queue Stats
115W - 112L
1,476 Elo+
Solo
Agni
Agni
B3NJ3MAN0_
Agni
Level 160
God Stats
15W - 13L
1,601 SR
Queue Stats
99W - 83L
1,498 Elo+
Solo
Hachiman
Hachiman
DaAtte
Hachiman
Level 145
God Stats
3W - 2L
1,602 SR
Queue Stats
126W - 146L
1,587 Elo+
Solo
Odin
Odin
DuBmiUM
Odin
Level 108
God Stats
1W - 0L
1,148 SR
Queue Stats
37W - 31L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
KarlNix
Ao Kuang
Level 93
God Stats
2W - 1L
1,315 SR
Queue Stats
103W - 110L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
2 / 1 / 2
9,852
704
10,062
12,581
8,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
DøømDønuts
Discordia
16
2 / 2 / 3
10,098
721
7,181
9,425
10,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 5 / 1
7,785
556
7,199
17,853
12,536
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
15
1 / 4 / 3
8,819
630
13,555
16,607
17,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
thestrangemoose
Heimdallr
15
1 / 5 / 4
8,727
623
6,903
13,078
5,738
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 8
10,270
734
10,657
10,612
4,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 2 / 5
11,137
796
18,553
8,975
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
DaAtte
Hachiman
19
3 / 1 / 7
10,832
774
10,599
9,921
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
DuBmiUM
Odin
15
0 / 2 / 11
9,092
649
7,856
12,980
15,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
KarlNix
Ao Kuang
18
7 / 0 / 6
11,359
811
14,891
15,022
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
6
Kills
17
17
Deaths
6
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
5
2
5
3.75
L
Chiron
2
1
2
3
W
Hachiman
DaAtte
Hachiman
3
1
7
6.5
W
Odin
DuBmiUM
Odin
0
2
11
2.75
L
Discordia
DøømDønuts
Discordia
2
2
3
1.75
L
0
5
1
0.1
L
Nike
1
4
3
0.63
W
Ao Kuang
KarlNix
Ao Kuang
7
0
6
10
L
Heimdallr
thestrangemoose
Heimdallr
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,900
Damage
62,556
69,544
Taken
57,510
54,715
Mitigated
35,887
9,939
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,657
3,557
0
686
10,612
4,922
0
3,488
7,124
0
31,808
W
18,553
2,331
0
1,898
8,975
3,699
0
2,808
6,167
53,401
0
L
Chiron
10,062
4,561
1,300
2,594
12,581
8,439
0
5,163
7,418
0
58,449
W
Hachiman
DaAtte
Hachiman
10,599
5,514
0
3,599
9,921
3,933
2,333
2,362
7,559
0
48,230
W
Odin
DuBmiUM
Odin
7,856
1,001
0
0
12,980
15,740
58
3,469
9,511
4,298
13,518
L
Discordia
DøømDønuts
Discordia
7,181
532
1,405
1,046
9,425
10,946
1
3,533
5,892
26,673
0
L
7,199
489
26
1,808
17,853
12,536
1
9,432
8,421
23,791
0
L
Nike
13,555
1,460
0
666
16,607
17,056
0
10,167
6,440
3,822
24,614
W
Ao Kuang
KarlNix
Ao Kuang
14,891
3,346
0
4,780
15,022
7,593
365
4,638
10,384
37,280
2,965
L
Heimdallr
thestrangemoose
Heimdallr
6,903
3,590
0
1,094
13,078
5,738
0
6,233
6,845
0
20,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,281
Gold Earned
52,690
288
Minions Killed
344
10
Camps Cleared
7
1,320,519
Distance Traveled
1,487,354
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,270
734
41
3
1
343,595
4
W
Agni
11,137
796
94
7
3
268,488
3
L
Chiron
9,852
704
136
10
3
276,030
2
W
Hachiman
10,832
774
109
8
1
303,930
4
W
Odin
9,092
649
27
2
0
253,188
0
L
Discordia
10,098
721
35
3
3
275,894
0
L
Cthulhu
7,785
556
35
3
2
241,110
3
L
Nike
8,819
630
38
3
2
287,660
4
W
Ao Kuang
11,359
811
73
5
2
318,153
1
L
Heimdallr
8,727
623
44
3
0
239,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role