Player Matchup

Fenrir
Fenrir
Silver II
AdamTakahashi
Fenrir
Silver II
Level 109
God Stats
18W - 25L
1,467 SR
Queue Stats
123W - 138L
1,072 MMR
Party 1
Ares
Ares
Silver III
TheBlackWolfie
Ares
Silver III
Level 89
God Stats
4W - 7L
1,353 SR
Queue Stats
73W - 86L
952 MMR
Solo
Charybdis
Charybdis
Silver I
ixeheadixe
Charybdis
Silver I
Level 122
God Stats
53W - 47L
1,347 SR
Queue Stats
200W - 202L
1,191 MMR
Party 1
Agni
Agni
Gold V
khaledrabie
Agni
Gold V
Level 107
God Stats
3W - 2L
1,510 SR
Queue Stats
76W - 77L
1,025 MMR
Solo
Bellona
Bellona
Silver II
muddy23
Bellona
Silver II
Level 86
God Stats
5W - 3L
1,480 SR
Queue Stats
145W - 154L
969 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,432 SR
1,042 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,654 SR
1,102 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
BossBolognese
Geb
Silver III
Level 142
God Stats
9W - 4L
1,904 SR
Queue Stats
152W - 162L
923 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Lumabo
Sun Wukong
Silver II
Level 139
God Stats
17W - 21L
1,520 SR
Queue Stats
128W - 150L
995 MMR
Solo
Hou Yi
Hou Yi
Silver III
capitalletter
Hou Yi
Silver III
Level 123
God Stats
1W - 1L
1,839 SR
Queue Stats
124W - 133L
906 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
ŁASUCH
Gilgamesh
Gold V
Level 128
God Stats
3W - 6L
1,509 SR
Queue Stats
1,289W - 1,306L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 6
10,618
590
9,217
13,860
9,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 5
8,021
446
3,694
16,410
13,122
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
ixeheadixe
Charybdis
17
3 / 2 / 1
10,419
579
6,353
9,855
3,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 1 / 4
10,327
574
7,842
9,126
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
muddy23
Bellona
17
6 / 5 / 0
10,906
606
10,917
14,492
15,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatSetMorgan Le FayTsukuyomiApollo

VS

Bans
AthenaSobekOsirisKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 3 / 0
10,172
565
6,951
7,925
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 7
7,991
444
3,815
10,303
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Lumabo
Sun Wukong
15
4 / 5 / 3
9,187
510
10,143
17,875
17,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 4 / 1
6,642
369
4,215
7,073
1,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
ŁASUCH
Gilgamesh
16
4 / 3 / 0
9,465
526
7,455
13,155
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
16
Kills
14
14
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
0
1.33
W
4
3
6
2.33
L
0
1
7
3.5
L
Sun Wukong
Lumabo
Sun Wukong
4
5
3
1.1
W
1
3
5
1.17
L
2
4
1
0.63
W
Charybdis
ixeheadixe
Charybdis
3
2
1
1.75
W
2
1
4
4
W
Bellona
muddy23
Bellona
6
5
0
1.2
L
Gilgamesh
ŁASUCH
Gilgamesh
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,023
Damage
32,579
63,743
Taken
56,331
46,262
Mitigated
37,522
24,243
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,951
158
118
2,941
7,925
2,475
0
3,663
4,262
74,693
0
W
9,217
1,365
0
4,455
13,860
9,889
1,191
2,021
11,717
0
66,630
L
3,815
154
0
1,486
10,303
8,841
0
2,614
7,689
15,547
0
L
Sun Wukong
Lumabo
Sun Wukong
10,143
1,618
0
6,113
17,875
17,293
0
1,012
16,818
0
56,675
W
3,694
188
1,649
3,644
16,410
13,122
32
3,155
13,075
23,185
0
L
4,215
1,951
0
758
7,073
1,875
0
2,009
5,064
0
24,558
W
Charybdis
ixeheadixe
Charybdis
6,353
2,750
0
4,411
9,855
3,318
884
2,893
6,874
0
95,738
W
7,842
544
89
4,693
9,126
4,256
455
2,221
6,743
72,983
0
W
Bellona
muddy23
Bellona
10,917
3,956
0
5,302
14,492
15,677
1,064
271
14,221
0
78,028
L
Gilgamesh
ŁASUCH
Gilgamesh
7,455
2,686
0
2,970
13,155
7,038
0
2,193
10,962
0
77,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,291
Gold Earned
43,457
566
Minions Killed
495
0
Camps Cleared
0
1,784,990
Distance Traveled
1,689,794
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,172
565
165
9
0
401,847
3
W
Fenrir
10,618
590
115
6
0
398,997
1
L
Geb
7,991
444
23
1
0
380,114
7
L
Sun Wukong
9,187
510
114
6
0
355,246
3
W
Ares
8,021
446
28
2
0
336,249
11
L
Hou Yi
6,642
369
49
3
0
185,269
1
W
Charybdis
10,419
579
146
8
0
350,164
6
W
Agni
10,327
574
126
7
0
330,580
6
W
Bellona
10,906
606
151
8
0
369,000
5
L
Gilgamesh
9,465
526
144
8
0
367,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role