Player Matchup

Da Ji
Da Ji
Buhbut
Da Ji
Level 129
God Stats
0W - 2L
1,257 SR
Queue Stats
234W - 241L
1,485 Elo+
Party 2
Fafnir
Fafnir
FireSealGT
Fafnir
Level 69
God Stats
1W - 1L
1,752 SR
Queue Stats
31W - 26L
1,443 Elo+
Party 3
Artemis
Artemis
IceXSpirit
Artemis
Level 8
God Stats
1W - 1L
1,723 SR
Queue Stats
1W - 2L
1,429 Elo+
Party 3
Vamana
Vamana
TheCrazyLadd
Vamana
Level 108
God Stats
8W - 5L
1,493 SR
Queue Stats
47W - 50L
1,435 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
tuvs
Morgan Le Fay
Level 144
God Stats
2W - 5L
1,523 SR
Queue Stats
171W - 170L
1,467 Elo+
Party 2
Team Averages
Level 92
1,550 SR
1,452 Elo+

VS

Team Averages
Level 94
1,603 SR
1,455 Elo+
Susano
Susano
BlankTsukuyomi
Susano
Level 147
God Stats
3W - 0L
1,469 SR
Queue Stats
120W - 89L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
GoldBrake257559
Nu Wa
Level 128
God Stats
7W - 3L
1,642 SR
Queue Stats
44W - 47L
1,493 Elo+
Party 1
Kuzenbo
Kuzenbo
fleet_lectern2
Kuzenbo
Level 26
God Stats
7W - 7L
1,492 SR
Queue Stats
14W - 25L
1,315 Elo+
Party 4
Sol
Sol
pro100malina
Sol
Level 100
God Stats
37W - 24L
1,694 SR
Queue Stats
162W - 143L
1,559 Elo+
Solo
Skadi
Skadi
statover
Skadi
Level 71
God Stats
1W - 1L
1,717 SR
Queue Stats
37W - 48L
1,329 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Buhbut
Da Ji
14
3 / 7 / 3
8,518
568
4,124
10,993
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fafnir
FireSealGT
Fafnir
10
0 / 3 / 2
6,686
446
3,171
12,756
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
IceXSpirit
Artemis
9
0 / 5 / 2
5,693
380
4,633
7,466
2,628
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
13
5 / 4 / 0
8,120
541
10,125
16,623
6,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
tuvs
Morgan Le Fay
13
1 / 5 / 2
7,729
515
3,413
9,855
4,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 2
9,718
648
13,332
9,844
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 3 / 10
8,962
597
6,667
5,157
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 7
6,433
429
2,436
6,360
5,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 4 / 0
9,095
606
12,745
13,495
5,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
statover
Skadi
12
4 / 1 / 3
7,380
492
7,239
7,197
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
24
24
Deaths
10
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
1
2
14
L
Da Ji
Buhbut
Da Ji
3
7
3
0.64
L
Fafnir
FireSealGT
Fafnir
0
3
2
0.33
W
2
3
10
2.33
L
Artemis
IceXSpirit
Artemis
0
5
2
0.2
L
Vamana
5
4
0
1.25
W
0
1
7
3.5
W
5
4
0
1.25
W
Skadi
statover
Skadi
4
1
3
5.5
L
Morgan Le Fay
tuvs
Morgan Le Fay
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,466
Damage
42,419
57,693
Taken
42,053
31,703
Mitigated
19,089
11,705
Healing
16,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,332
5,929
0
4,580
9,844
3,857
48
1,491
8,353
0
71,278
L
Da Ji
Buhbut
Da Ji
4,124
755
0
1,317
10,993
4,680
0
3,112
7,881
0
47,785
L
Fafnir
FireSealGT
Fafnir
3,171
826
0
2,335
12,756
13,538
289
2,509
10,247
17,605
0
W
6,667
1,148
81
1,343
5,157
1,694
1,122
1,780
3,377
57,718
0
L
Artemis
IceXSpirit
Artemis
4,633
2,345
0
596
7,466
2,628
977
1,609
5,857
0
24,526
L
Vamana
10,125
5,361
0
5,497
16,623
6,539
0
11,077
5,546
0
44,823
W
2,436
1,268
0
560
6,360
5,438
135
1,710
4,650
13,070
0
W
12,745
3,889
0
7,616
13,495
5,858
2,443
0
13,495
47,516
7,348
W
Skadi
statover
Skadi
7,239
3,048
0
2,638
7,197
2,242
280
1,666
5,531
0
53,475
L
Morgan Le Fay
tuvs
Morgan Le Fay
3,413
202
0
1,960
9,855
4,318
0
2,348
7,507
44,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,746
Gold Earned
41,588
318
Minions Killed
440
0
Camps Cleared
0
1,424,435
Distance Traveled
1,461,402
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,718
648
132
9
0
361,491
0
L
Da Ji
8,518
568
93
6
0
306,483
1
L
Fafnir
6,686
446
13
1
0
274,421
2
W
Nu Wa
8,962
597
102
7
0
271,250
0
L
Artemis
5,693
380
57
4
0
243,948
1
L
Vamana
8,120
541
80
5
0
318,463
0
W
Kuzenbo
6,433
429
20
1
0
303,616
1
W
Sol
9,095
606
101
7
0
248,541
3
W
Skadi
7,380
492
85
6
0
276,504
6
L
Morgan Le Fay
7,729
515
75
5
0
281,120
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role