Player Matchup

King Arthur
King Arthur
Deadlysmeagol
King Arthur
Level 40
God Stats
15W - 14L
1,437 SR
Queue Stats
77W - 77L
1,471 Elo+
Solo
Xing Tian
Xing Tian
IncomingPwn
Xing Tian
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 53L
1,624 Elo+
Solo
Danzaburou
Danzaburou
MisterSCO
Danzaburou
Level 125
God Stats
2W - 6L
1,524 SR
Queue Stats
334W - 310L
1,502 Elo+
Solo
Thoth
Thoth
dysé
Thoth
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,516 Elo+
Solo
Ne Zha
Ne Zha
keepiin
Ne Zha
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 106L
1,559 Elo+
Solo
Team Averages
Level 69
1,492 SR
1,534 Elo+

VS

Team Averages
Level 91
1,493 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
IFOi420
Charybdis
Level 33
God Stats
12W - 10L
1,409 SR
Queue Stats
361W - 332L
1,487 Elo+
Solo
Chang'e
Chang'e
TuMaMiTaChuLiTa
Chang'e
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 77L
1,700 Elo+
Solo
Arachne
Arachne
bouchibouzouk
Arachne
Level 119
God Stats
3W - 3L
1,558 SR
Queue Stats
159W - 165L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deadlysmeagol
King Arthur
13
3 / 3 / 0
8,377
493
11,856
22,375
14,322
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
IncomingPwn
Xing Tian
12
0 / 0 / 4
8,090
476
5,387
8,173
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
MisterSCO
Danzaburou
14
3 / 6 / 0
8,782
517
9,419
12,330
3,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
dysé
Thoth
13
1 / 6 / 0
7,872
463
3,977
9,281
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
keepiin
Ne Zha
13
0 / 7 / 3
7,895
464
6,532
14,202
5,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 1 / 2
9,366
551
13,807
15,442
22,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Xing Tian
 
Xing Tian
12
3 / 0 / 6
8,371
492
3,996
8,202
4,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
IFOi420
Charybdis
15
4 / 3 / 2
9,021
531
6,226
13,522
4,646
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 1 / 4
10,552
621
13,591
11,557
5,117
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
16
4 / 2 / 8
9,302
547
6,824
14,207
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
22
22
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
2
4
W
Xing Tian
 
Xing Tian
3
0
6
6
L
King Arthur
Deadlysmeagol
King Arthur
3
3
0
1
W
Charybdis
IFOi420
Charybdis
4
3
2
1.67
L
Xing Tian
IncomingPwn
Xing Tian
0
0
4
2
L
Danzaburou
MisterSCO
Danzaburou
3
6
0
0.5
W
8
1
4
10
W
Arachne
4
2
8
4
L
Thoth
dysé
Thoth
1
6
0
0.17
L
Ne Zha
keepiin
Ne Zha
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,171
Damage
44,444
66,361
Taken
62,930
32,709
Mitigated
43,128
22,261
Healing
33,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,807
5,168
0
9,101
15,442
22,130
258
240
15,202
0
56,773
W
Xing Tian
 
Xing Tian
3,996
512
1,871
1,817
8,202
4,740
0
1,363
6,759
22,667
0
L
King Arthur
Deadlysmeagol
King Arthur
11,856
2,815
0
9,146
22,375
14,322
58
1,143
19,672
260
46,269
W
Charybdis
IFOi420
Charybdis
6,226
3,010
0
6,332
13,522
4,646
0
2,632
10,770
0
61,211
L
Xing Tian
IncomingPwn
Xing Tian
5,387
926
0
1,331
8,173
6,298
0
2,864
5,309
27,903
0
L
Danzaburou
MisterSCO
Danzaburou
9,419
4,065
0
3,891
12,330
3,987
0
5,624
6,706
0
61,016
W
13,591
1,359
1,336
7,703
11,557
5,117
394
3,750
7,639
87,872
0
W
Arachne
6,824
4,175
0
5,585
14,207
6,495
27
1,183
12,956
0
69,281
L
Thoth
dysé
Thoth
3,977
279
0
2,364
9,281
2,883
0
5,173
4,108
46,812
0
L
Ne Zha
keepiin
Ne Zha
6,532
2,572
0
5,529
14,202
5,219
0
3,176
10,936
0
61,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,016
Gold Earned
46,612
447
Minions Killed
537
0
Camps Cleared
0
1,637,210
Distance Traveled
1,660,349
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,366
551
117
7
0
333,241
6
W
Xing Tian
8,371
492
26
2
0
296,027
5
L
King Arthur
8,377
493
99
6
0
313,500
4
W
Charybdis
9,021
531
123
7
0
305,116
1
L
Xing Tian
8,090
476
45
3
0
366,864
9
L
Danzaburou
8,782
517
105
6
0
319,312
2
W
Chang'e
10,552
621
170
10
0
341,981
5
W
Arachne
9,302
547
101
6
0
383,984
2
L
Thoth
7,872
463
93
5
0
328,727
8
L
Ne Zha
7,895
464
105
6
0
308,807
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role