Player Matchup

Guan Yu
Guan Yu
BLSausage
Guan Yu
Level 6
God Stats
0W - 1L
1,362 SR
Queue Stats
172W - 68L
1,854 Elo+
Solo
Arachne
Arachne
BlackToothPaste9
Arachne
Level 16
God Stats
4W - 4L
1,579 SR
Queue Stats
10W - 9L
1,501 Elo+
Solo
Ra
Ra
Play Noble
Ra
Level 13
God Stats
10W - 14L
1,353 SR
Queue Stats
10W - 15L
1,202 Elo+
Solo
Team Averages
Level 12
1,431 SR
1,519 Elo+

VS

Team Averages
Level 114
1,496 SR
1,596 Elo+
Yemoja
Yemoja
KeePWishinG3
Yemoja
Level 153
God Stats
24W - 21L
1,482 SR
Queue Stats
1,278W - 1,108L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
LightningFeniks
Ne Zha
Level 28
God Stats
1W - 0L
1,753 SR
Queue Stats
146W - 116L
1,538 Elo+
Party 1
Thoth
Thoth
Little Bill4801
Thoth
Level 160
God Stats
1W - 0L
1,252 SR
Queue Stats
113W - 68L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BLSausage
Guan Yu
10
1 / 2 / 0
6,735
612
6,415
10,263
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

6
0 / 2 / 0
5,779
525
1,144
3,843
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 2 / 0
6,301
573
487
3,413
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 0 / 6
7,879
716
3,453
4,058
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 1 / 3
7,684
699
4,285
6,243
1,760
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
3 / 0 / 3
7,908
719
7,501
3,634
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
6
6
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BLSausage
Guan Yu
1
2
0
0.5
L
0
2
0
0
W
Yemoja
0
0
6
3
W
3
1
3
4.5
W
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,046
Damage
15,239
17,519
Taken
13,935
8,433
Mitigated
4,879
2,654
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BLSausage
Guan Yu
6,415
543
254
1,686
10,263
6,372
0
6,952
3,311
0
19,036
L
1,144
893
0
171
3,843
1,084
0
2,721
1,122
0
2,636
W
Yemoja
3,453
863
1,596
2,155
4,058
2,374
496
427
3,288
19,760
0
W
4,285
1,253
0
2,009
6,243
1,760
1,306
226
5,718
0
19,152
W
7,501
330
0
807
3,634
745
1,242
32
3,399
40,411
0
L
487
25
372
171
3,413
977
0
1,672
1,741
15,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,815
Gold Earned
23,471
81
Minions Killed
151
2
Camps Cleared
7
467,017
Distance Traveled
544,297
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,735
612
26
2
1
199,878
5
L
Arachne
5,779
525
9
1
1
95,556
1
W
Yemoja
7,879
716
25
2
0
175,823
1
W
Ne Zha
7,684
699
40
4
4
196,745
4
W
Thoth
7,908
719
86
8
3
171,729
5
L
Ra
6,301
573
46
4
0
171,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role