Player Matchup

Sun Wukong
Sun Wukong
Cptnofriends
Sun Wukong
Level 86
God Stats
2W - 5L
1,348 SR
Queue Stats
246W - 289L
1,512 Elo+
Solo
Medusa
Medusa
Hollancaust
Medusa
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 132L
1,441 Elo+
Party 1
Athena
Athena
LuciferPrimed
Athena
Level 32
God Stats
7W - 10L
1,466 SR
Queue Stats
75W - 86L
1,496 Elo+
Party 1
Janus
Janus
MonkeyDLukey
Janus
Level 127
God Stats
1W - 3L
1,811 SR
Queue Stats
116W - 146L
1,504 Elo+
Party 1
Da Ji
Da Ji
ninklepat
Da Ji
Level 125
God Stats
2W - 3L
1,319 SR
Queue Stats
126W - 178L
1,461 Elo+
Party 1
Team Averages
Level 96
1,489 SR
1,483 Elo+

VS

Team Averages
Level 78
1,484 SR
1,495 Elo+
Fenrir
Fenrir
Bloodliege
Fenrir
Level 129
God Stats
10W - 12L
1,467 SR
Queue Stats
360W - 255L
1,542 Elo+
Party 2
Artemis
Artemis
Chookie101
Artemis
Level 65
God Stats
49W - 71L
1,423 SR
Queue Stats
174W - 281L
1,358 Elo+
Solo
Ares
Ares
DarkHartsVoid
Ares
Level 29
God Stats
11W - 10L
1,220 SR
Queue Stats
29W - 33L
1,470 Elo+
Party 2
Agni
Agni
kooldude891
Agni
Level 69
God Stats
4W - 3L
1,635 SR
Queue Stats
219W - 176L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
weareallfriends
Gilgamesh
Level 99
God Stats
6W - 3L
1,676 SR
Queue Stats
173W - 107L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cptnofriends
Sun Wukong
9
0 / 5 / 1
6,773
356
2,242
10,154
9,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Medusa
15
2 / 4 / 6
9,408
495
11,262
9,841
3,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 6 / 4
8,258
435
5,789
15,900
15,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 3 / 4
8,880
467
8,839
10,070
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
ninklepat
Da Ji
15
1 / 5 / 3
9,048
476
6,877
13,153
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bloodliege
Fenrir
20
13 / 0 / 5
11,896
626
15,751
16,985
9,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Chookie101
Artemis
14
0 / 4 / 6
8,411
443
4,108
9,156
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 3 / 5
8,661
456
3,180
14,962
13,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 2 / 4
9,615
506
6,724
8,442
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
weareallfriends
Gilgamesh
20
6 / 1 / 4
12,080
636
12,860
13,021
11,066
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
10
Kills
23
23
Deaths
10
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bloodliege
Fenrir
13
0
5
15.5
W
Artemis
Chookie101
Artemis
0
4
6
0.75
L
Sun Wukong
Cptnofriends
Sun Wukong
0
5
1
0.1
W
1
3
5
1.17
L
Medusa
2
4
6
1.25
L
4
6
4
1
L
3
3
4
1.67
W
3
2
4
2.5
L
Da Ji
ninklepat
Da Ji
1
5
3
0.5
W
Gilgamesh
weareallfriends
Gilgamesh
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,009
Damage
42,623
59,118
Taken
62,566
36,491
Mitigated
39,268
12,130
Healing
19,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bloodliege
Fenrir
15,751
3,511
0
8,155
16,985
9,678
0
2,777
14,074
0
109,942
W
Artemis
Chookie101
Artemis
4,108
1,261
0
2,953
9,156
2,810
1,188
2,330
6,760
0
48,545
L
Sun Wukong
Cptnofriends
Sun Wukong
2,242
299
0
3,155
10,154
9,189
0
901
9,253
0
26,654
W
3,180
356
0
1,937
14,962
13,106
48
3,487
11,341
23,218
0
L
Medusa
11,262
4,115
0
776
9,841
3,094
0
1,709
8,132
0
83,849
L
5,789
1,264
0
2,147
15,900
15,356
0
4,205
11,371
26,585
0
L
8,839
348
0
2,720
10,070
3,108
32
995
9,063
55,593
0
W
6,724
439
0
1,951
8,442
2,608
240
3,644
4,634
53,439
0
L
Da Ji
ninklepat
Da Ji
6,877
1,782
0
3,332
13,153
5,744
0
3,451
9,586
0
52,918
W
Gilgamesh
weareallfriends
Gilgamesh
12,860
2,662
0
4,168
13,021
11,066
96
1,826
10,640
15,539
81,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,367
Gold Earned
50,663
447
Minions Killed
574
0
Camps Cleared
0
1,719,432
Distance Traveled
1,832,738
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,896
626
145
8
0
403,060
3
W
Artemis
8,411
443
94
5
0
314,326
6
L
Sun Wukong
6,773
356
55
3
0
236,190
2
W
Ares
8,661
456
45
2
0
334,662
7
L
Medusa
9,408
495
145
8
0
341,343
4
L
Athena
8,258
435
40
2
0
351,139
6
L
Janus
8,880
467
112
6
0
391,977
6
W
Agni
9,615
506
101
5
0
370,537
3
L
Da Ji
9,048
476
95
5
0
398,783
5
W
Gilgamesh
12,080
636
189
10
0
410,153
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role