Player Matchup

Hel
Hel
GPLeño
Hel
Level 26
God Stats
4W - 2L
1,674 SR
Queue Stats
153W - 123L
1,579 Elo+
Party 2
Medusa
Medusa
Grecodinho
Medusa
Level 7
God Stats
1W - 1L
1,694 SR
Queue Stats
6W - 9L
1,377 Elo+
Party 2
Bacchus
Bacchus
Jalaponeo
Bacchus
Level 22
God Stats
32W - 21L
1,583 SR
Queue Stats
113W - 79L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
MantequillaKeito
Guan Yu
Level 16
God Stats
0W - 1L
1,702 SR
Queue Stats
9W - 6L
1,474 Elo+
Party 1
Da Ji
Da Ji
elchicoBOOM
Da Ji
Level 17
God Stats
15W - 10L
1,482 SR
Queue Stats
20W - 12L
1,474 Elo+
Party 1
Team Averages
Level 18
1,627 SR
1,494 Elo+

VS

Team Averages
Level 17
1,487 SR
1,463 Elo+
Artemis
Artemis
 
Artemis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Disasterpiecee
Tsukuyomi
Level 15
God Stats
6W - 10L
1,317 SR
Queue Stats
48W - 54L
1,334 Elo+
Solo
Zhong Kui
Zhong Kui
Fersetii
Zhong Kui
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 50L
1,513 Elo+
Solo
Fenrir
Fenrir
GOSHONER
Fenrir
Level 20
God Stats
9W - 6L
1,618 SR
Queue Stats
46W - 40L
1,468 Elo+
Solo
Fafnir
Fafnir
TheOfficialCANE
Fafnir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 86L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
4 / 10 / 1
9,974
453
6,358
16,764
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Grecodinho
Medusa
14
3 / 9 / 3
9,304
423
7,795
16,392
5,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Jalaponeo
Bacchus
14
3 / 8 / 6
9,960
453
7,440
21,034
25,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 4 / 6
11,968
544
11,598
18,334
19,011
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 7 / 7
12,131
551
10,746
20,372
8,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
10 / 5 / 12
13,068
594
15,230
12,869
5,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Disasterpiecee
Tsukuyomi
18
6 / 8 / 9
12,139
552
10,788
18,464
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Fersetii
Zhong Kui
20
22 / 4 / 7
15,088
686
32,558
19,825
14,598
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
GOSHONER
Fenrir
17
0 / 4 / 5
10,887
495
3,880
10,945
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 2 / 23
11,472
521
9,320
13,354
13,587
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
23
Kills
38
38
Deaths
23
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
10
5
12
3.2
W
Tsukuyomi
Disasterpiecee
Tsukuyomi
6
8
9
1.31
W
Zhong Kui
Fersetii
Zhong Kui
22
4
7
6.38
W
Fenrir
GOSHONER
Fenrir
0
4
5
0.63
L
Hel
4
10
1
0.45
L
Medusa
Grecodinho
Medusa
3
9
3
0.5
L
Bacchus
Jalaponeo
Bacchus
3
8
6
0.75
L
5
4
6
2
W
0
2
23
5.75
L
8
7
7
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,937
Damage
71,776
92,896
Taken
75,457
64,329
Mitigated
47,624
17,005
Healing
24,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,230
8,806
0
4,241
12,869
5,443
2,764
2,687
10,182
0
116,072
W
Tsukuyomi
Disasterpiecee
Tsukuyomi
10,788
2,869
0
5,489
18,464
8,170
1,854
2,819
15,645
0
81,982
W
Zhong Kui
Fersetii
Zhong Kui
32,558
10,720
0
6,993
19,825
14,598
6,905
4,196
15,629
122,255
0
W
Fenrir
GOSHONER
Fenrir
3,880
341
219
3,526
10,945
5,826
2,428
799
10,146
0
55,514
L
Hel
6,358
789
3,309
3,186
16,764
6,215
0
9,702
7,062
56,096
0
L
Medusa
Grecodinho
Medusa
7,795
3,900
0
1,065
16,392
5,143
2,775
7,257
9,135
0
52,163
L
Bacchus
Jalaponeo
Bacchus
7,440
833
0
913
21,034
25,404
0
10,240
10,794
17,097
0
L
11,598
1,984
1,070
3,180
18,334
19,011
1,595
4,975
13,359
0
61,736
W
9,320
1,985
0
3,654
13,354
13,587
414
3,354
10,000
30,879
0
L
10,746
3,818
0
4,282
20,372
8,556
282
10,019
10,353
0
77,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,337
Gold Earned
62,654
417
Minions Killed
590
0
Camps Cleared
0
1,940,102
Distance Traveled
1,983,157
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,068
594
155
7
0
360,285
0
W
Tsukuyomi
12,139
552
111
5
0
419,425
7
W
Zhong Kui
15,088
686
171
8
0
360,686
0
W
Fenrir
10,887
495
108
5
0
429,192
3
L
Hel
9,974
453
105
5
0
368,210
1
L
Medusa
9,304
423
89
4
0
377,318
0
L
Bacchus
9,960
453
20
1
0
398,673
3
L
Guan Yu
11,968
544
109
5
0
416,048
0
W
Fafnir
11,472
521
45
2
0
413,569
2
L
Da Ji
12,131
551
94
4
0
379,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role