Player Matchup

Ra
Ra
JONESON
Ra
Level 128
God Stats
1W - 2L
1,080 SR
Queue Stats
34W - 40L
1,427 Elo+
Party 1
Neith
Neith
mercury13014
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,297 Elo+
Party 1
Chaac
Chaac
xXxMARVITZxXx
Chaac
Level 43
God Stats
26W - 38L
1,518 SR
Queue Stats
210W - 300L
1,441 Elo+
Solo
Team Averages
Level 59
1,366 SR
1,388 Elo+

VS

Team Averages
Level 68
1,443 SR
1,345 Elo+
Hel
Hel
MADOC217
Hel
Level 61
God Stats
37W - 57L
1,421 SR
Queue Stats
128W - 140L
1,424 Elo+
Party 2
Kukulkan
Kukulkan
Serenitize
Kukulkan
Level 119
God Stats
10W - 18L
1,409 SR
Queue Stats
265W - 329L
1,425 Elo+
Party 2
Hercules
Hercules
easy-trap24
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 127L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,813
710
3,749
4,442
1,535
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 0 / 5
8,375
761
5,102
4,138
1,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 5
8,175
743
9,882
10,069
9,907
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,798
618
2,081
8,192
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Serenitize
Kukulkan
11
3 / 4 / 0
7,513
683
7,204
7,670
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
easy-trap24
Hercules
9
0 / 1 / 2
6,450
586
392
5,657
2,035

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
3
3
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
L
0
5
3
0.3
L
Kukulkan
Serenitize
Kukulkan
3
4
0
0.75
L
Hercules
easy-trap24
Hercules
0
1
2
1
W
4
0
5
6.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,733
Damage
9,677
18,649
Taken
21,519
12,811
Mitigated
7,242
6,267
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,749
258
366
754
4,442
1,535
284
3,457
985
18,706
0
L
2,081
0
3,239
3,400
8,192
2,643
0
1,391
6,801
16,189
0
L
Kukulkan
Serenitize
Kukulkan
7,204
174
0
592
7,670
2,564
0
1,123
6,547
29,576
0
L
Hercules
easy-trap24
Hercules
392
0
0
221
5,657
2,035
0
1,757
3,900
0
6,783
W
5,102
1,059
0
2,575
4,138
1,369
420
2,619
1,519
0
30,045
W
9,882
702
0
2,572
10,069
9,907
0
4,109
5,960
0
31,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
20,761
140
Minions Killed
110
6
Camps Cleared
3
619,773
Distance Traveled
626,868
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,813
710
39
4
1
195,205
1
L
Hel
6,798
618
42
4
0
211,543
4
L
Kukulkan
7,513
683
60
5
3
187,307
0
L
Hercules
6,450
586
8
1
0
228,018
0
W
Neith
8,375
761
61
6
4
200,913
3
W
Chaac
8,175
743
40
4
1
223,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role