Player Matchup

Hun Batz
Hun Batz
Agent_Shrimpy
Hun Batz
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,388 Elo+
Solo
Fenrir
Fenrir
CoachPathe
Fenrir
Level 16
God Stats
2W - 10L
1,213 SR
Queue Stats
154W - 192L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
Fonz-O-fonZ
Gilgamesh
Level 12
God Stats
3W - 5L
1,500 SR
Queue Stats
135W - 191L
1,382 Elo+
Solo
Ullr
Ullr
Kaiserdaman
Ullr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,244 Elo+
Solo
Sylvanus
Sylvanus
MambOFabuloso
Sylvanus
Level 15
God Stats
6W - 2L
1,508 SR
Queue Stats
50W - 44L
1,406 Elo+
Solo
Team Averages
Level 14
1,444 SR
1,375 Elo+

VS

Team Averages
Level 10
1,515 SR
1,493 Elo+
Erlang Shen
Erlang Shen
BlackFlate
Erlang Shen
Level 17
God Stats
2W - 1L
1,285 SR
Queue Stats
34W - 28L
1,516 Elo+
Solo
Guan Yu
Guan Yu
a3111mk
Guan Yu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,281 Elo+
Solo
Apollo
Apollo
lospollos011
Apollo
Level 6
God Stats
2W - 0L
1,792 SR
Queue Stats
56W - 30L
1,668 Elo+
Solo
Olorun
Olorun
rodriguez682_
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
xDUS_HITTA
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Agent_Shrimpy
Hun Batz
2
0 / 2 / 0
5,486
261
263
1,456
296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
CoachPathe
Fenrir
14
4 / 3 / 12
9,385
447
9,069
20,513
19,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Fonz-O-fonZ
Gilgamesh
9
0 / 13 / 1
6,275
299
2,830
14,345
8,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
11 / 12 / 4
8,715
415
15,916
21,882
7,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
MambOFabuloso
Sylvanus
15
4 / 5 / 2
8,713
415
9,427
16,633
8,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlackFlate
Erlang Shen
16
12 / 0 / 0
11,640
554
12,445
15,470
14,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
a3111mk
Guan Yu
17
1 / 0 / 6
11,670
556
3,201
14,371
9,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
20
21 / 0 / 2
14,644
697
30,270
19,792
10,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 8 / 3
9,402
448
5,393
15,182
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 13 / 5
8,931
425
6,532
19,730
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
19
Kills
35
35
Deaths
21
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Agent_Shrimpy
Hun Batz
0
2
0
0
W
Erlang Shen
BlackFlate
Erlang Shen
12
0
0
12
L
Fenrir
CoachPathe
Fenrir
4
3
12
3.33
L
Gilgamesh
Fonz-O-fonZ
Gilgamesh
0
13
1
0.04
L
11
12
4
1.08
L
Sylvanus
MambOFabuloso
Sylvanus
4
5
2
1
W
Guan Yu
a3111mk
Guan Yu
1
0
6
4
W
Apollo
21
0
2
22
W
1
8
3
0.31
W
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,505
Damage
57,841
74,829
Taken
84,545
45,509
Mitigated
58,409
13,850
Healing
32,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Agent_Shrimpy
Hun Batz
263
142
0
117
1,456
296
0
0
1,456
0
2,648
W
Erlang Shen
BlackFlate
Erlang Shen
12,445
6,686
0
5,857
15,470
14,561
2,375
999
14,471
0
62,787
L
Fenrir
CoachPathe
Fenrir
9,069
2,234
0
4,128
20,513
19,948
0
4,343
16,170
124
28,593
L
Gilgamesh
Fonz-O-fonZ
Gilgamesh
2,830
759
0
1,062
14,345
8,998
56
481
13,864
0
16,621
L
15,916
12,776
0
4,240
21,882
7,622
0
4,741
17,141
0
40,627
L
Sylvanus
MambOFabuloso
Sylvanus
9,427
2,947
261
4,042
16,633
8,645
440
3,165
13,468
42,503
7,878
W
Guan Yu
a3111mk
Guan Yu
3,201
1,138
916
6,292
14,371
9,855
4,223
1,576
12,795
9,011
63,320
W
Apollo
30,270
19,931
0
12,747
19,792
10,028
10,320
3,153
15,527
0
128,570
W
5,393
2,945
195
5,810
15,182
5,444
1,390
1,936
13,246
37,710
0
W
6,532
1,281
0
427
19,730
18,521
521
977
18,753
17,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
56,287
197
Minions Killed
560
0
Camps Cleared
0
1,281,114
Distance Traveled
1,891,470
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,486
261
8
0
0
20,941
0
W
Erlang Shen
11,640
554
109
5
0
457,579
0
L
Fenrir
9,385
447
37
2
0
355,344
0
L
Gilgamesh
6,275
299
22
1
0
314,394
0
L
Ullr
8,715
415
48
2
0
272,869
0
L
Sylvanus
8,713
415
82
4
0
317,566
5
W
Guan Yu
11,670
556
140
7
0
361,393
1
W
Apollo
14,644
697
233
11
0
400,163
7
W
Olorun
9,402
448
60
3
0
315,108
3
W
Ares
8,931
425
18
1
0
357,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role