Player Matchup

Kukulkan
Kukulkan
Cpt_KyloR3n
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Katakuri1102
Izanami
Level 26
God Stats
7W - 10L
1,395 SR
Queue Stats
88W - 87L
1,525 Elo+
Solo
Chaac
Chaac
MambOFabuloso
Chaac
Level 15
God Stats
12W - 10L
1,566 SR
Queue Stats
50W - 44L
1,371 Elo+
Solo
Loki
Loki
Nbalegend2k20901
Loki
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,484 Elo+
Solo
Ganesha
Ganesha
Wìľsön
Ganesha
Level 28
God Stats
4W - 4L
1,403 SR
Queue Stats
11W - 6L
1,422 Elo+
Solo
Team Averages
Level 16
1,473 SR
1,461 Elo+

VS

Team Averages
Level 13
1,544 SR
1,423 Elo+
Mercury
Mercury
KSISuperSpeed
Mercury
Level 3
God Stats
13W - 10L
1,730 SR
Queue Stats
17W - 15L
1,684 Elo+
Solo
Hades
Hades
LeviathanFS
Hades
Level 28
God Stats
20W - 22L
1,570 SR
Queue Stats
39W - 65L
1,385 Elo+
Solo
Neith
Neith
Lsoutosilva
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,225 Elo+
Solo
Cthulhu
Cthulhu
SCOF ucme
Cthulhu
Level 27
God Stats
32W - 41L
1,422 SR
Queue Stats
83W - 85L
1,322 Elo+
Solo
Guan Yu
Guan Yu
mohamed_kazama
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cpt_KyloR3n
Kukulkan
6
0 / 3 / 1
4,381
548
773
2,823
1,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Katakuri1102
Izanami
10
7 / 3 / 0
6,365
796
4,643
6,072
1,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,235
654
665
4,285
1,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 0
5,339
667
4,163
3,673
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Wìľsön
Ganesha
6
0 / 1 / 4
4,378
547
138
2,756
1,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
5 / 1 / 1
5,574
697
3,111
4,768
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 1 / 2
4,298
537
2,576
3,656
1,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 5 / 1
4,408
551
2,339
4,594
866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
SCOF ucme
Cthulhu
2
0 / 2 / 1
3,329
416
270
1,730
502
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 2 / 1
3,322
415
389
2,026
552
Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
11
Kills
8
8
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cpt_KyloR3n
Kukulkan
0
3
1
0.17
L
Mercury
5
1
1
5.5
W
Izanami
Katakuri1102
Izanami
7
3
0
2.33
L
1
1
2
2
L
2
5
1
0.5
W
1
1
0
1
W
3
0
0
3
L
Cthulhu
SCOF ucme
Cthulhu
0
2
1
0.25
W
Ganesha
Wìľsön
Ganesha
0
1
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,382
Damage
8,685
19,609
Taken
16,774
7,259
Mitigated
4,182
6,425
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cpt_KyloR3n
Kukulkan
773
457
0
294
2,823
1,206
114
1,569
1,254
5,676
0
L
Mercury
3,111
1,610
0
2,410
4,768
1,122
0
48
4,720
0
19,588
W
Izanami
Katakuri1102
Izanami
4,643
3,444
14
1,934
6,072
1,824
2,063
270
5,802
0
35,665
L
2,576
160
73
1,113
3,656
1,140
77
309
3,347
12,647
0
L
2,339
1,443
0
771
4,594
866
0
78
4,516
0
10,563
W
665
130
0
1,689
4,285
1,612
268
0
4,285
0
23,054
W
4,163
947
0
1,724
3,673
1,234
0
1,007
2,666
0
27,488
L
Cthulhu
SCOF ucme
Cthulhu
270
40
0
103
1,730
502
0
60
1,670
2,673
0
W
Ganesha
Wìľsön
Ganesha
138
0
15
755
2,756
1,383
769
0
2,756
2,371
0
L
389
129
144
130
2,026
552
0
416
1,610
0
2,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,698
Gold Earned
20,931
206
Minions Killed
101
0
Camps Cleared
0
747,538
Distance Traveled
602,011
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
4,381
548
12
2
0
105,040
1
L
Mercury
5,574
697
43
5
0
170,832
3
W
Izanami
6,365
796
85
11
0
141,532
0
L
Hades
4,298
537
32
4
0
148,696
2
L
Neith
4,408
551
15
2
0
150,490
0
W
Chaac
5,235
654
59
7
0
140,052
0
W
Loki
5,339
667
48
6
0
195,779
3
L
Cthulhu
3,329
416
6
1
0
41,069
0
W
Ganesha
4,378
547
2
0
0
165,135
0
L
Guan Yu
3,322
415
5
1
0
90,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role