Player Matchup

Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,500 SR
1,344 MMR
Ymir
Ymir
Bronze III
Saolung
Ymir
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 0
4,710
1,178
1,800
2,360
870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ChronosAnhurOlorunAh Muzen CabTiamat

VS

Bans
UllrSkadiTsukuyomiBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Saolung
Ymir
6
0 / 2 / 0
3,734
934
1,335
2,937
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
0
2
L
Ymir
Saolung
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,800
Damage
1,335
2,360
Taken
2,937
870
Mitigated
1,155
846
Healing
554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,800
601
0
846
2,360
870
239
1,519
841
0
17,235
L
Ymir
Saolung
Ymir
1,335
927
0
554
2,937
1,155
0
164
2,773
8,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,710
Gold Earned
3,734
40
Minions Killed
20
3
Camps Cleared
2
101,020
Distance Traveled
47,715
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,710
1,178
40
10
3
101,020
2
L
Ymir
3,734
934
20
5
2
47,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role