Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Eririt
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,579 Elo+
Solo
Geb
Geb
Kaxxig
Geb
Level 26
God Stats
17W - 9L
1,949 SR
Queue Stats
178W - 194L
1,487 Elo+
Solo
Ra
Ra
MrSköld
Ra
Level 28
God Stats
9W - 7L
1,749 SR
Queue Stats
181W - 205L
1,662 Elo+
Solo
Guan Yu
Guan Yu
Warturasde
Guan Yu
Level 28
God Stats
2W - 3L
1,505 SR
Queue Stats
170W - 158L
1,468 Elo+
Solo
Team Averages
Level 28
1,641 SR
1,539 Elo+

VS

Team Averages
Level 14
1,613 SR
1,526 Elo+
Chaac
Chaac
Bambusana
Chaac
Level 27
God Stats
1W - 1L
1,694 SR
Queue Stats
24W - 30L
1,511 Elo+
Solo
Medusa
Medusa
OokamiJ
Medusa
Level 7
God Stats
0W - 2L
1,248 SR
Queue Stats
2W - 3L
1,555 Elo+
Solo
He Bo
He Bo
SmillerDE
He Bo
Level 22
God Stats
5W - 2L
1,888 SR
Queue Stats
142W - 113L
1,535 Elo+
Solo
Da Ji
Da Ji
Veinny
Da Ji
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,495 Elo+
Solo
Terra
Terra
client_relache
Terra
Level 11
God Stats
1W - 1L
1,737 SR
Queue Stats
104W - 104L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
5 / 3 / 8
7,002
637
5,651
6,496
1,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Eririt
Bakasura
10
5 / 3 / 5
6,696
609
5,064
7,615
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
Kaxxig
Geb
11
6 / 0 / 6
7,234
658
2,450
5,465
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
6 / 1 / 3
7,641
695
5,784
5,847
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Warturasde
Guan Yu
10
0 / 1 / 4
6,236
567
3,391
7,295
5,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bambusana
Chaac
9
2 / 3 / 1
5,542
504
5,931
7,486
5,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
OokamiJ
Medusa
8
0 / 5 / 1
4,756
432
2,787
6,587
1,581
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
SmillerDE
He Bo
10
3 / 6 / 0
6,098
554
4,022
6,971
2,098
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Veinny
Da Ji
9
3 / 5 / 2
6,035
549
3,521
6,315
2,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 3
4,519
411
730
4,593
2,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
22
Kills
8
8
Deaths
22
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
3
8
3
L
Chaac
Bambusana
Chaac
2
3
1
0.83
W
Bakasura
Eririt
Bakasura
5
3
5
2.5
W
Geb
Kaxxig
Geb
6
0
6
9
W
6
1
3
7.5
L
Medusa
OokamiJ
Medusa
0
5
1
0.1
L
He Bo
SmillerDE
He Bo
3
6
0
0.5
L
Da Ji
Veinny
Da Ji
3
5
2
0.8
W
Guan Yu
Warturasde
Guan Yu
0
1
4
2
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,340
Damage
16,991
32,718
Taken
31,952
15,422
Mitigated
13,721
10,897
Healing
5,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,651
3,967
0
1,558
6,496
1,810
1,989
201
6,255
0
36,168
L
Chaac
Bambusana
Chaac
5,931
1,421
0
1,817
7,486
5,443
0
247
7,155
3,800
22,242
W
Bakasura
Eririt
Bakasura
5,064
3,531
0
2,464
7,615
2,846
588
2,416
4,999
0
29,629
W
Geb
Kaxxig
Geb
2,450
435
0
1,785
5,465
3,504
45
326
5,139
16,091
0
W
5,784
1,430
336
2,827
5,847
2,183
43
1,927
3,920
50,489
0
L
Medusa
OokamiJ
Medusa
2,787
1,595
0
1,436
6,587
1,581
0
682
5,905
0
18,561
L
He Bo
SmillerDE
He Bo
4,022
49
0
754
6,971
2,098
0
4,370
2,409
20,086
0
L
Da Ji
Veinny
Da Ji
3,521
1,048
0
573
6,315
2,162
0
1,637
4,534
0
21,529
W
Guan Yu
Warturasde
Guan Yu
3,391
1,191
374
1,553
7,295
5,079
0
945
5,834
0
27,204
L
730
221
183
681
4,593
2,437
0
984
3,500
4,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
26,950
326
Minions Killed
159
0
Camps Cleared
0
1,053,190
Distance Traveled
877,853
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,002
637
75
7
0
196,408
3
L
Chaac
5,542
504
42
4
0
185,415
3
W
Bakasura
6,696
609
59
5
0
227,666
1
W
Geb
7,234
658
22
2
0
222,864
2
W
Ra
7,641
695
107
10
0
224,380
3
L
Medusa
4,756
432
32
3
0
195,120
1
L
He Bo
6,098
554
39
4
0
176,748
1
L
Da Ji
6,035
549
42
4
0
186,338
1
W
Guan Yu
6,236
567
63
6
0
181,872
0
L
Terra
4,519
411
4
0
0
134,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role