Player Matchup

Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver IV
 
Bellona
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
Fy Onimike
Hun Batz
Silver III
Level 140
God Stats
1W - 2L
1,385 SR
Queue Stats
128W - 154L
715 MMR
Solo
Geb
Geb
Silver III
SIippli
Geb
Silver III
Level 52
God Stats
8W - 6L
1,767 SR
Queue Stats
89W - 121L
865 MMR
Solo
Medusa
Medusa
Silver I
wondoomm
Medusa
Silver I
Level 117
God Stats
146W - 173L
1,479 SR
Queue Stats
306W - 308L
1,084 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,526 SR
1,133 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,620 SR
875 MMR
Khepri
Khepri
Silver III
Mottalolxd
Khepri
Silver III
Level 90
God Stats
5W - 3L
1,725 SR
Queue Stats
69W - 81L
867 MMR
Solo
Bastet
Bastet
Silver II
Paul_MUC
Bastet
Silver II
Level 160
God Stats
17W - 9L
1,677 SR
Queue Stats
795W - 808L
980 MMR
Solo
Merlin
Merlin
Silver III
Pelle_Hermanni
Merlin
Silver III
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
307W - 315L
1,027 MMR
Solo
Danzaburou
Danzaburou
Silver IV
PoRkO87
Danzaburou
Silver IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 162L
648 MMR
Solo
Nemesis
Nemesis
Silver III
qalaus
Nemesis
Silver III
Level 86
God Stats
0W - 1L
1,698 SR
Queue Stats
123W - 139L
851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 0 / 8
9,478
632
7,505
5,024
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
 
Bellona
15
0 / 1 / 2
8,844
590
6,248
9,197
9,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
Fy Onimike
Hun Batz
14
4 / 1 / 4
8,343
556
4,111
8,501
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
13
4 / 0 / 10
8,459
564
10,049
13,067
11,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
wondoomm
Medusa
14
5 / 1 / 6
8,530
569
9,917
9,548
2,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TsukuyomiMorgan Le FayCharybdisAthenaGilgamesh

VS

Bans
ArachneFenrirCabrakanCu ChulainnYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Mottalolxd
Khepri
10
0 / 2 / 2
6,675
445
3,396
11,146
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Paul_MUC
Bastet
12
1 / 5 / 0
7,298
487
5,548
12,305
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 0
7,428
495
5,876
6,631
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
PoRkO87
Danzaburou
8
0 / 6 / 0
5,610
374
3,162
8,988
3,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
qalaus
Nemesis
12
1 / 2 / 0
7,107
474
4,091
13,107
9,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
3
3
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
8
8
W
Bellona
 
Bellona
0
1
2
1
W
Hun Batz
Fy Onimike
Hun Batz
4
1
4
6
L
Khepri
Mottalolxd
Khepri
0
2
2
0.5
L
Bastet
Paul_MUC
Bastet
1
5
0
0.2
L
1
2
0
0.5
L
Danzaburou
PoRkO87
Danzaburou
0
6
0
0
W
Geb
4
0
10
9
L
Nemesis
qalaus
Nemesis
1
2
0
0.5
W
Medusa
wondoomm
Medusa
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,830
Damage
22,073
45,337
Taken
52,177
28,921
Mitigated
27,053
17,758
Healing
15,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,505
512
0
2,210
5,024
1,617
1,221
884
4,140
66,208
0
W
Bellona
 
Bellona
6,248
1,012
0
4,261
9,197
9,661
657
208
8,989
10,057
48,171
W
Hun Batz
Fy Onimike
Hun Batz
4,111
912
0
3,220
8,501
3,626
854
840
7,661
0
56,816
L
Khepri
Mottalolxd
Khepri
3,396
147
260
2,786
11,146
7,538
0
5,021
6,115
11,088
0
L
Bastet
Paul_MUC
Bastet
5,548
1,214
0
3,030
12,305
4,135
0
3,448
8,791
0
47,653
L
5,876
192
66
2,610
6,631
2,252
30
3,018
3,473
48,751
0
L
Danzaburou
PoRkO87
Danzaburou
3,162
1,301
0
1,903
8,988
3,397
0
4,296
4,659
0
25,983
W
Geb
10,049
890
174
4,379
13,067
11,119
455
2,697
10,370
31,100
0
L
Nemesis
qalaus
Nemesis
4,091
1,181
0
5,034
13,107
9,731
0
3,230
9,851
0
38,332
W
Medusa
wondoomm
Medusa
9,917
4,295
0
3,514
9,548
2,898
2,101
4,960
4,588
0
53,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
34,118
505
Minions Killed
327
0
Camps Cleared
0
1,551,644
Distance Traveled
1,426,241
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,478
632
141
9
0
307,961
7
W
Bellona
8,844
590
142
9
0
283,397
5
W
Hun Batz
8,343
556
100
7
0
337,238
2
L
Khepri
6,675
445
19
1
0
271,762
3
L
Bastet
7,298
487
99
7
0
330,429
1
L
Merlin
7,428
495
74
5
0
287,405
0
L
Danzaburou
5,610
374
52
3
0
214,383
4
W
Geb
8,459
564
31
2
0
324,751
6
L
Nemesis
7,107
474
83
6
0
322,262
3
W
Medusa
8,530
569
91
6
0
298,297
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role