Player Matchup

Tyr
Tyr
BlackAmbers
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,414 Elo+
Solo
Ra
Ra
DeaD-man0096
Ra
Level 120
God Stats
5W - 1L
2,006 SR
Queue Stats
129W - 124L
1,446 Elo+
Party 1
Medusa
Medusa
Freli
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Osiris
Osiris
oOoWardrunaoOo
Osiris
Level 126
God Stats
1W - 3L
1,475 SR
Queue Stats
367W - 367L
1,434 Elo+
Party 1
Raijin
Raijin
scalar080lottery
Raijin
Level 75
God Stats
4W - 8L
1,465 SR
Queue Stats
533W - 581L
1,418 Elo+
Solo
Team Averages
Level 73
1,589 SR
1,442 Elo+

VS

Team Averages
Level 123
1,593 SR
1,459 Elo+
Da Ji
Da Ji
 
Da Ji
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Jenny-Jinna
Vamana
Level 157
God Stats
7W - 11L
1,331 SR
Queue Stats
559W - 599L
1,552 Elo+
Solo
Horus
Horus
Sherri4ka
Horus
Level 139
God Stats
14W - 6L
1,804 SR
Queue Stats
618W - 652L
1,414 Elo+
Solo
Hercules
Hercules
demonique135
Hercules
Level 119
God Stats
11W - 10L
1,522 SR
Queue Stats
290W - 299L
1,459 Elo+
Solo
Sol
Sol
karlroy590
Sol
Level 68
God Stats
2W - 2L
1,807 SR
Queue Stats
180W - 195L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
9,585
799
9,324
21,066
19,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 3 / 6
8,372
698
12,498
14,167
6,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Freli
Medusa
14
2 / 7 / 4
8,893
741
13,569
12,235
5,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 8 / 6
8,850
738
14,897
16,583
15,764
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
3 / 5 / 3
9,075
756
11,148
14,656
13,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 3 / 11
10,406
867
13,725
13,452
8,048
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
17
5 / 1 / 19
10,153
846
15,123
17,496
11,636
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Horus
Sherri4ka
Horus
17
5 / 1 / 18
10,138
845
7,248
15,067
15,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
demonique135
Hercules
15
0 / 3 / 23
9,240
770
10,409
25,826
28,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
8 / 2 / 17
10,622
885
20,973
13,494
5,372
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
116
10
Kills
28
28
Deaths
10
25
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
3
11
5.17
L
2
5
6
1
L
0
3
6
1
L
Medusa
Freli
Medusa
2
7
4
0.57
W
Vamana
5
1
19
14.5
W
Horus
Sherri4ka
Horus
5
1
18
14
W
Hercules
demonique135
Hercules
0
3
23
3.83
W
8
2
17
8.25
L
3
8
6
0.75
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,436
Damage
67,478
78,707
Taken
85,335
61,614
Mitigated
69,405
28,022
Healing
53,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,725
2,359
1,955
2,368
13,452
8,048
1,084
5,318
8,134
0
19,491
L
9,324
2,132
664
8,199
21,066
19,859
332
6,410
14,656
0
16,259
L
12,498
312
5,568
6,910
14,167
6,445
202
4,610
9,557
28,514
0
L
Medusa
Freli
Medusa
13,569
7,522
490
1,240
12,235
5,881
616
2,818
9,417
0
20,435
W
Vamana
15,123
5,072
440
7,714
17,496
11,636
919
4,803
12,693
0
28,726
W
Horus
Sherri4ka
Horus
7,248
4,408
11,471
9,398
15,067
15,967
339
3,958
11,109
0
19,595
W
Hercules
demonique135
Hercules
10,409
1,833
1,716
10,959
25,826
28,382
325
9,747
16,079
0
22,341
W
20,973
5,121
1,898
5,369
13,494
5,372
3,335
6,068
7,426
45,502
0
L
14,897
3,222
748
1,252
16,583
15,764
125
4,756
11,827
10,083
13,429
L
11,148
2,376
1,653
1,298
14,656
13,665
258
2,379
12,277
27,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,775
Gold Earned
50,559
109
Minions Killed
120
0
Camps Cleared
0
1,069,362
Distance Traveled
1,165,082
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,406
867
12
1
0
207,351
2
L
Tyr
9,585
799
19
2
0
225,958
0
L
Ra
8,372
698
33
3
0
268,472
1
L
Medusa
8,893
741
22
2
0
158,883
1
W
Vamana
10,153
846
19
2
0
236,929
2
W
Horus
10,138
845
25
2
0
244,760
3
W
Hercules
9,240
770
23
2
0
243,165
0
W
Sol
10,622
885
41
3
0
232,877
0
L
Osiris
8,850
738
15
1
0
216,755
0
L
Raijin
9,075
756
20
2
0
199,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role