Player Matchup

Artemis
Artemis
DadProDabber420
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,663 Elo+
Party 2
Gilgamesh
Gilgamesh
DankMagiciann
Gilgamesh
Level 14
God Stats
3W - 2L
1,442 SR
Queue Stats
4W - 6L
1,233 Elo+
Party 2
Thor
Thor
RaspyRezz
Thor
Level 39
God Stats
5W - 2L
1,668 SR
Queue Stats
44W - 58L
1,268 Elo+
Solo
Team Averages
Level 24
1,537 SR
1,388 Elo+

VS

Team Averages
Level 46
1,409 SR
1,210 Elo+
Chaac
Chaac
Exophius
Chaac
Level 28
God Stats
0W - 3L
1,354 SR
Queue Stats
52W - 71L
1,299 Elo+
Solo
Cupid
Cupid
MemeQueenAngel
Cupid
Level 44
God Stats
18W - 26L
1,373 SR
Queue Stats
141W - 226L
1,188 Elo+
Party 1
Raijin
Raijin
WILLIAM ADAMA 1
Raijin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 189L
1,143 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 6
10,253
854
16,283
8,354
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
DankMagiciann
Gilgamesh
12
5 / 2 / 8
9,326
777
5,521
7,517
6,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
13
2 / 2 / 11
8,594
716
6,759
9,511
4,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Exophius
Chaac
10
1 / 6 / 3
7,353
613
5,301
11,791
8,262
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 4 / 1
7,813
651
6,834
9,670
3,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 7 / 2
7,193
599
5,673
10,300
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
4
4
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
0
6
13
W
Gilgamesh
DankMagiciann
Gilgamesh
5
2
8
4.5
L
Chaac
Exophius
Chaac
1
6
3
0.42
L
2
4
1
0.63
W
Thor
2
2
11
3.75
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
17,808
25,382
Taken
31,761
14,715
Mitigated
14,202
4,152
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,283
8,353
0
1,500
8,354
3,728
1,768
1,468
6,746
0
51,851
W
Gilgamesh
DankMagiciann
Gilgamesh
5,521
808
0
842
7,517
6,337
403
1,866
5,261
0
9,469
L
Chaac
Exophius
Chaac
5,301
1,200
0
1,182
11,791
8,262
0
0
11,516
0
13,058
L
6,834
3,289
747
3,014
9,670
3,141
29
343
9,239
0
25,395
W
Thor
6,759
1,799
243
1,567
9,511
4,650
0
2,303
6,958
0
23,966
L
5,673
760
53
1,182
10,300
2,799
0
174
9,906
17,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,173
Gold Earned
22,359
121
Minions Killed
88
5
Camps Cleared
6
593,305
Distance Traveled
559,452
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,253
854
85
7
2
191,127
0
W
Gilgamesh
9,326
777
8
1
0
176,426
1
L
Chaac
7,353
613
12
1
0
176,650
1
L
Cupid
7,813
651
46
4
5
205,607
6
W
Thor
8,594
716
28
2
3
225,752
2
L
Raijin
7,193
599
30
3
1
177,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role