Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DeeboIsDead
Bellona
Level 28
God Stats
5W - 3L
1,444 SR
Queue Stats
132W - 147L
1,407 Elo+
Party 1
Odin
Odin
Philupia
Odin
Level 130
God Stats
6W - 5L
1,556 SR
Queue Stats
180W - 182L
1,451 Elo+
Party 1
Chaac
Chaac
piepoat
Chaac
Level 44
God Stats
18W - 7L
1,500 SR
Queue Stats
139W - 118L
1,490 Elo+
Party 1
Erlang Shen
Erlang Shen
vItzNinja
Erlang Shen
Level 42
God Stats
5W - 4L
1,500 SR
Queue Stats
182W - 170L
1,466 Elo+
Party 1
Team Averages
Level 65
1,500 SR
1,463 Elo+

VS

Team Averages
Level 62
1,529 SR
1,480 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Afriendly_D
Da Ji
Level 42
God Stats
2W - 2L
1,635 SR
Queue Stats
235W - 224L
1,501 Elo+
Solo
Hel
Hel
IMP_-AMARELLO-_3
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
NUMBER01KID
Zhong Kui
Level 44
God Stats
6W - 9L
1,512 SR
Queue Stats
124W - 110L
1,490 Elo+
Solo
Fafnir
Fafnir
yJohnx
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 94L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 2 / 3
6,686
514
5,856
8,350
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
DeeboIsDead
Bellona
10
1 / 2 / 4
5,805
447
3,950
6,339
4,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
14
8 / 1 / 1
8,322
640
7,228
8,215
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
piepoat
Chaac
12
0 / 0 / 4
6,980
537
6,283
5,327
4,646
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
vItzNinja
Erlang Shen
12
1 / 2 / 0
6,944
534
2,987
7,062
4,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 2 / 2
6,182
476
4,230
7,609
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 2 / 1
6,192
476
1,963
7,917
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,362
412
2,206
6,462
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
NUMBER01KID
Zhong Kui
13
2 / 2 / 0
7,321
563
5,484
7,556
5,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
yJohnx
Fafnir
9
1 / 3 / 3
6,251
481
4,456
12,736
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
6
7
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
3
1.25
L
Heimdallr
 
Heimdallr
2
2
2
1.5
L
1
2
1
0.75
W
Bellona
DeeboIsDead
Bellona
1
2
4
1.5
L
0
2
0
0
L
Zhong Kui
NUMBER01KID
Zhong Kui
2
2
0
1
W
Odin
8
1
1
8.5
W
Chaac
piepoat
Chaac
0
0
4
2
W
Erlang Shen
vItzNinja
Erlang Shen
1
2
0
0.5
L
Fafnir
yJohnx
Fafnir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,304
Damage
18,339
35,293
Taken
42,280
20,650
Mitigated
19,902
11,668
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,856
1,261
0
2,564
8,350
3,942
15
2,985
5,365
0
38,897
L
Heimdallr
 
Heimdallr
4,230
2,796
0
1,676
7,609
1,964
0
59
7,503
0
32,474
L
1,963
173
0
309
7,917
2,435
0
199
7,628
0
38,613
W
Bellona
DeeboIsDead
Bellona
3,950
745
0
1,364
6,339
4,416
39
1,468
4,830
3,323
17,225
L
2,206
617
0
2,399
6,462
1,837
0
317
5,787
16,927
0
L
Zhong Kui
NUMBER01KID
Zhong Kui
5,484
1,263
0
4,006
7,556
5,418
0
0
7,556
43,541
0
W
Odin
7,228
2,598
0
2,892
8,215
3,178
0
1,466
6,669
0
46,997
W
Chaac
piepoat
Chaac
6,283
552
0
1,765
5,327
4,646
183
1,307
3,882
6,006
40,785
W
Erlang Shen
vItzNinja
Erlang Shen
2,987
1,003
0
3,083
7,062
4,468
0
4,664
2,398
0
33,847
L
Fafnir
yJohnx
Fafnir
4,456
1,303
281
4,093
12,736
8,248
0
669
11,926
20,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,737
Gold Earned
31,308
378
Minions Killed
326
0
Camps Cleared
0
1,384,916
Distance Traveled
1,092,966
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,686
514
77
6
0
283,880
1
L
Heimdallr
6,182
476
70
5
0
221,204
2
L
Da Ji
6,192
476
79
6
0
257,485
2
W
Bellona
5,805
447
31
2
0
303,113
0
L
Hel
5,362
412
37
3
0
221,202
1
L
Zhong Kui
7,321
563
102
8
0
169,774
4
W
Odin
8,322
640
96
7
0
279,620
2
W
Chaac
6,980
537
90
7
0
274,072
0
W
Erlang Shen
6,944
534
84
6
0
244,231
3
L
Fafnir
6,251
481
38
3
0
223,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role