Player Matchup

Fenrir
Fenrir
Diamond IV
AAVEHOLDER
Fenrir
Diamond IV
Level 118
God Stats
4W - 1L
1,555 SR
Queue Stats
77W - 58L
2,300 MMR
Party 2
Chiron
Chiron
Diamond II
Houseplants
Chiron
Diamond II
Level 156
God Stats
2W - 2L
1,865 SR
Queue Stats
86W - 66L
2,193 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Mоrf
Sun Wukong
Diamond I
Level 116
God Stats
25W - 12L
1,780 SR
Queue Stats
499W - 484L
2,438 MMR
Solo
Camazotz
Camazotz
Diamond II
SnowBRZ
Camazotz
Diamond II
Level 155
God Stats
4W - 2L
1,679 SR
Queue Stats
107W - 81L
2,435 MMR
Party 2
Hel
Hel
Diamond I
ViolentGirlscout
Hel
Diamond I
Level 154
God Stats
10W - 4L
1,746 SR
Queue Stats
467W - 455L
2,396 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,725 SR
2,352 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,605 SR
2,227 MMR
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Diamond I
Kαte
Artemis
Diamond I
Level 116
God Stats
33W - 44L
1,537 SR
Queue Stats
1,207W - 1,205L
2,430 MMR
Solo
Thoth
Thoth
Diamond I
SAIVISUNG
Thoth
Diamond I
Level 160
God Stats
6W - 7L
1,764 SR
Queue Stats
138W - 130L
2,534 MMR
Solo
Serqet
Serqet
Diamond I
Slubabubba
Serqet
Diamond I
Level 156
God Stats
12W - 14L
1,724 SR
Queue Stats
420W - 398L
2,499 MMR
Solo
Ares
Ares
Diamond II
abuelaisabella
Ares
Diamond II
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
2,171 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AAVEHOLDER
Fenrir
15
2 / 0 / 15
10,922
546
9,993
18,340
17,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
19
0 / 3 / 9
12,506
625
5,956
11,469
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Mоrf
Sun Wukong
20
12 / 3 / 5
13,525
676
17,963
24,098
19,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
SnowBRZ
Camazotz
20
11 / 3 / 9
13,952
698
15,110
20,668
8,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 2 / 6
12,766
638
5,952
13,199
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
TiamatCharybdisSusanoGilgameshOdin

VS

Bans
PersephoneJanusSobekAgniCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
2 / 8 / 1
11,060
553
9,648
19,763
19,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Kαte
Artemis
18
2 / 4 / 1
11,288
564
5,276
10,238
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
SAIVISUNG
Thoth
17
2 / 9 / 2
10,934
547
10,265
13,350
4,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Slubabubba
Serqet
18
3 / 1 / 4
11,188
559
10,239
11,578
5,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 8 / 4
9,009
450
9,290
22,499
22,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
30
Kills
11
11
Deaths
30
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
8
1
0.31
W
Fenrir
AAVEHOLDER
Fenrir
2
0
15
9.5
W
Chiron
0
3
9
1.5
L
Artemis
Kαte
Artemis
2
4
1
0.63
W
Sun Wukong
Mоrf
Sun Wukong
12
3
5
4.83
L
Thoth
SAIVISUNG
Thoth
2
9
2
0.33
L
Serqet
Slubabubba
Serqet
3
1
4
5
W
Camazotz
SnowBRZ
Camazotz
11
3
9
5.17
W
5
2
6
4
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,974
Damage
44,718
87,774
Taken
77,428
55,082
Mitigated
56,093
52,688
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,648
6,094
0
4,610
19,763
19,308
5,361
0
19,763
0
81,725
W
Fenrir
AAVEHOLDER
Fenrir
9,993
2,466
0
4,160
18,340
17,071
102
4,844
12,272
746
28,628
W
Chiron
5,956
2,977
326
4,462
11,469
4,116
5,716
1,584
9,799
0
103,852
L
Artemis
Kαte
Artemis
5,276
1,347
0
2,394
10,238
4,431
0
91
10,147
0
80,507
W
Sun Wukong
Mоrf
Sun Wukong
17,963
4,704
0
11,351
24,098
19,039
504
4,088
18,762
484
96,135
L
Thoth
SAIVISUNG
Thoth
10,265
207
0
390
13,350
4,784
866
1,704
11,646
77,783
0
L
Serqet
Slubabubba
Serqet
10,239
1,421
0
4,360
11,578
5,094
0
1,061
10,423
0
83,733
W
Camazotz
SnowBRZ
Camazotz
15,110
4,134
0
13,670
20,668
8,145
1,867
4,817
15,306
0
97,210
W
5,952
359
10,495
8,224
13,199
6,711
549
4,989
7,924
108,556
0
L
9,290
472
0
814
22,499
22,476
164
3,618
18,821
27,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,671
Gold Earned
53,479
688
Minions Killed
666
0
Camps Cleared
0
2,132,090
Distance Traveled
1,923,629
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,060
553
165
8
0
318,262
5
W
Fenrir
10,922
546
19
1
0
441,031
8
W
Chiron
12,506
625
181
9
0
369,494
4
L
Artemis
11,288
564
172
9
0
361,384
4
W
Sun Wukong
13,525
676
158
8
0
416,236
4
L
Thoth
10,934
547
151
8
0
377,932
8
L
Serqet
11,188
559
141
7
0
510,209
4
W
Camazotz
13,952
698
136
7
0
474,222
4
W
Hel
12,766
638
194
10
0
431,107
8
L
Ares
9,009
450
37
2
0
355,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role