Player Matchup

Gilgamesh
Gilgamesh
ArTuRoO369
Gilgamesh
Level 154
God Stats
3W - 2L
1,530 SR
Queue Stats
75W - 56L
1,641 Elo+
Party 1
Chang'e
Chang'e
johnnysml
Chang'e
Level 156
God Stats
2W - 0L
1,488 SR
Queue Stats
33W - 21L
1,609 Elo+
Party 1
Khepri
Khepri
lightvortex32
Khepri
Level 155
God Stats
6W - 4L
1,536 SR
Queue Stats
148W - 99L
1,657 Elo+
Party 1
Team Averages
Level 155
1,518 SR
1,636 Elo+

VS

Team Averages
Level 97
1,385 SR
1,344 Elo+
Merlin
Merlin
AlexSalad
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,357 Elo+
Solo
Scylla
Scylla
DummyAra
Scylla
Level 88
God Stats
2W - 8L
1,077 SR
Queue Stats
14W - 26L
1,051 Elo+
Solo
King Arthur
King Arthur
Just Reso
King Arthur
Level 159
God Stats
7W - 8L
1,579 SR
Queue Stats
347W - 346L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArTuRoO369
Gilgamesh
15
10 / 0 / 10
11,318
755
15,231
21,769
20,210
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
johnnysml
Chang'e
15
6 / 0 / 9
10,731
715
19,036
15,334
5,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 0 / 15
11,650
777
10,734
19,968
20,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlexSalad
Merlin
12
0 / 4 / 0
8,230
549
13,685
16,469
5,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
DummyAra
Scylla
10
0 / 8 / 0
7,870
525
10,686
12,466
4,096
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Just Reso
King Arthur
10
0 / 8 / 0
7,919
528
9,019
23,879
11,225
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
20
Kills
0
0
Deaths
20
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlexSalad
Merlin
0
4
0
0
W
Gilgamesh
ArTuRoO369
Gilgamesh
10
0
10
15
L
Scylla
DummyAra
Scylla
0
8
0
0
L
King Arthur
Just Reso
King Arthur
0
8
0
0
W
Chang'e
johnnysml
Chang'e
6
0
9
10.5
W
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,001
Damage
33,390
57,071
Taken
52,814
46,648
Mitigated
20,724
33,044
Healing
4,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlexSalad
Merlin
13,685
1,046
0
0
16,469
5,403
0
7,706
8,593
49,186
0
W
Gilgamesh
ArTuRoO369
Gilgamesh
15,231
3,861
0
8,035
21,769
20,210
899
9,043
12,726
0
41,494
L
Scylla
DummyAra
Scylla
10,686
1,370
0
658
12,466
4,096
0
6,821
5,501
21,034
0
L
King Arthur
Just Reso
King Arthur
9,019
812
0
3,571
23,879
11,225
0
14,874
8,454
0
28,199
W
Chang'e
johnnysml
Chang'e
19,036
679
10,016
10,430
15,334
5,943
1,572
7,080
8,254
58,631
0
W
10,734
2,074
769
3,794
19,968
20,495
456
8,488
11,480
28,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
24,019
194
Minions Killed
134
11
Camps Cleared
2
920,376
Distance Traveled
717,094
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,230
549
64
4
0
263,841
0
W
Gilgamesh
11,318
755
50
3
2
309,840
2
L
Scylla
7,870
525
37
2
1
228,965
0
L
King Arthur
7,919
528
33
2
1
224,288
3
W
Chang'e
10,731
715
109
7
6
320,974
1
W
Khepri
11,650
777
35
2
3
289,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role