Player Matchup

Jormungandr
Jormungandr
HSGFLOW
Jormungandr
Level 4
God Stats
1W - 3L
1,269 SR
Queue Stats
3W - 9L
1,376 Elo+
Solo
Ares
Ares
LethalMule3
Ares
Level 5
God Stats
0W - 2L
1,205 SR
Queue Stats
1W - 3L
1,432 Elo+
Solo
Fenrir
Fenrir
Louivenchi
Fenrir
Level 28
God Stats
11W - 10L
1,459 SR
Queue Stats
178W - 190L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Royals_Boy3
Danzaburou
Level 29
God Stats
2W - 2L
1,803 SR
Queue Stats
15W - 19L
1,496 Elo+
Party 2
Khepri
Khepri
slightlywet0
Khepri
Level 28
God Stats
0W - 6L
1,722 SR
Queue Stats
15W - 17L
1,568 Elo+
Party 2
Team Averages
Level 19
1,491 SR
1,463 Elo+

VS

Team Averages
Level 23
1,523 SR
1,484 Elo+
Khepri
Khepri
AllGingerNoSnap
Khepri
Level 20
God Stats
26W - 13L
1,641 SR
Queue Stats
512W - 511L
1,528 Elo+
Solo
Nemesis
Nemesis
Gweak_
Nemesis
Level 23
God Stats
10W - 4L
1,500 SR
Queue Stats
114W - 104L
1,525 Elo+
Party 1
King Arthur
King Arthur
TheHeroThatHates
King Arthur
Level 28
God Stats
2W - 1L
1,550 SR
Queue Stats
157W - 135L
1,516 Elo+
Solo
Tiamat
Tiamat
jhonghost28
Tiamat
Level 27
God Stats
35W - 21L
1,630 SR
Queue Stats
154W - 149L
1,473 Elo+
Party 1
Sol
Sol
poetisa-avispado
Sol
Level 16
God Stats
4W - 3L
1,295 SR
Queue Stats
124W - 104L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HSGFLOW
Jormungandr
14
2 / 1 / 1
8,968
498
9,054
12,443
9,063
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 7 / 1
6,187
344
1,479
10,460
6,230
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Louivenchi
Fenrir
14
3 / 5 / 1
8,922
496
8,799
14,957
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Danzaburou
Royals_Boy3
Danzaburou
13
4 / 3 / 3
8,488
472
8,536
8,175
3,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
12
2 / 2 / 5
8,460
470
4,593
13,616
12,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
8,056
448
2,205
7,749
5,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Gweak_
Nemesis
17
7 / 1 / 2
9,983
555
8,332
10,708
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
TheHeroThatHates
King Arthur
17
3 / 3 / 6
9,910
551
9,599
14,876
12,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
16
4 / 1 / 1
9,985
555
7,240
8,968
5,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 5
8,326
463
13,682
14,700
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
11
Kills
17
18
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Nemesis
Gweak_
Nemesis
7
1
2
8
L
Jormungandr
HSGFLOW
Jormungandr
2
1
1
2.5
L
0
7
1
0.07
L
Fenrir
Louivenchi
Fenrir
3
5
1
0.7
L
Danzaburou
Royals_Boy3
Danzaburou
4
3
3
1.83
W
King Arthur
TheHeroThatHates
King Arthur
3
3
6
2
W
Tiamat
4
1
1
4.5
W
2
4
5
1.13
L
Khepri
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,461
Damage
41,058
59,651
Taken
57,001
38,918
Mitigated
34,029
14,009
Healing
24,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,205
198
0
1,099
7,749
5,650
67
1,367
6,382
23,186
0
W
Nemesis
Gweak_
Nemesis
8,332
3,106
0
5,769
10,708
5,369
0
1,533
9,175
0
72,911
L
Jormungandr
HSGFLOW
Jormungandr
9,054
3,605
0
3,600
12,443
9,063
377
2,669
9,690
59,200
0
L
1,479
237
0
550
10,460
6,230
25
3,472
6,893
8,334
0
L
Fenrir
Louivenchi
Fenrir
8,799
2,012
0
5,365
14,957
7,771
0
4,472
10,353
0
59,212
L
Danzaburou
Royals_Boy3
Danzaburou
8,536
3,513
0
726
8,175
3,402
2,277
3,118
5,023
0
53,146
W
King Arthur
TheHeroThatHates
King Arthur
9,599
950
239
3,773
14,876
12,312
202
7,005
7,871
204
71,662
W
Tiamat
7,240
606
147
5,608
8,968
5,976
3,279
2,713
6,255
64,396
0
W
13,682
4,876
0
8,210
14,700
4,722
1,196
2,664
12,036
62,611
0
L
Khepri
4,593
166
0
3,768
13,616
12,452
342
9,156
4,356
21,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,025
Gold Earned
46,260
391
Minions Killed
529
0
Camps Cleared
0
1,574,908
Distance Traveled
1,701,841
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,056
448
43
2
0
281,568
1
W
Nemesis
9,983
555
118
7
0
426,373
3
L
Jormungandr
8,968
498
144
8
0
323,341
3
L
Ares
6,187
344
8
0
0
278,170
3
L
Fenrir
8,922
496
105
6
0
354,962
1
L
Danzaburou
8,488
472
97
5
0
287,067
1
W
King Arthur
9,910
551
121
7
0
357,831
2
W
Tiamat
9,985
555
140
8
0
335,510
1
W
Sol
8,326
463
107
6
0
300,559
2
L
Khepri
8,460
470
37
2
0
331,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role