Player Matchup

Cthulhu
Cthulhu
BirdyMadness
Cthulhu
Level 29
God Stats
2W - 1L
1,492 SR
Queue Stats
5W - 11L
1,359 Elo+
Party 1
Kali
Kali
DarkKitKat92
Kali
Level 153
God Stats
3W - 4L
1,471 SR
Queue Stats
233W - 241L
1,466 Elo+
Party 1
Discordia
Discordia
MedianJungle08
Discordia
Level 137
God Stats
0W - 1L
1,663 SR
Queue Stats
84W - 105L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
SlyLiepard
Danzaburou
Level 95
God Stats
3W - 4L
1,455 SR
Queue Stats
219W - 215L
1,486 Elo+
Solo
Persephone
Persephone
xLegit Narwhalx
Persephone
Level 123
God Stats
1W - 4L
1,506 SR
Queue Stats
349W - 338L
1,501 Elo+
Solo
Team Averages
Level 107
1,518 SR
1,450 Elo+

VS

Team Averages
Level 114
1,422 SR
1,485 Elo+
Cupid
Cupid
B_Got_Ups
Cupid
Level 97
God Stats
1W - 1L
1,308 SR
Queue Stats
231W - 242L
1,452 Elo+
Solo
Nike
Nike
CHAOSKING1102
Nike
Level 128
God Stats
149W - 116L
1,538 SR
Queue Stats
522W - 507L
1,501 Elo+
Solo
Yemoja
Yemoja
DA GHOST OF MLK
Yemoja
Level 154
God Stats
2W - 1L
1,260 SR
Queue Stats
161W - 171L
1,462 Elo+
Party 2
Geb
Geb
Oopsyy Daisyy
Geb
Level 151
God Stats
9W - 6L
1,505 SR
Queue Stats
185W - 169L
1,537 Elo+
Party 2
Fenrir
Fenrir
SyN Demize
Fenrir
Level 42
God Stats
10W - 3L
1,500 SR
Queue Stats
93W - 86L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BirdyMadness
Cthulhu
12
1 / 2 / 2
6,843
428
5,289
4,676
4,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 6 / 1
8,589
537
4,359
15,878
5,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MedianJungle08
Discordia
13
0 / 3 / 1
8,140
509
4,013
8,135
2,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SlyLiepard
Danzaburou
14
3 / 4 / 0
8,176
511
6,173
11,734
3,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
xLegit Narwhalx
Persephone
13
1 / 4 / 1
8,420
526
8,044
9,428
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
B_Got_Ups
Cupid
14
3 / 3 / 5
8,578
536
6,457
11,710
3,897
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 1 / 5
8,571
536
4,567
10,089
7,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 6
8,481
530
2,508
6,993
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
8 / 1 / 4
9,471
592
9,750
14,355
7,074
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SyN Demize
Fenrir
17
6 / 2 / 4
10,037
627
6,753
12,184
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
7
Kills
19
19
Deaths
8
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cupid
B_Got_Ups
Cupid
3
3
5
1.83
L
Cthulhu
BirdyMadness
Cthulhu
1
2
2
1
W
0
1
5
2.5
W
2
1
6
5
L
2
6
1
0.42
L
Discordia
MedianJungle08
Discordia
0
3
1
0.17
W
8
1
4
10
L
Danzaburou
SlyLiepard
Danzaburou
3
4
0
0.75
W
Fenrir
SyN Demize
Fenrir
6
2
4
4
L
Persephone
xLegit Narwhalx
Persephone
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,878
Damage
30,035
49,851
Taken
55,331
19,257
Mitigated
26,826
15,524
Healing
20,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
B_Got_Ups
Cupid
6,457
3,941
73
5,897
11,710
3,897
1,230
2,904
8,274
0
46,335
L
Cthulhu
BirdyMadness
Cthulhu
5,289
35
61
632
4,676
4,754
155
670
4,006
20,998
0
W
4,567
533
0
2,551
10,089
7,095
848
3,954
6,044
1,925
39,783
W
2,508
1,003
1,814
2,576
6,993
3,179
2,265
1,876
4,953
35,576
6,941
L
4,359
1,430
0
5,550
15,878
5,701
0
4,432
11,446
0
48,226
L
Discordia
MedianJungle08
Discordia
4,013
293
0
3,829
8,135
2,725
0
0
8,135
51,904
0
W
9,750
1,444
0
3,184
14,355
7,074
1,113
4,985
9,027
50,187
0
L
Danzaburou
SlyLiepard
Danzaburou
6,173
2,327
0
2,802
11,734
3,469
719
2,712
9,022
0
62,171
W
Fenrir
SyN Demize
Fenrir
6,753
1,332
0
4,426
12,184
5,581
1,773
2,602
9,450
0
57,932
L
Persephone
xLegit Narwhalx
Persephone
8,044
447
0
2,650
9,428
2,608
152
4,406
5,018
52,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,168
Gold Earned
45,138
457
Minions Killed
461
0
Camps Cleared
0
1,478,996
Distance Traveled
1,615,344
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,578
536
84
5
0
259,341
1
L
Cthulhu
6,843
428
36
2
0
313,035
0
W
Nike
8,571
536
95
6
0
364,012
6
W
Yemoja
8,481
530
88
6
0
285,821
3
L
Kali
8,589
537
93
6
0
329,871
2
L
Discordia
8,140
509
117
7
0
279,227
1
W
Geb
9,471
592
86
5
0
347,703
2
L
Danzaburou
8,176
511
123
8
0
258,506
8
W
Fenrir
10,037
627
108
7
0
358,467
3
L
Persephone
8,420
526
88
6
0
298,357
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role