Player Matchup

Zeus
Zeus
BlackHulkBulk
Zeus
Level 29
God Stats
33W - 40L
1,359 SR
Queue Stats
337W - 371L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Chetogyu
Nu Wa
Level 28
God Stats
30W - 29L
1,602 SR
Queue Stats
92W - 105L
1,483 Elo+
Party 1
Scylla
Scylla
OttoCarius95
Scylla
Level 25
God Stats
13W - 11L
1,696 SR
Queue Stats
82W - 93L
1,462 Elo+
Party 1
Odin
Odin
SyrupNotMaple
Odin
Level 29
God Stats
5W - 5L
1,671 SR
Queue Stats
73W - 73L
1,534 Elo+
Solo
Thanatos
Thanatos
TrashPanda96601
Thanatos
Level 8
God Stats
6W - 5L
1,366 SR
Queue Stats
7W - 9L
1,321 Elo+
Solo
Team Averages
Level 24
1,539 SR
1,443 Elo+

VS

Team Averages
Level 20
1,604 SR
1,413 Elo+
Medusa
Medusa
Eaglesfan444
Medusa
Level 27
God Stats
28W - 19L
1,564 SR
Queue Stats
202W - 184L
1,517 Elo+
Solo
Chaac
Chaac
JEROTSIMIK
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,049 Elo+
Solo
Awilix
Awilix
Nvaded
Awilix
Level 21
God Stats
14W - 5L
1,694 SR
Queue Stats
19W - 9L
1,634 Elo+
Solo
Scylla
Scylla
Peromiitheus
Scylla
Level 27
God Stats
69W - 58L
1,550 SR
Queue Stats
76W - 79L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
PoTaTo_Man2341
Gilgamesh
Level 18
God Stats
6W - 0L
1,714 SR
Queue Stats
80W - 76L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 13 / 0
9,539
954
11,813
18,375
5,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Chetogyu
Nu Wa
15
0 / 2 / 0
8,490
849
5,000
7,354
2,046
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
15
0 / 7 / 2
8,771
877
4,824
15,952
4,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 8 / 3
8,549
855
7,972
18,661
11,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
15
0 / 13 / 2
8,540
854
4,775
17,443
6,359
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

0

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
10 / 0 / 23
12,275
1,228
17,520
5,430
2,209
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
17
1 / 1 / 18
9,749
975
4,870
8,210
7,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Nvaded
Awilix
19
27 / 0 / 10
13,103
1,310
33,135
6,991
4,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
17
4 / 1 / 17
10,578
1,058
5,826
5,663
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
PoTaTo_Man2341
Gilgamesh
17
1 / 1 / 23
10,779
1,078
9,408
11,576
9,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
134
3
Kills
43
43
Deaths
3
7
Assists
91
Player
Kills
Deaths
Assists
KDA
L
3
13
0
0.23
L
Nu Wa
Chetogyu
Nu Wa
0
2
0
0
W
Medusa
10
0
23
21.5
W
Chaac
1
1
18
10
W
Awilix
Nvaded
Awilix
27
0
10
32
L
Scylla
0
7
2
0.14
W
Scylla
4
1
17
12.5
W
Gilgamesh
PoTaTo_Man2341
Gilgamesh
1
1
23
12.5
L
0
8
3
0.19
L
Thanatos
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,384
Damage
70,759
77,785
Taken
37,870
30,665
Mitigated
26,038
4,865
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,813
1,335
0
376
18,375
5,664
0
1,379
16,954
25,901
0
L
Nu Wa
Chetogyu
Nu Wa
5,000
1,592
0
464
7,354
2,046
0
891
6,322
25,466
0
W
Medusa
17,520
7,024
0
0
5,430
2,209
0
3,447
1,905
0
45,180
W
Chaac
4,870
414
0
2,838
8,210
7,041
0
4,566
3,270
0
10,819
W
Awilix
Nvaded
Awilix
33,135
13,567
0
1,531
6,991
4,563
0
3,525
3,135
0
45,454
L
Scylla
4,824
160
0
0
15,952
4,623
0
917
14,761
18,732
0
W
Scylla
5,826
199
0
0
5,663
2,540
0
3,636
1,557
28,763
0
W
Gilgamesh
PoTaTo_Man2341
Gilgamesh
9,408
2,884
1,687
1,706
11,576
9,685
0
5,552
5,483
3,519
19,199
L
7,972
551
0
576
18,661
11,973
0
1,623
16,903
0
11,065
L
Thanatos
4,775
639
0
3,449
17,443
6,359
0
1,645
15,748
0
15,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,889
Gold Earned
56,484
140
Minions Killed
209
4
Camps Cleared
4
796,675
Distance Traveled
1,021,763
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,539
954
24
2
2
163,687
0
L
Nu Wa
8,490
849
32
3
0
147,405
0
W
Medusa
12,275
1,228
77
8
2
205,795
0
W
Chaac
9,749
975
8
1
1
183,128
0
W
Awilix
13,103
1,310
24
2
0
228,039
0
L
Scylla
8,771
877
44
4
2
175,226
2
W
Scylla
10,578
1,058
69
7
1
192,248
0
W
Gilgamesh
10,779
1,078
31
3
0
212,553
0
L
Odin
8,549
855
8
1
0
165,902
0
L
Thanatos
8,540
854
32
3
0
144,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role