Player Matchup

Tsukuyomi
Tsukuyomi
GotTheClap-Skitz
Tsukuyomi
Level 64
God Stats
3W - 2L
1,575 SR
Queue Stats
44W - 58L
1,338 Elo+
Party 1
Yemoja
Yemoja
OIZYS-M
Yemoja
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,341 Elo+
Party 1
Hades
Hades
ShepardsOfFire91
Hades
Level 96
God Stats
2W - 1L
1,389 SR
Queue Stats
74W - 95L
1,304 Elo+
Party 1
Team Averages
Level 60
1,488 SR
1,328 Elo+

VS

Team Averages
Level 21
1,437 SR
1,289 Elo+
Merlin
Merlin
EuSouSinixtro
Merlin
Level 17
God Stats
13W - 23L
1,356 SR
Queue Stats
35W - 60L
1,335 Elo+
Solo
Chaac
Chaac
Travxnt
Chaac
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 74L
1,270 Elo+
Party 2
Odin
Odin
vNxvxrMxss1792
Odin
Level 38
God Stats
30W - 27L
1,456 SR
Queue Stats
219W - 294L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
19
11 / 3 / 7
15,580
708
24,244
15,456
6,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
OIZYS-M
Yemoja
13
0 / 2 / 10
12,859
585
4,277
9,928
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 5 / 10
14,080
640
18,590
19,479
9,608
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 4
14,505
659
17,476
13,846
4,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Travxnt
Chaac
13
0 / 8 / 4
11,596
527
6,870
20,659
21,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 6 / 2
13,552
616
5,489
19,494
17,024
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
18
Kills
10
10
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
W
Tsukuyomi
11
3
7
4.83
W
Yemoja
OIZYS-M
Yemoja
0
2
10
2.5
W
7
5
10
2.4
L
Chaac
Travxnt
Chaac
0
8
4
0.25
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,111
Damage
29,835
44,863
Taken
53,999
26,093
Mitigated
43,194
17,749
Healing
4,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,476
595
166
990
13,846
4,531
975
5,456
8,390
74,815
0
W
Tsukuyomi
24,244
5,422
0
5,152
15,456
6,769
1,591
5,669
8,193
0
86,582
W
Yemoja
OIZYS-M
Yemoja
4,277
922
3,192
2,886
9,928
9,716
232
4,778
4,973
17,533
0
W
18,590
1,880
1,097
5,422
19,479
9,608
513
7,866
9,088
50,339
0
L
Chaac
Travxnt
Chaac
6,870
2,117
0
2,921
20,659
21,639
0
10,038
10,621
0
18,693
L
5,489
2,639
0
448
19,494
17,024
0
7,803
11,691
0
16,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,519
Gold Earned
39,653
227
Minions Killed
178
11
Camps Cleared
4
1,098,821
Distance Traveled
964,676
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,505
659
125
6
3
317,526
0
W
Tsukuyomi
15,580
708
137
6
8
461,260
1
W
Yemoja
12,859
585
25
1
0
285,192
1
W
Hades
14,080
640
65
3
3
352,369
2
L
Chaac
11,596
527
32
1
1
302,187
0
L
Odin
13,552
616
21
1
0
344,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role