Player Matchup

Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Havster
Achilles
Level 33
God Stats
3W - 4L
1,785 SR
Queue Stats
76W - 55L
1,528 Elo+
Party 1
Horus
Horus
MonkeyGamer14
Horus
Level 23
God Stats
6W - 3L
1,673 SR
Queue Stats
23W - 20L
1,522 Elo+
Solo
Hachiman
Hachiman
PenguinSire
Hachiman
Level 28
God Stats
3W - 0L
1,786 SR
Queue Stats
13W - 6L
1,639 Elo+
Party 1
Fenrir
Fenrir
zesd17
Fenrir
Level 29
God Stats
6W - 5L
1,670 SR
Queue Stats
92W - 97L
1,527 Elo+
Solo
Team Averages
Level 28
1,683 SR
1,543 Elo+

VS

Team Averages
Level 28
1,580 SR
1,454 Elo+
Poseidon
Poseidon
Mcjingles2
Poseidon
Level 17
God Stats
1W - 1L
1,681 SR
Queue Stats
16W - 15L
1,453 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RarityStrum
Tsukuyomi
Level 42
God Stats
12W - 14L
1,597 SR
Queue Stats
176W - 191L
1,400 Elo+
Party 2
Anubis
Anubis
dangus69420
Anubis
Level 26
God Stats
6W - 5L
1,530 SR
Queue Stats
39W - 33L
1,423 Elo+
Party 2
Neith
Neith
iAmLuffy_-
Neith
Level 29
God Stats
17W - 16L
1,552 SR
Queue Stats
168W - 158L
1,550 Elo+
Solo
Yemoja
Yemoja
nolawhodat1
Yemoja
Level 25
God Stats
30W - 27L
1,539 SR
Queue Stats
31W - 32L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
3 / 5 / 10
9,479
474
10,021
10,781
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Havster
Achilles
20
15 / 3 / 6
12,667
633
19,406
20,007
13,362
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 2 / 6
8,597
430
3,629
12,763
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
PenguinSire
Hachiman
18
17 / 6 / 3
12,691
635
20,591
19,631
5,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
zesd17
Fenrir
17
5 / 5 / 8
10,827
541
9,762
14,215
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Mcjingles2
Poseidon
14
1 / 13 / 4
9,194
460
4,639
14,922
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
RarityStrum
Tsukuyomi
17
13 / 5 / 4
12,318
616
18,095
18,881
7,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
15
3 / 10 / 5
10,182
509
11,759
17,152
8,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
17
3 / 6 / 1
10,718
536
12,033
15,501
4,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
14
1 / 6 / 8
9,504
475
5,881
16,006
14,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
40
Kills
21
21
Deaths
40
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
5
10
1.6
W
Achilles
Havster
Achilles
15
3
6
6
L
Poseidon
Mcjingles2
Poseidon
1
13
4
0.23
W
0
2
6
1.5
W
Hachiman
PenguinSire
Hachiman
17
6
3
3.08
L
Tsukuyomi
RarityStrum
Tsukuyomi
13
5
4
3
L
Anubis
3
10
5
0.55
L
Neith
3
6
1
0.58
L
Yemoja
1
6
8
0.83
W
Fenrir
zesd17
Fenrir
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,409
Damage
52,407
77,397
Taken
82,462
35,836
Mitigated
39,042
25,602
Healing
20,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
10,021
736
185
2,101
10,781
2,820
748
1,724
9,057
64,573
0
W
Achilles
Havster
Achilles
19,406
7,315
0
6,138
20,007
13,362
26
7,053
12,954
0
89,656
L
Poseidon
Mcjingles2
Poseidon
4,639
765
0
0
14,922
3,391
807
2,223
12,597
33,642
0
W
3,629
1,867
936
5,023
12,763
6,654
381
2,700
10,063
0
25,538
W
Hachiman
PenguinSire
Hachiman
20,591
13,509
0
7,757
19,631
5,522
857
4,941
14,690
0
79,115
L
Tsukuyomi
RarityStrum
Tsukuyomi
18,095
3,639
0
6,594
18,881
7,044
0
1,132
17,608
0
72,860
L
Anubis
11,759
1,537
0
3,642
17,152
8,690
205
0
16,728
50,799
0
L
Neith
12,033
5,618
0
5,360
15,501
4,996
324
2,573
12,928
0
90,882
L
Yemoja
5,881
798
814
3,762
16,006
14,921
717
4,261
11,597
25,281
0
W
Fenrir
zesd17
Fenrir
9,762
1,809
0
3,462
14,215
7,478
356
5,861
8,354
0
57,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,261
Gold Earned
51,916
494
Minions Killed
424
0
Camps Cleared
0
1,911,216
Distance Traveled
1,683,890
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,479
474
94
5
0
365,243
0
W
Achilles
12,667
633
115
6
0
446,667
3
L
Poseidon
9,194
460
74
4
0
275,413
0
W
Horus
8,597
430
48
2
0
403,617
3
W
Hachiman
12,691
635
119
6
0
346,900
0
L
Tsukuyomi
12,318
616
105
5
0
407,090
7
L
Anubis
10,182
509
85
4
0
284,599
3
L
Neith
10,718
536
125
6
0
344,617
5
L
Yemoja
9,504
475
35
2
0
372,171
4
W
Fenrir
10,827
541
118
6
0
348,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role