Player Matchup

Pele
Pele
AAuro
Pele
Level 17
God Stats
5W - 2L
1,710 SR
Queue Stats
25W - 15L
1,589 Elo+
Solo
Neith
Neith
Flinchypoo
Neith
Level 27
God Stats
2W - 3L
1,386 SR
Queue Stats
117W - 86L
1,536 Elo+
Solo
Jormungandr
Jormungandr
StartingSiren
Jormungandr
Level 15
God Stats
7W - 3L
1,696 SR
Queue Stats
48W - 47L
1,508 Elo+
Solo
Eset
Eset
XxsemradxX
Eset
Level 18
God Stats
2W - 1L
1,709 SR
Queue Stats
62W - 41L
1,690 Elo+
Solo
King Arthur
King Arthur
Zantesu
King Arthur
Level 29
God Stats
4W - 1L
1,721 SR
Queue Stats
61W - 47L
1,608 Elo+
Solo
Team Averages
Level 21
1,644 SR
1,586 Elo+

VS

Team Averages
Level 25
1,431 SR
1,578 Elo+
Terra
Terra
AwSnapThatGuy
Terra
Level 54
God Stats
0W - 2L
1,310 SR
Queue Stats
13W - 9L
1,668 Elo+
Party 2
Thoth
Thoth
ChadKaren69420
Thoth
Level 8
God Stats
2W - 5L
1,419 SR
Queue Stats
5W - 6L
1,382 Elo+
Party 1
Mulan
Mulan
PlayboïPeepo
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,645 Elo+
Party 2
Persephone
Persephone
SleepyDopeHead
Persephone
Level 14
God Stats
1W - 2L
1,725 SR
Queue Stats
11W - 6L
1,792 Elo+
Party 2
Jing Wei
Jing Wei
Wert_Craft_123
Jing Wei
Level 28
God Stats
0W - 6L
1,201 SR
Queue Stats
13W - 18L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AAuro
Pele
18
7 / 4 / 16
12,223
1,111
19,644
13,288
5,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
18
8 / 1 / 15
12,137
1,103
18,166
9,155
4,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
StartingSiren
Jormungandr
19
7 / 1 / 14
12,225
1,111
18,935
12,063
16,414
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 5 / 17
11,087
1,008
14,284
11,256
5,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Zantesu
King Arthur
18
8 / 1 / 15
12,202
1,109
11,143
15,360
16,584
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

267

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 8
10,822
984
8,309
25,969
23,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 2 / 3
9,971
906
10,384
8,442
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 9 / 7
11,259
1,024
13,759
21,457
19,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
SleepyDopeHead
Persephone
16
3 / 9 / 5
10,736
976
17,802
16,433
4,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
2 / 5 / 6
10,219
929
6,760
14,802
4,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
41
33
Kills
12
12
Deaths
33
77
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Pele
AAuro
Pele
7
4
16
3.75
L
3
8
8
0.88
L
1
2
3
1.25
W
Neith
8
1
15
15.5
L
3
9
7
0.72
L
Persephone
SleepyDopeHead
Persephone
3
9
5
0.61
W
Jormungandr
StartingSiren
Jormungandr
7
1
14
14
L
Jing Wei
2
5
6
1
W
3
5
17
2.3
W
King Arthur
Zantesu
King Arthur
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,172
Damage
57,014
61,122
Taken
87,103
47,733
Mitigated
53,906
9,483
Healing
10,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AAuro
Pele
19,644
4,852
0
1,046
13,288
5,312
0
8,967
4,180
0
31,512
L
8,309
1,868
1,660
5,030
25,969
23,057
0
11,970
13,999
12,215
0
L
10,384
341
614
332
8,442
2,361
0
3,012
5,430
32,559
0
W
Neith
18,166
7,862
0
2,051
9,155
4,288
0
4,944
4,147
0
37,476
L
13,759
2,016
0
498
21,457
19,658
0
8,299
13,158
0
30,015
L
Persephone
SleepyDopeHead
Persephone
17,802
1,145
142
1,527
16,433
4,396
0
6,170
10,254
32,413
0
W
Jormungandr
StartingSiren
Jormungandr
18,935
6,008
0
170
12,063
16,414
0
6,343
5,506
47,366
0
L
Jing Wei
6,760
3,889
0
728
14,802
4,434
0
3,835
10,967
0
16,927
W
14,284
333
1,193
2,259
11,256
5,135
0
6,598
4,569
31,403
0
W
King Arthur
Zantesu
King Arthur
11,143
1,507
1,296
1,468
15,360
16,584
0
8,776
6,225
536
21,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,874
Gold Earned
53,007
189
Minions Killed
169
10
Camps Cleared
5
1,029,829
Distance Traveled
990,377
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,223
1,111
25
2
5
210,944
0
L
Terra
10,822
984
5
0
0
213,826
0
L
Thoth
9,971
906
69
6
1
190,968
1
W
Neith
12,137
1,103
38
3
1
195,105
0
L
Mulan
11,259
1,024
38
3
1
177,905
0
L
Persephone
10,736
976
36
3
0
188,995
0
W
Jormungandr
12,225
1,111
52
5
3
210,895
0
L
Jing Wei
10,219
929
21
2
3
218,683
1
W
Eset
11,087
1,008
45
4
0
172,657
0
W
King Arthur
12,202
1,109
29
3
1
240,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role