Player Matchup

Hercules
Hercules
 
Hercules
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
MoGoody1527
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 93L
1,466 Elo+
Party 2
Vamana
Vamana
NitoTheRavelord
Vamana
Level 122
God Stats
5W - 4L
1,631 SR
Queue Stats
134W - 140L
1,458 Elo+
Party 2
Tyr
Tyr
StickMalogne
Tyr
Level 117
God Stats
0W - 1L
1,189 SR
Queue Stats
52W - 73L
1,415 Elo+
Party 2
Hera
Hera
TovarToretto
Hera
Level 105
God Stats
4W - 1L
1,944 SR
Queue Stats
140W - 143L
1,599 Elo+
Party 1
Team Averages
Level 114
1,553 SR
1,487 Elo+

VS

Team Averages
Level 107
1,451 SR
1,468 Elo+
Nox
Nox
F3ERB
Nox
Level 117
God Stats
1W - 1L
1,468 SR
Queue Stats
24W - 22L
1,472 Elo+
Solo
Bacchus
Bacchus
GammaSniper
Bacchus
Level 123
God Stats
2W - 3L
1,557 SR
Queue Stats
206W - 218L
1,463 Elo+
Party 3
Hel
Hel
M a i n e xX
Hel
Level 100
God Stats
2W - 3L
1,362 SR
Queue Stats
1,117W - 1,176L
1,470 Elo+
Solo
Da Ji
Da Ji
Serene Vibes
Da Ji
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 67L
1,422 Elo+
Party 3
Persephone
Persephone
That0neGuy xP
Persephone
Level 106
God Stats
5W - 2L
1,366 SR
Queue Stats
278W - 246L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 6 / 7
10,085
720
6,591
27,794
21,596
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 9 / 5
10,262
733
12,297
13,764
6,334
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 10 / 5
9,955
711
16,725
20,587
16,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 7 / 5
8,933
638
9,222
17,305
23,690
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 6 / 4
9,652
689
15,878
12,851
7,022
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
F3ERB
Nox
18
8 / 4 / 20
11,538
824
15,539
12,822
5,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
GammaSniper
Bacchus
20
9 / 1 / 25
12,022
859
18,198
23,889
20,483
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 24
10,394
742
8,980
14,493
6,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
10 / 3 / 18
11,061
790
14,319
15,425
7,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
That0neGuy xP
Persephone
20
7 / 1 / 27
12,250
875
24,859
11,633
4,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
152
12
Kills
38
38
Deaths
12
26
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
7
0.75
W
Nox
F3ERB
Nox
8
4
20
4.5
W
Bacchus
GammaSniper
Bacchus
9
1
25
21.5
W
4
3
24
5.33
L
4
9
5
0.72
L
4
10
5
0.65
W
10
3
18
6.33
L
1
7
5
0.5
W
Persephone
That0neGuy xP
Persephone
7
1
27
20.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,713
Damage
81,895
92,301
Taken
78,262
74,966
Mitigated
43,985
27,149
Healing
46,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,591
2,610
1,279
11,762
27,794
21,596
0
22,017
5,777
0
20,106
W
Nox
F3ERB
Nox
15,539
568
2,281
1,772
12,822
5,100
716
2,617
10,205
29,640
0
W
Bacchus
GammaSniper
Bacchus
18,198
1,939
1,876
9,354
23,889
20,483
702
5,704
18,185
32,340
0
W
8,980
1,024
13,093
8,032
14,493
6,628
644
2,999
11,494
20,872
0
L
12,297
1,101
351
293
13,764
6,334
0
9,695
4,069
0
17,999
L
16,725
9,001
1,013
4,199
20,587
16,324
193
15,226
5,361
0
29,008
W
14,319
3,613
1,410
2,729
15,425
7,249
1,445
1,808
13,617
0
22,850
L
9,222
582
2,363
2,293
17,305
23,690
0
11,456
5,849
0
15,346
W
Persephone
That0neGuy xP
Persephone
24,859
3,193
2,028
4,040
11,633
4,525
1,681
2,750
8,882
53,256
0
L
15,878
2,372
447
3,149
12,851
7,022
0
9,182
3,669
35,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,887
Gold Earned
57,265
120
Minions Killed
142
0
Camps Cleared
0
1,139,123
Distance Traveled
1,372,608
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,085
720
16
1
0
226,485
0
W
Nox
11,538
824
34
2
0
250,681
0
W
Bacchus
12,022
859
24
2
0
286,160
0
W
Hel
10,394
742
19
1
0
275,153
1
L
Da Ji
10,262
733
11
1
0
210,046
0
L
Vamana
9,955
711
25
2
0
223,033
0
W
Da Ji
11,061
790
11
1
0
279,955
1
L
Tyr
8,933
638
14
1
0
248,049
0
W
Persephone
12,250
875
54
4
0
280,659
1
L
Hera
9,652
689
54
4
0
231,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role